Maybe instead of just influence being the cost to craft knowledge books, can include set of items of the specific knowledge.
Like Gardening for example, need seeds, Computer, needs bunch of circuitry parts. Maybe for complex book like Chemistry & Utilities will need Facility Mods as cost.
The reason I did it that way, was because I always have so much influence, it's a good way of getting rid of some of it. Plus when you go to a trader all they cost is influence. But maybe I'll include that in next update, to make you happy...
I'll gladly do it myself as an optional patch if I know what to change etc. I tried using the AssetEditor to unpack and understand the mod but a bit clueless.
What your proposing is a little unrealistic. Why would a printing press need seeds to print a book, maybe paper and ink and some labor. This idea is great for say a Garden but not a printing press. I think it's great the way it is......
The way I see it is that the printing press is not just printing books with plain papers but with knowledge, so the set of items I've mentioned is not actually being materials used for printing the books but the overall process of documenting the knowledge.
Its okay man, I'm not saying your mod is not great at all. Just sharing some ideas & thoughts. Kudos!
The In has the Out abilities already. It just gives you them at new game startup in the community locker so you can see what they do... For people who aren't sure how to find them.
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I have a quarry.
I already have installed the 'Red Talon Workshop Upgrade (v1.0.2)' mod. Then I installed this mod "Knowledge Mods Pack (In)".
But still, I couldn't find the option for craft these facilities mod 'Craft Facility Mods' menu.
Please fix the issue.
Thanks a bunch.....
By the way, could you make a mod for "Editing Pre-Built Facilities" and "Reset The 5th Skills Of My Survivors".....?????
Okay.....
Thanks again.....
Like Gardening for example, need seeds, Computer, needs bunch of circuitry parts.
Maybe for complex book like Chemistry & Utilities will need Facility Mods as cost.
Wonderful mod as always!
Do you use UE to create this mod?
Its okay man, I'm not saying your mod is not great at all. Just sharing some ideas & thoughts. Kudos!
But, I have a request. Is it possible to make another version of this mod by combining the (In) and (Out) version....?????