State of Decay

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Afetogbo

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afetogbo

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About this mod

Breakdown only
This mod changes many things about the game. It brings together the work of others and myself into one mod.

Permissions and credits
Changelogs
[SIZE=7]
[/SIZE]
[SIZE=7]For: State of Decay, Breakdown dlc[/SIZE]
WARNING! REQUIRES NEW GAME.
WARNING! THIS IS NO LONGER WORKING AND IS A DEAD PROJECT AS OF NOW.


[size=7]Check me out on Youtube[/size]

Evolution thread on UL forums

Current version V0.05
Change Log

Contents:
I......Introduction
II.....Downloads
III....Bugs
IV......Installation
V........Features
VI.......Optional Content
VII......Recommended Mods
VIII.....Available Patches
IX.........Credits

I. Introduction:
This is a total overhaul mod and contains the work of myself and others. All material not modded by myself is added with permission from the original authors. This mod is designed by me for me. I do take requests however. I aim to make the game more difficult by innovated tinkering. Like making zombies come from further away and hunt you longer, making things you do louder, and other things. I started not even knowing what a .win.bmd file was or how to edit an xml file. Well I still don't know much but I am trying to do what I can. If you don't like something in the mod fine the file responsible and delete it. Or you can ask me and I may be able to release an optional patch for you. I am far from done and this mod will be changing. The modding community is growing and I will be adding more work from others if I feel it fits. The first 4 levels will have very little zombies so if you want even more difficulty try starting on 6+ for increased zombie spawns.
A special note for those that want this to be ported to story mode. I am working on completing it for breakdown first and then when I feel I have the basic framework and there will not be huge updates I will see about porting it over. If someone wants to take up the torch and port it over they can contact me and I will give them what ever help I can.
Please remember to endorse.

II. Downloads:
AEM V0.05 default.
Phacops Vehicles
• Changes vehicles to use Phacops vehicles
ShutUpLily Vehicles
• Changes vehicles to use SUL textures.
You got a fast Vehicle Pack
• Replaces all movement settings for all default Evolution vehicles with You got a fast car... V0.7 by Karstedt
Truck Vehicle Pack
• Changes all vehicles to some type of truck
Street Racing Vehicle Pack
• Changes all vehicles to some form of racing car

III. Bugs:
NOTE:
I only preformed basic tests. Some things I didn't not even get a chance to test. Keep in mind I haven't even been able to do all the things I have planned yet and this is still alpha. I don't know how to fix these things if it is possible to fix them.
Language bug:
If you native language is not english your game may crash. Thanks lassteph.
Fortitude Mods Bugs:
There are some bugs with Fortitude vehicles and bases which I can not do anything to fix and the mod author himself can't fix either. These deal with zombies going threw base objects. As all Fortitude mods are in beta they have some issues and Phacops the mod author is still working on them.
Outpost bug:
Because of the UI there is an issue with an icon of a bedroom doing something when you have less outpost then vanilla. No clue if this effects gameplay.
Class skills bug:
When a class skill is selected it will not work. It will show that you gained it for example picking berserk from the berserker class will give you berserk but it will do nothing until you exit to the main menu and continue your game. Once you have exited to the main menu and continued your game berserk will be replaced with the rightful skill rage and will be useable.
The Marksman bug:
Marksman and Huntsman hero characters have their class skills messed up so you can't see what level they are. However it levels fine and you can still get skills as desired. It seems like a graphical glitch only.
How to report bugs:
There will be bugs as I have not tested the majority of this update. Still so much to do.
Post bugs at one of these spots: This Thread Nexus Comment Section

IV. Installation:
Method 1:
Copy the Game folder to your "*/State of Decay" folder. If asked to overwrite there is a mod conflict pick the files for the mod features you want more. Or learn to merge the files. Requests are always welcome.
If you want to change the optional parts of the mod use the folders in the MODS folder of the download.
Method 2:
Download JSGME (it is a mod manager thingy).
Install JSGME and run it following the instructions provided in its readme.
Then copy the folder containing game, mods, and readme folders (probably the one you extracted the downloaded file to. Something like “Evolution Mod V0_02-41-v0-02”) into the MODS folder JSGME created in your root directory.
Then go to JSGME and press F5 to refresh it.
Then activate the mod by clicking on it and pressing the > button.
Once the mod has been activated it will add the optional files to the JSGME MODS folder so you will have to press F5 and JSGME to see them.
Lastly apply any optional content.

