About this mod
Normally Cleo drops stop after the 6th. This mod makes the Cleo drops continue indefinitely (for Story and Breakdown).
- Permissions and credits
After the first Cleo drop on a level, the following drops will occur ever hour. If your save already has a completed Cleo mission you'll have to start a new game for the mod to take effect.
See the readme file for details on how I modded it in case you want to do the changes yourself.
There is also a fix to the "ran away" trait bug. (I didn't put that fix in a different mod because they both use missions.xml.) The "ran away" bug causes the afflicted to get stuck in that mood unless they become sick, hurt, or have a chancy next day event (thanks to a post by QMJS for that information). The mod won't fix someone who already has the "ran away" trait; the fix is for future run aways.