About this mod
Some of their drops are worst but some are TOO GOOD this mod will balace items from their drops from freaks
- Permissions and credits
this is a possibility from their drop (only 1 order per freak killed)
Bloater
-3 strong painkillers
-3 stimulants
-2 first aid kits
-3 (random) echo consumables
- 40 random of bullets (or 60 for .22 / 10 for .50 / 4 for 40mm)
-drop nothing
Feral
-- 40 random of bullets (or 60 for .22 / 10 for .50 / 4 for 40mm)
- 3 random low tier explosives
-1 rare melee
-3 random of consumable
-drop nothing
Juggernaut
--- 40 random of bullets (or 60 for .22 / 10 for .50 / 4 for 40mm)
-3 random high tier explosives
-1 rare melee
-1 rare gun (lvl 3 infestation only)
-drop nothing
Version 2.2.0
-Added facility mods lootable that can be drop from feral and juggernaut
-Removed high tier explosive loot from feral (Because it's make your locker fullfilled by rare explosives easily)
-Fixed esspresso shot and energy drink won't drop from freak
-Increased respec skill books drop rate by 50% (Found rate like as plague consumables)
-Fixed infestations that glowing so fast
Version 2.1.0
-Now support with update 35
-Added new lootables
-Craft items loottable (box of seeds, parts,ethanol,etc) high chance to find from bloater and feral (more higher on lvl 1 infestation)
-Repair tool kit loottable high chance to find from bloater and feral(more higher on lvl 1 - 2 infestation)
-Random resource lootable high chance to find from feral and juggernaunt (more higher on lvl 3 infestation)
Version 2.0.0
-Now support with update 34
--Reduce ammo drop from max to half (40 to 20) because player will get much faster ammo from start
-Increase chance to drop ammo from bloater more than any consumable
-Fixed dread zone level 3 infestation doesn't have juggernaunt
Version 1.2.0
-Fixed some items appear as incorrect type
-Added more of rare gun on list of loot's weights
Version 1.1.0
-Fixed freaks won't drop any of high tier explosives at level 2 or 3 infestation