V. Features:
Story Mode Notes:
• Radio option cool downs may not be working
• Consumables decreased to vanilla levels
• Enclave.win.bmd is unchanged

Miscellaneous Stuff:
• Day/night duration 2hours of day and 15 mins of night
• Default setting for Assault Rifles & Sub-Machineguns & LMGs to semi-automatic
• Npc's will now shoot zombies as well.
• Removed Into Videos
• Removed shininess from base and outpost lockers.
Added Misc:
• Left 4 Dead Movie Posters
• Alchera and Normandy Moon
• Infected Steam Shirt
Added Weapons:
• Added ranged crossbow. Only available on Daryl Dixon.
• Changed (2x4) to melee crossbow. Only available on Daryl Dixon.
• Added new unique shotgun Xaraki (burst mode only)
• Added new unique shotgun AA-12 Thunder (automatic only)
The Walking Dead Cast:
Marcus Campbell
• Rick Grimes
Alan Gunderson
• Merle Dixon
Sam Hoffman
• Michonne
Ed Jones
• Daryl Dixon
Maya Torres
• Maggie Greene
Jacob Ritter
• Shane Walsh
Doc Hanson
• Hershel Greene
ONLY PLAYABLE IN BREAKDOWN:
Owen Lykins
• Bob Stookey
Carl Parsons
• Carl Grimes
Diane Montressor
• Carol Peletier
Becca Collins
• Beth Greene
Evan Woodrow
• Morgan Jones
Thomas Ritter
• Milton Mamet
Eli Wilkerson
• Andrea Harrison
Pastor William Mulroney
• Dale Horvath
Raymundo Santos
• Glen Rhee
Mickey Wilkerson
• Brian Blake (The Governor)
Erik Tran
• Tyreese Williams
Judge Constance Lawton
• Sasha Williams
Job Wilkerson
• Theodore Douglas (T-Dog)
Lincoln Voss
• Reserved for poll victory
Andy Pimms
• Reserved for poll victory
K.C. Winters
• Reserved for poll victory
Dan Hovenden
• Reserved for poll victory
NON-PLAYABLE:
Lily Ritter
• Lori Grimes
Vehicles:
Was
• Is now
Hatchback_modern (Yellow Hatchback)
• Caballo Evolution
Hatchback_modern_rally (Rally Hatchback)
• Blue Racing Sports Sedan by SUL
Hatchback_modern_variant (Pizza Hatchback)
• Ambulance
muscle_car_new_variant (Yellow Mustang)
• 2012-Ford-Mustang-Boss-302 by SUL
PickUpNew_red (Red new pickup)
• Apaco Truck (Fortitude pickupnew) by Phacops
• With Chevrolet-Silverado---Army-Edition Texture by SUL
muscle_car_variant (Black Muscle Car)
• Cadillac
muscle_car_variant_shiny (Green Muscle Car)
• ThunderCougarFalconBird (1978---Firebird-Trans-Am-Special-Edition) by SUL
PickUpNew (Black New Pickup)
• Chevrolet-Silverado--Caterpillar-Edition by SUL
PickUpOld (Blue Norma Pickup)
• 1960-Ford-F100-NORMA---Hot-rod-Edition by SUL
police_car (Green Sharif Car)
• Crown Victoria - B&W Police Car by SUL
sedan_old (Taxi)
• Black SUV
SportsSedan (Blue Sedan)
• 1960-Ford-F100-NORMA---Hot-rod-Edition by SUL
sportssedan_white (white sedan)
• Army Truck
USBoatcar_wagon (Station Wagon)
• Station Wagon
USBoatcar_wagon_dark (dark station wagon)
• Cargo Van
USBoatcar_wagon_tan (Tan Station Wagon)
• VW-Golf-Mk3-GTI-Rally by SUL

