State of Decay 2

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Deadmano

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Deadmano

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About this mod

Gives you the ability to call nearby enclaves to gain knowledge of a specific community skill for a short duration of time. Includes not just base community skills, but their specialised forms as well! Perfect for the "lone survivor" playthrough or when you're short a skill but need to craft/upgrade/build something.

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Call For Community Skills
Knowledge Is Just A Call Away

Call For Community Skills v1.0.0


Description

Have you ever wanted to craft/upgrade/build something only to realise you didn't have knowledge of a specific skill? Did it ever strike you as strange that we couldn't just ask for advice from the no doubt knowledgeable friendly enclaves we have come across on our journeys? What if you wanted to play as a true lone survivor but lacked the necessary skills to progress in a meaningful manner? Well, look no further!

With this mod, you'll be able to build an Enclave Transceiver that will allow you to make contact with other enclaves who can teach your community the knowledge necessary to complete tasks for a limited amount of time (1 real life hour).

Now you may ask yourself; "But how do they forget so quickly?" To that, I offer the following explanations by seasoned survivors;

"When you're distracted by so many things at once, plus focusing on building, and the fact that you are alone." -Storm


"You'd forget fast due to the many concussions from fighting juggernauts or other survivors." -Inveign


Usage

You can find the Enclave Transceiver facility mod under the Communication Mods section of a Workshop 3 Craft Facility Mods category.

It requires the building (or the base) to have power, and costs 5 scraps of circuitry and 150 parts to craft.

Once crafted you can place it into any facility mod slot and a new menu will appear to request knowledge.


Multiplayer

Works in multiplayer games as per normal if you are the host.

Clients can use the mod, however;


  • The facility mod (Enclave Transceiver) will need to be installed in a facility by the host.
  • There is no duration/cooldown on the knowledge buffs as it lasts for the entire session (until disconnect from the host).
  • The knowledge buffs do not persist/carry over to your own community; they remain for that multiplayer session only.


Features

Provides knowledge of all base and specialised community skills!

Requires 1 labor per call. Multiple calls can be made if multiple mods are installed.

Depending on the community skill, the following applies;

Base Community Skills
  • 2:30 minutes base call period before knowledge is acquired.
  • 5 noise created for the duration of the call.

Specialised Community Skills
  • 5 minutes base call period before knowledge is acquired.
  • 10 noise created for the duration of the call.

Call periods can be reduced by facility action speed bonuses such as from high morale.


Community Skills Provided Via Calls:
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  • Chemistry
    • Munitions
    • Pharmacology

  • Computers
    • Electronics
    • Programming

  • Cooking
    • Cuisine
    • Nutrition

  • Craftsmanship
    • Construction
    • Metalwork

  • Gardening
    • Agriculture
    • Herbalism

  • Mechanics
    • Automechanics
    • Engineering

  • Medicine
    • Pathology
    • Surgery

  • Utilities
    • Electrical
    • Plumbing


Installation

For Vortex users, simply hit the "Mod Manager Download" button and enable the mod once the download completes!

For those of you who still prefer a manual approach the instructions are as follows:

Step 1) You're going to need to create a Paks folder inside the Saved folder if one doesn't already exist.

See below for platform specific versions of the game. It does not go in your game's install folder!

Epic Games/Steam:
%LocalAppData%\StateOfDecay2\Saved


Microsoft Store:
%LocalAppData%\Packages\Microsoft.Dayton_8wekyb3d8bbwe\LocalCache\Local\StateOfDecay2\Saved

Step 2) Download the latest version of this mod and extract the archive contents somewhere. Copy the .pak file into your Paks folder as per step 1.



Uninstallation

Vortex users simply disable and/or remove the mod as per normal.

If you manually installed this mod, browse to your Paks folder as per the installation steps and remove the .pak file packaged with this mod.



Incompatibility

Not compatible with any other mod that modifies the Test Facility Mod item and the following files:
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TestFacilityMod.uasset
TestFacilityModItem.uasset
MachineShop_Action_Craft_FacilityMods.uasset


Credits & Acknowledgement

  • Mez, my incredible partner, who created all the wonderful custom icons that are a part of this mod as well as with helping test!
  • Nexus Mods - of which this community wouldn't exist so well organized and staffed not to mention the plethora of mods hosted!
  • You - for taking the time to read through this and/or trying out my mod and that of others thus ensuring the community lives on!

Additional credit and acknowledgement goes out to any and all persons who made the above possible, who without, this mod would not be possible. I am relying on those I have credited to have done the same (on their own respective mod pages or elsewhere) but mistakes and oversights do, unfortunately, happen. So to all you lovely people above, and to anyone I may have missed and not mentioned, THANK YOU! Your work is deeply appreciated and I hope that in releasing this mod, to work alongside other great mods, I am doing you proud and allowing your work to live on and to withstand the test of time that is this modding community! It has been an absolute pleasure being a part of such a wonderful community!