State of Decay 2
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Smokinkills

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Smokinkills0

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28 comments

  1. slangwhite
    slangwhite
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    When i find a weapon, have the weapon 999 Ammo. It break's the survival aspect. :/
    1. Smokinkills0
      Smokinkills0
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      I dont think theres a way to change that as guns/mags spawn full.
  2. T1maniac
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    In order to get the MCX Osprey RT to hold 999 ammo I had to edit the gun to hold 499 ammo and the mag to hold 500 ammo. As this gun adds the two values together. The gun in your mod starts with 1,998 instead of 999. This is just a heads up for your next version. Two guns you missed: Arctic Warrior and Spec Ops AW.
    1. Smokinkills0
      Smokinkills0
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      Hmm, good to know. Seems like a strange way for them to set that up lol. I'll have another version out sometime today. ;)
    2. Smokinkills0
      Smokinkills0
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      New version up, i just set the gun itself to hold 0 bullets.
  3. GamerNTAV
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    Hey Smokinkills0 I'll Update here every Gun you  might have missed, that i have on my inventory.

    Base: Mod Version 1.0.7;

    They are the following at the moment (09/06/2021 12:03 BRT):    (*) Stuck at * Ammo Mag

    • ;

    Added Guns to Mod (by Category. According to my Access to each):

    SIDEARMS:
    Pistols:

    • 1911
    • Echo-S6 Pistol (Heartland)
    • G17
    • King Vulture .44
    • M17
    • Micro Dot PPK
    • P220-45
    • P220-9
    • PPK
    • Target Mk3

    Assault Pistols:

    • MAC-10
    • MP5K Spec Ops
    • RTX Piranha
    • Sleeper Cell PPK

    Revolvers:

    • Echo-S1 Revolver (Heartland)
    • Hunter's Model 29
    • Old Lawman's Viper
    • SP101 Devilette .22
    • SP101 Tassie Devil
    • Viper

    Sidearm Shotguns:


    Sidearm Assault Shotguns:

    • RTX Cyclone;

    PRIMARY:
    Shotguns:

    • 930 SPX;
    • C1-A Ursus;
    • CM1-A Breacher;
    • ?Echo-S3 Shotgun;
    • Model 870;
    • Vintage Model 870.

    Assault Shotguns:

    • R12;

    Assault Weapons:

    • AK-47
    • Custom AK-47
    • Echo-S4 SMG (Heartland)
    • HB PDW (Stay Frosty Pack)
    • M4A1
    • M4X1 DMR Heavy
    • Operator's M4A1
    • Prepper's AK-47
    • Raider's AR-15
    • RTX Hordebreaker
    • RTX Stormbringer
    • Sighted SCAR-H
    • Vector SMG

    Rifles:

    • 10/22 Carbine
    • Echo-S2 Rifle (Heartland)
    • Hunter's Model 70
    • JL94 Civilian
    • JL94 Custom
    • M1-A
    • Model 70 Classic
    • Scoped Model 92 Rifle (Open Range Pack)
    • Trumbull Gatekeeper

    Anti-Material Rifles:

    • M99X1 Timberwolf

    Cannons:


    Launchers:

    • M203 Standalone

    Gas Launchers:



    Napalm Launchers:



    Specials:

    • Pyro Launcher (Independence Pack)
    • Starshank Launcher (Independence Pack)

    Crossbows:

    • Classic Crossbow
    • Echo-X1 Combat Crossbow
    • Hunting Crossbow
    • Light Crossbow

    (Still obtaining Guns to Update them after, here)...

    Bellow, the Link from the wiki for "Ranged Weapons" (Possible to have all Guns (or not)):
    State of Decay 2 - Ranged Weapons

    As ALWAYS, THX Smokinkills0
    1. Smokinkills0
      Smokinkills0
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      Perfect. I'll have these added today when i get on my pc.
    2. Smokinkills0
      Smokinkills0
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      Both the model 70's are working for me in 1.0.3, Uploading new version with the others added and a couple more i missed.
    3. GamerNTAV
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      Update About my Previous Reply:

      I discovered the Reason behind Model 70's to not hold 999 ammo mags, it Was basically one mod in question:

      Faster Bolt Actions or QuickBoltRifles.

