Mods
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Allows players to carry weightless stacks of 999 ammo in their backpacks.
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Allows players to carry 999 Consumables in their backpacks (includes all files that fall under the consumable category in game). If it doesn't carry chances are it belongs to the Miscellaneous category and not the consumables category.
- 71KB
- 839
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Allows players to carry 999 Consumables in their backpacks (includes all files that fall under the consumable category in game). If it doesn't carry chances are it belongs to the Miscellaneous category and not the consumables category.
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Allows players to carry 999 stacks of bulk plague cure, bloater gland, jugs of ethanol, scraps of circuitry, light, medium and heavy upgrade kits, parts, plague cure requirements, cases of chemicals, gas cans, toolkits, advanced toolkits, seeds, and weapon remains in their backpacks.
- 20KB
- 553
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Allows players to carry 999 stacks of bulk plague cure, bloater gland, jugs of ethanol, scraps of circuitry, light, medium and heavy upgrade kits, parts, plague cure requirements, cases of chemicals, gas cans, toolkits, advanced toolkits, seeds, and weapon remains in their backpacks.
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Special Duty (Resource and Prestige Runs)
Adds a button to the base radio to send your community members out to gather any rucksack resource, parts or prestige at a cost.
- 22KB
- 339
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Special Duty (Resource and Prestige Runs)
Adds a button to the base radio to send your community members out to gather any rucksack resource, parts or prestige at a cost.
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+8 Resource in Storage. -8 When withdrawing.
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Parking spaces allow you to refuel, fix your vehicle engine and body separately using community fuel and parts. Needs any (1) workshop facility, (2) mechanic & (3) auto-mechanic skill, (4) Gas can in locker to work.
- 6KB
- 231
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Parking spaces allow you to refuel, fix your vehicle engine and body separately using community fuel and parts. Needs any (1) workshop facility, (2) mechanic & (3) auto-mechanic skill, (4) Gas can in locker to work.
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Removes the upgrade kit requirement when upgrading vehicles in the parking lot.
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Alters the contents of what the regular plague hearts drop. If at first you don't see the changes inside the plague heart, restart the game (with the mod installed) to see the effects of the mod take place.
- 10KB
- 189
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Alters the contents of what the regular plague hearts drop. If at first you don't see the changes inside the plague heart, restart the game (with the mod installed) to see the effects of the mod take place.
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Allows players to craft toolkits, boost vehicle, craft military explosives on player parking slots. Relevant skills, base power, and materials still apply. NOT COMPATIBLE with FireHydrant's Secret Garage. Use one or the other.
- 2KB
- 147
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Allows players to craft toolkits, boost vehicle, craft military explosives on player parking slots. Relevant skills, base power, and materials still apply. NOT COMPATIBLE with FireHydrant's Secret Garage. Use one or the other.
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This mod Includes three modified weapons. A vanilla M4A1 firing 7.62 ammo renamed Mad Max. A vanilla MGL-32 Launcher renamed Immortan Joe, and a vanilla GSG-W firing .50Cal Ammo, renamed Imperator Furiosa. You must drop the gun on the floor to see the ammo type change.
- 12KB
- 114
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This mod Includes three modified weapons. A vanilla M4A1 firing 7.62 ammo renamed Mad Max. A vanilla MGL-32 Launcher renamed Immortan Joe, and a vanilla GSG-W firing .50Cal Ammo, renamed Imperator Furiosa. You must drop the gun on the floor to see the ammo type change.
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Українська локалізація гри. Тільки текст.Search tags: українською українській