• Changed Apaco Truck to be more in like with damage from other trucks
• Removed zombies ability to latch onto Apaco Truck

*State of Decay_Game_libs_class3_*.*
• Added files that didn't need to be changed from 3.1
• Added changes to files from class3.1 to class3 if needed

*State of Decay_Game_libs_class3.1_rts_Facilities.win.bmd
• Added Upgrade built in facilities learned from deathst4r's Carnage Mod.
• Added Downgrade built in workshop from (UBF Mod) v0.2 by biz
• Added Downgrade built in workshop at the warehouse. It can then be upgraded to munitions or back to machine.
• Added Munitions Shop function Make Stuff Go BOOM!
Requirements:
Chemistry Expert
Library Research (Boom)
5 Ammo and 2 Fuel
Rewards:
20 Building Materials
• Added Boom to research in library. (Requires Munitions Shop)
• Outposts no longer cost materials to maintain.
• Changed Materials outpost to give 6 materials.
• Changed Medicine outpost to give 6 Medicine.
• Changed Food outpost to give 6 Food.
• Changed Fuel outpost to give 3 Fuel (non functioning), 2 food, 2 ammo, and 2 medicine.
• Changed Ammo outpost to give 6 Ammo.
• Changed No Recourse outpost to give 3 Ammo, 2 Food, 1 Medicine.
• Bedrooms and bunkhouses now give 0, 8, 16, and 24 beds respectivly

*State of Decay_Game_libs_class3.1_rts_sandbox.win.bmd
• Reduced available cars.
• Added in SWAT zombies thanks BIZ.
• Increased survivor cap and rare cap.
• Add more slow and dormant zombies and reduced fast. 55S, 10D, 35F at senario 5 and 40S, 0D, 60F at senario10
• Smoothed out the progression of zombie density and max hordes.
• Reduced max infestations to half of max hordes.
• Reduced the density of zombies. Levels are 0.7, 0.8, 0.9, 1.0, 1.2, 1.4, 1.6, 1.8, 2.0, 2.4, 2.8

*State of Decay_Game_libs_class3.1_rts_zombies.win.bmd
• Reduced the chance of zombie ambush. Might have stopped entirely?
• Increased the range at which zombies will detect you when running.
• Increased the distance at which zombies will investigate.
• Increased the distance at which zombies will detect you while sprinting.
• Increased aggro range.

*State of Decay_Game_libs_class3.1_rts_enclaves.win.bmd
• Added Ammo to most every enclave.

