About this mod
Gives you the ability to call nearby enclaves to gain knowledge of a specific community skill for a short duration of time. Includes not just base community skills, but their specialised forms as well! Perfect for the "lone survivor" playthrough or when you're short a skill but need to craft/upgrade/build something.
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Knowledge Is Just A Call Away
Call For Community Skills v1.0.0
Description
Have you ever wanted to craft/upgrade/build something only to realise you didn't have knowledge of a specific skill? Did it ever strike you as strange that we couldn't just ask for advice from the no doubt knowledgeable friendly enclaves we have come across on our journeys? What if you wanted to play as a true lone survivor but lacked the necessary skills to progress in a meaningful manner? Well, look no further!
With this mod, you'll be able to build an Enclave Transceiver that will allow you to make contact with other enclaves who can teach your community the knowledge necessary to complete tasks for a limited amount of time (1 real life hour).
Now you may ask yourself; "But how do they forget so quickly?" To that, I offer the following explanations by seasoned survivors;
Usage
You can find the Enclave Transceiver facility mod under the Communication Mods section of a Workshop 3 Craft Facility Mods category.
It requires the building (or the base) to have power, and costs 5 scraps of circuitry and 150 parts to craft.
Once crafted you can place it into any facility mod slot and a new menu will appear to request knowledge.
Multiplayer
Works in multiplayer games as per normal if you are the host.
Clients can use the mod, however;
- The facility mod (Enclave Transceiver) will need to be installed in a facility by the host.
- There is no duration/cooldown on the knowledge buffs as it lasts for the entire session (until disconnect from the host).
- The knowledge buffs do not persist/carry over to your own community; they remain for that multiplayer session only.
Features
Provides knowledge of all base and specialised community skills!
Requires 1 labor per call. Multiple calls can be made if multiple mods are installed.
Depending on the community skill, the following applies;
Base Community Skills
- 2:30 minutes base call period before knowledge is acquired.
- 5 noise created for the duration of the call.
Specialised Community Skills
- 5 minutes base call period before knowledge is acquired.
- 10 noise created for the duration of the call.
Call periods can be reduced by facility action speed bonuses such as from high morale.
Community Skills Provided Via Calls:
- Chemistry
- Munitions
- Pharmacology
- Computers
- Electronics
- Programming
- Cooking
- Cuisine
- Nutrition
- Craftsmanship
- Construction
- Metalwork
- Gardening
- Agriculture
- Herbalism
- Mechanics
- Automechanics
- Engineering
- Medicine
- Pathology
- Surgery
- Utilities
- Electrical
- Plumbing
Installation
For Vortex users, simply hit the "Mod Manager Download" button and enable the mod once the download completes!
For those of you who still prefer a manual approach the instructions are as follows:
Step 1) You're going to need to create a Paks folder inside the Saved folder if one doesn't already exist.
See below for platform specific versions of the game. It does not go in your game's install folder!
Epic Games/Steam:
%LocalAppData%\StateOfDecay2\Saved
Microsoft Store:
%LocalAppData%\Packages\Microsoft.Dayton_8wekyb3d8bbwe\LocalCache\Local\StateOfDecay2\Saved
Step 2) Download the latest version of this mod and extract the archive contents somewhere. Copy the .pak file into your Paks folder as per step 1.
Uninstallation
Vortex users simply disable and/or remove the mod as per normal.
If you manually installed this mod, browse to your Paks folder as per the installation steps and remove the .pak file packaged with this mod.
Incompatibility
Not compatible with any other mod that modifies the Test Facility Mod item and the following files:
TestFacilityMod.uasset
TestFacilityModItem.uasset
MachineShop_Action_Craft_FacilityMods.uasset
Credits & Acknowledgement
- Mez, my incredible partner, who created all the wonderful custom icons that are a part of this mod as well as with helping test!
- Nexus Mods - of which this community wouldn't exist so well organized and staffed not to mention the plethora of mods hosted!
- You - for taking the time to read through this and/or trying out my mod and that of others thus ensuring the community lives on!