      The mod in question was changing the Whole Object that was the Bolt-Rifles (Ranged Weapons), so that was causing the mod to Substitute the Original Bolt-Rifles from Modified Versions, and that caused your Mod 999 Ammo Mags to not get any effect on those weapons, as they were a Mod too. Since a Mod can't mod another (I think).

      After Uninstalling the Mod (QuickBoltRifles, on NexusMods Page located as Faster Bolt Actions) i solved the problem and Am EXPERIENCING the Best from YOUR Mod, with 999 Ammo Mags in All the Weapons i have gotten at the moment.

      As Always, THX Smokinkills0!
    4. Smokinkills0
      Smokinkills0
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      Yeh that would be it. Because both mods replace the same file. Most weapon mods will conflict with this mod unfortunately, i am working on something you might like though if you like cheatish stuff.
    5. GamerNTAV
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      Yep, I like cheatish stuff, as I can use them with...let's say Responsibility, to not break my Game Experience, or anything related to it.

      As Always, THX, and Much Respect, Smokinkills0!
    6. Smokinkills0
      Smokinkills0
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      All guns on that list are done in 1.0.7 ;)
  4. GamerNTAV
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    It takes Approximately (more or less) : 0 Hours, 44 Minutes, 57 seconds, 40 miliseconds to RELOAD a Full 999 Arrow Clip on Light Crossbow, so avoid UNLOADING those INDIVIDUAL-Reload Weapons. Also, GREAT Mod btw. (Obs.: I combined this AMAZING mod by Smokinkills with the mod "999 Ammo Stack" by Hydra to get to those 999 ammo stacks. ) All credits and Much Respect to both AMAZING CREATORS!!!

    1. Smokinkills0
      Smokinkills0
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      Oh wow lol. Yeh im not sure how to get that one to reload faster there is a few others that take a long time too.
    2. GamerNTAV
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    3. Smokinkills0
      Smokinkills0
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      1.0.5 Fixes this, all bolts will now load in one go. ;)
  5. GamerNTAV
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    Update of my Previously Reloading Arrow-Speed Tests from before:

    Base: Mod Version 1.0.2;

    50%+ Reload Speed = 0 Hours, 44 Minutes, 57 seconds, 40 milliseconds (Base: Light Crossbow)
    85%+ Reload Speed = 0 Hours, 44 Minutes, 58 seconds, 22 milliseconds (Base: Light Crossbow)
    200%+ Reload Speed = 0 Hours, 45 Minutes, 20 seconds, 09 milliseconds (Base: Light Crossbow)

    AS i can Most CONCLUDE, LOOKS LIKE Reloading Speed (More % or Less %) DOESN'T Affect Arrow RELOADING SPEED. As if it's indeed affecting those, it's not for our well-being (less seconds, instead of more, what is happening indeed).

    Also, THX Smokinkills0 or Smokinkills (As You Prefer) for CREATING this Amazing Mod, that i'll most keep downloading new updates to get the BEST EXPERIENCE as Possible from it.

    If you prefer, you CAN contact Undead Labs to patch this little issue, that is basically the fact that Arrows don't get affected by Reloading Speed-Skills.
  6. llxiaa
    llxiaa
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    so quick question. once i download the mod and have a pak folder will the mod just like be available or do i need to open a certain thing for it to start reloading until it hits 999?
    1. Smokinkills0
      Smokinkills0
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      Yeh just place the .pak into the paks folder and it will be working ingame. You can check it is installed correctly by looking at one of your guns and checking the capacity.
  7. AgarothGames
    AgarothGames
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    I love this mod as it gives more space to carry other things .. Thanks!!. The only downside i feel is that when buying/scavenging weapons their ammo is usually 999 which makes managing bullets quiet easy specially in Lethal and takes the pain/challenge of conserving bullets. I still love the mod Thanks for your hard work
  8. GurpsM
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    works in daybreak?
    1. Smokinkills0
      Smokinkills0
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      RTX Weapons yes, Cleo weapons no.
    2. GurpsM
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      Can you add the MGL-N Firewhirl to get 999 rounds? 
    3. Smokinkills0
      Smokinkills0
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      I will at some point yeh.
    4. GurpsM
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      Alright please let me know when, thanks 
    5. Smokinkills0
      Smokinkills0
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      New version has added all the guns that dont use mags. Firewhirl and CLEO weapons included.
  9. GurpsM
    GurpsM
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    endorsed + voted 
    1. Smokinkills0
      Smokinkills0
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      Thank you.