*State of Decay_Game_libs_class3.1_rts_expertise.win.bmd
• Increased stack size of consumables in player inventory to 5 and 10 with powerhouse.
NOTE: IF YOU FIND YOUR POWERHOUSE CHARACTER WILL ONLY HOLD 5 SWITCH TO ANOTHER CHARACTER AND THEN SWITCH BACK.
• Increased Gun Spread. Which can be lowered with new gun mastery specialization.
• Changed the rate at which skill ups increase movement speed while aimed.
• Light Machine Gun movement speed while aimed is lowered if you just have Powerhouse.
• Gunslinger is for Pistol and Revolver. Formerly Revolver.
• Mercenary is for SMGs and Assault Rifles. Formerly Rifle.
• SportsMan is for Shotguns and Rifles. Formerly Shotgun.
• Changed the way you learn skills. Easy to learn the basics but hard to master.
• Cardio:
• cut xp requirements in half
• added xp to stealth kills (+10) After all if you stealthy you will not be running much.
• Wits:
• Cut xp requirements in half
• added xp for stealth kills (+10) from deathst4r's Carnage mod
• added xp for juggernaut kills (+20) from deathst4r's Carnage mod
• Reworked repeatable entries so weapons give xp to the new skills properly.
• Added Class xp for killing freaks. 25 for screamer and bloater, 50 for feral, and 100 for juggernaut.
• Xp from killing -50% with anything for Protean and +50% with LMG (only gives xp for Specialist).
• Added detailed information for Classes in the abilities sections of the skill.
NOTE: When you choose skills with a class you need to exit to the main menu and continue your game for them to take effect.
• Unlocked all Utility and Defensive skills to choose with Powerhouse or reflexes.
• Specializations
+++++++++++++++++++++++++++++++++++++++++++
• Choose Edge, Blunt, or Heavy
+++++++++++++++++++++++++++++++++++++++++++
• Choose Gunslinger, Mercenary, or SportsMan
+++++++++++++++++++++++++++++++++++++++++++
• Choose a Class
+++++++++++++++++++++++++++++++++++++++++++
Classes:
Protean:
• Pros: Versatility
• Cons: Requires twice the kills to level
• Unlock: Fighting level 7 and Gun level 7
• Skill Level 3: Unlock Combat Endurance or Marathon
• Skill Level 7: Unlock Rage, Focus Aim, or Ninja
Cowboy:
• Pros: Good with Edged and Gunslinger guns
• Cons: Weak at stealthiness
• Unlock: Revolver level 5 and Edged level 5
• Skill Level 3: Power Kick
• Skill Level 5: Marathon
• Skill Level 7: Focus Aim
Marksman:
• Pros: Can train in two Gun Masteries
• Cons: Poor melee abilities
• Unlock: Shooting level 7 and a Gun Mastery to level 4 or higher
• Skill Level 5: Marksman Training (unlock either Mercenary or Sportsman)
• Skill Level 7: Focus Aim
Huntsman:
• Pros: Stealth and range
• Cons: No improved stamina
• Unlock: Shotgun level 7
• Skill Level 5: Ninja
• Skill Level 7: Focus Aim
Specialist:
• Pros: Can improve the use of LMg
• Cons: No abilities
• Unlock: Shooting level 7 and any Gun Mastery
• Skill Level 2-7: Improves all gun skills including LMG
Brawler:
• Pros: Good at getting zombies to the ground to smash their heads
• Cons: Only gets rage if you have Powerhouse or Reflexes
• Unlock: Fighting level 7, Cardio level 7, and a Melee Mastery to level 4 or higher
• Skill Level 3: ProWrestlin or Leapfrog
• Skill Level 5: Rage
• Skill Level 7: Spinkick or Sweepkick
Ninja:
• Pros: Stealthy melee assassin good with Blunt or Edged weapons
• Cons: Weak in ranged combat
• Unlock: Fighting level 7 and Blunt or Edged to level 4 or higher
• Skill Level 3: Unlock a technique for either Blunt or edged
• Skill Level 5: Marathon
• Skill Level 7: Ninja
Berserker:
• Pros: Good with all melee weapons.
• Cons: Poor gun abilities.
• Unlock: Fighting level 7 and a Melee Mastery to level 4 or higher
• Skill Level 3: Unlock a technique for each melee weapon
• Skill Level 5: Rage
• Skill Level 7: Marathon

*State of Decay_Game_libs_class3.1_rts_homesitelimits.win.bmd
• Reduced outpost limits RV 1/Church and Alam 3/Savi, McRe, and Kirk 5/STW and TCF 7.
• STW and TCF require 13 people
• Savi, McRe, and Kirk require 8 people
• Max guns increased.

*State of Decay_Game_libs_class3.1_rts_rtsdata.win.bmd
• Survivors only cost 20 influence to bring with you.
• Increased recharge on outpost traps to 15 minutes.

*State of Decay_Game_libs_class3.1_rts_rtsevents.win.bmd
• Reduced moral loss for deaths to -15.

*State of Decay_Game_libs_class3.1_contentmanager_radiooptions.win.bmd
• Reduced cool down time for supply run to 1 minute.
• Reduced cool down time for build outpost to 1 minute.

