State of Decay

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TacoMagic

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tacomagic

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About this mod

A Lifeline mod that provides influence based on killing zeds.

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Have you had troubles with affording weapons in late sieges in Lifeline? Have you tried out SAK's meatgrinder and found that you can no longer afford the 400 rounds of 7.62 that it takes to get through every wave? Are you sick of having to bring home a giant stack of weaponized two-by-fours every day just to make ends meet?

Then have I got the mod for you! Gainful Kills by Honest Uncle TacoMagic's Discount Value Mods!

With this mod, zombies become your main source of income, helping you stay in the game longer, and survive more sieges without succumbing to influence starvation!

The mod comes in three flavors:

Gainful Zombies v0.02:
Every zombie you kill with a melee weapon, a ranged weapon, a hand-held explosive, or a propane tank gives you 2 influence points.
Vehicle kills award 1 influence.

Gainful Freaks v0.02:
Killing bloaters and screamers will award you 10 influence.
Killing Ferals and Juggernauts will award you 20 influence.

Gainful Zombies and Freaks v0.02:
Get the best of both worlds! Both the above mods combined into one!

SAKCT:
All three versions also have a SAKCT that includes SwissArmyKnife's Custom Training mod from his Lifeline mods collection.


Changelog:
Version 0.02:
Fixed the issue with some explosives not given influence. (Z / Z+F)
Vehicle kills now give influence. (Z / Z+F)
Added a second version of all three mods to include SwissArmyKnife's Custom Training.

Notes:
Unarmed kills don't work correctly. You only get influence if you kill them with a non-finishing move unarmed attack. And even then, not always. This isn't a big issue because if you're fighting unarmed in Lifeline, you probably have bigger problems than running out of influence.
Swat and Army Zeds do not award any special freak influence in any mod as it appears impossible to call them for specific rewards.

Coming Soon:
Possibly increase rewards for Jugg/Feral kills in (F). Seems like 20 influence may not be enough, especially since armored zombies can't be coded to give rewards.