Holy crap. I am writing this because I feel super good about all that I accomplished this past week. Unfortunately I wasn't able to update the mods over the weekend BUT I completed a full balance pass on all the skills, added integration and made a few more tweaks. I think I finally have the Core Skill Mod in a good place which will make 1.0 and future balance passes much easier and quicker to complete.
The next thing I plan to work on is weapons and then finally, 5th/Community Skills.
Now that all Characters who reach Level 5 in Shooting can unjam weapons, I want to completely rebalance the unjamming system. I NEVER INTERACTED WITH GUN JAMMING in all 200+ hours of playing SOD2, because I didn't even know it existed or how to do it. This has been corrected with a prompt, including the button necessary, in the Shooting Skill and Specializations, so now, if you didn't know about it, you will be told about it in game. WOO! This is likely over powered in it's current state so I will be editing the durability and unjam restoration of most if not all guns.
More than likely I will also completely overhaul all the guns and remove some weapons from the loot pool. I don't want to rant on too much but I plan to change 357 to 50 AE and change 44 to 7.62x39/300 Blackout. This will not only make some of the guns, like the honey badger and ak, more realistic, but give me the opportunity to customize guns a bit more to my liking for "fo-realism." Quick side note: I want to give Players the ability to craft cool guns and melee weapons at base, and plan to use weapon remains that you usually salvage for parts necessary to do so, at least for guns.
Melee weapons are on the list too, I saw an overhaul mod for SOD2 which looked really cool and was part of my inspiration for this mod, I believe it was called Lethal Overhaul Mod. Anyways, in that mod the author changed Heavy weapons to do different things based on whether they were bladed or blunt. I plan to do something similar and buff most melee weapons overall so that they feel better to use and bring them in line with the CSO changes. IE: swords have more base lethality, blunt weapons do more knockdown, heavy weapons do different things based on what they are, and make some heavy weapons weigh less so bad cardio having survivors can at least use some of them.
I have tons of ideas and plans for 5th skills and base/community management and crafting. The main thing I want to start with is overhauling the 5th/Community Skills to be more useful and balanced. There is a lot I want to talk about here but I have ranted long enough. The short summary is that I want to make useless skills (especially in lethal) better, make beds necessary, make a kitchen close to necessary and overhaul some facilities like the rain collector/generator because I want to overhaul the use of boons which make the game way too easy.
Everything will be included in the Overhaul Mod but also be available as modular pieces so you can pick and choose what you want.
Unfortunately I need to get back to real life and make some damn money but I hope to start working on these changes AS SOON AS POSSIBLE!
Thanks for reading and have a great day!
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