*State of Decay_Game_libs_class3.1_rtscharacters.win.bmd
• Changed all instances of Assault and Pistol mastery to the appropriate counterparts.
• Changed all entries of 2x4 to 2x4_nails then added 2x4 (now crossbow) to Pastor William instead of candle.
• Added Stryker Crossbow to Pastor William
• Added Ammo 22 to Pastor William

*State of Decay_Game_libs_class3.1_actorconstants.win.bmd
Initial fall damage height increased to 6. The rest increment by 2.
Doubled damage taken from jumping out of fast cars.
Increased stamina regain from rage. (from 6 to a rane of 8-15)
Reduced insta health gain from meds. (0 for light {Aspirin level}, 10 for standard {Tussin level}, and 20 for heavy {Methadon level})
Increased regen rate from the top tier meds. Light and standard unchanged. Heavy from 10-12
Increased the range of damage zombies will do to you. (Reduced min to half of max)
Added a range for possible reduction to max hp when downed. (from 20 to 15-40)

*State of Decay_Game_scripts_entities_items_xml_weapons_Shotgun_*.xml
• Added ability to attach silencers from Silenced Shotguns v0.2 by BIZ.
• Changed silenced sound range to be only half of un-silenced. That is 25 instead of 50 on all shotguns.
• Removed ability to chamber bullets in shotguns.
• Increased all clip sizes below 4 to 4 to account for loss in ability to chamber bullets.
• Coachgun and double short remain un-changed.

*State of Decay_Game_scripts_entities_items_xml_weapons_assaultrifle_*.xml
• Removed ability to chamber bullets as it looks silly and is not needed.

*State of Decay_Game_scripts_entities_items_xml_weapons_smg_*.xml
• Removed ability to chamber bullets.
• Reduced clip size of weapons with 100 to 50.

*State of Decay_Game_scripts_entities_items_xml_weapons_pistol_*.xml
• Removed ability to chamber bullets.

*State of Decay_Game_scripts_entities_items_xml_weapons_revolver_*.xml
• Added ability to use silencer. They only reduce the sound distance by half.

*State of Decay_Game_scripts_entities_items_*.lua
• Explosives are twice as loud and twice as big.
• Molotovs are twice as big and last twice as long.
• Airstrikes are twice as big and loud. Tried to double delay till it explodes but not sure if it works.
• Reduced mass of airstrike smoke grenade (the thing that calls them) hope it will fly further away.

*State of Decay_Game_libs_class3.1_contentmanager_activites.win.bmd
• Increased baseline Influence (10->20) and Moral (2->5) for clearing an infestation.
• Reduced moral gained (10->1) for killing hordes attacking home base with outpost traps.
• Increased Influence (10->20) for actively killing hordes attacking home base.
• Added variety to items given from supply runs.

From Carnage Mod v1.13 by Deathst4r
items.xml:
1.) Weapon names are altered to their real-world counterparts (for example: Condor = Desert Eagle).
2.) Changed some melee weapon durabilities, encumbrance etc.
3.) Raised the usage times of silencers a little bit (20/60/120).
4.) Some ammo weights were slightly changed. Standard ammo stack size changed to 50 (6 for Grenade Launcher grenades).
5.) Weights of painkillers and some other stuff have been adjusted.

search.xml:
1.) Guns (especially sidearms) are much rarer now. Okay, Breakdown seems to happen in America, but there won't be a gun left in 1 of 2 civilian houses, after the zombie apocalypse broke out.
2.) Overall melee weapons are a little rarer now.
3.) This mod stops the strange automatic filling-up of the suppy locker with a bunch of precious weapons etc. To make it work, I had to edit the "break up resource container" mechanic.
I do not recommend breaking up material resource containers, since this won't really yield anything at all anymore except for 1 lousy board or rusty piece of metal.
4.) Breaking up food, medicine and ammo containers is a little more valuable now, since the yield is slightly higher in most cases. Just remember not to break up material containers, since that is a totally useless decision right now.

Changes to Carnage Mod files:
*State of Decay_Game_libs_class3.1_rts_search.win.bmd from Carnage Mod by deathst4r
• Removed 2x4 from lists to make crossbow unique for Pastor William
• Changed return and breakdown of materials to give coffee instead of crap weapons.

*State of Decay_Game_libs_class3.1_items_items.win.bmd from Carnage Mod by deathst4r
• Changed description of 2x4 to fit change to crossbow.
• Added Crossbow_Stryker.
• Added Shotgun_Xaraki
• Added Shotgun_A12_Thunder
• Change both GL to be explosive instead of assault basic
• Added Thrown and explosive to GunExpertiseDefinition for future work.
• Changed crossbow to be explosive instead of rifle basic
• Reduced melee wear levels to 0.5 from 1

VI. Optional Content
Jump in Trucks Optional content
Minimum is default and included. Allows you to jump into the old truck only.
Medium allows you to jump also jump onto the front of new trucks.
Mega allows you to jump also jump into new trucks from the back.
Maximum just lets you jump a little higher in case you are having problems with the lower ones.
Jump in Trucks Remove (to get ride of Jump in Trucks)
Check HERE to see it all working.
Remove Silencer Graphics on Revolvers
No Freaks
NoFreaks_Slow
NoFreaks_Slow_MoreZeds
NoFreaks_Slow_MoreZeds_MoreLevels

VII. Recommended Mods
No patch required.
Backpacks and Pick-ups fix with climbable pickups by Tronko
Note: You must overwrite to install. My own version already included.
No Zombie Car Damage by BIZ
NoGlowingZedEyes by CymanPhoenix
NoShiningStuff by CymanPhoenix Note: I have added the optional part of this mod so overwrite when asked.
State of Decay Improved Artillery Strikes for Vanilla and Breakdown DLC by Sark
Crosshair Fix for Superwidescreen by jwideman
Nag No More by Mystyk
• Your Mod Here...

Patch required.
Fifteen Minutes of Darkness - FMoD - BETA by BSNOOCHdotCOM Mod Team Also on Nexus
Custom Mission Timers v01 by SwissArmyKnife
• Your Mod Here...

VIII. Available Patches:
out of date
Compatibility Patches by Gambit77 for Custom Mission Timers v01 by SwissArmyKnife

IX. Credits:
No intro mod from Freeman101
MasterClock ver 2.1 by LastPost Also at UL Thread
Semi-Automatic firemode as default setting for Assault Rifles & Sub-Machineguns & LMGs by LastPost Also at ULThread
Left 4 Dead Movie Posters, Alchera and Normandy Moon, and Infected Steam Shirt by Chris Kennedy
Crossbows, SUV, Cargo Van, Ambulance, and Armored Truck by German-Survivor
Fortitude Mods Vehicles and HMMWVby Phacops
Fortitude Mods Bases by Phacops
deathst4r's CARNAGE MOD v1.13 and Issue #2
Upgrade Built-In Facilities – v2, Silenced Shotguns v0.2, and Re-add SWAT zombie to Breakdown by BIZ/lucidox
allyusegunmod by free8015 Also at UL Thread
NPCs Use Guns BETA v1.33 by free8015 and BIZ
NoShiningStuff by CymanPhoenix
[SoD - Vehicle Texture Pack] SUL's Pimps Your Ride by ShutUpLily
Backpacks and Pick-ups fix with climbable pickups by Tronko
Suggestions, Information, and help from SwissArmyKnife check out his mods for Breakdown and Story Mode
Apocalypse Flashlight by jwideman
Walking Dead Cast - State of Decay Mod by DutchMike
You got a fast car... V0.7 by Karstedt
xml2bmd by dude1234
state of decay extraction tools by thexshadow
Those that came before me. For it is your shoulders I stand on.

Regarding the original structures & components from Undead Labs:
"© 2013 Undead Labs LLC. All Rights Reserved."