Star Wars Jedi Knight: Dark Forces II
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General Tantor

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I am super excited to be releasing Jedi Knight Remastered 3.3! This versions major change gives us the OpenJKDF2 as the new backbone of the mod! This unlike the JKGFXMOD, OpenJKDF2 recreates the Jedi Knight Engine into C++ making possible to have Ultra Wide support, in game configuration options.

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I am super excited to be releasing Jedi Knight Remastered 3.3! This versions major change gives us the OpenJKDF2 as the new backbone of the mod! This unlike the JKGFXMOD, OpenJKDF2 recreates the Jedi Knight Engine into C++ making possible to have Ultra Wide support, in game configuration options and eliminates the Stuttering problems we had with the JKGFXMOD all together! Since it recreates the engine we are now no longer tied to the limitations of the original game Engine!
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By: General Tantor Updated 2-17-24 ~ Version 3.3
Welcome to Jedi Knight Remastered! This installation file will install the OpenJKDF2 the Jedi Knight Neural Upscale Texture Pack, varies mods and fixes from blackhawk3d1, Vurt's JK-DF2 Extreme Definition Texture Pack and the Enhancement mod all together in a nice installer! All mods can be downloaded and installed separately if you desire.3.3 Changes:
  • Updated OpenJKDF2 to v0.9.1 See: Github.com
  • Added Vurt's JK-DF2 Extreme Definition Texture Pack See Version 1.1b: Nexusmods.com
  • Added HD Kyle blackhawk3d1 Moddb.com
  • Added Weegee Model Fix: Moddb.com
  • Added HD Switches Textures: Moddb.com
  • Changed it so Installation must now be installed in the JK Root Directory.
3.2 Changes: Updated OpenJKDF2 to v0.9.0 See: Github.com for full change notes.3.1.1 Changes: Fixed a Texture that was installing in the wrong location. Also Changed to not default to full screen so that way others can have it adjust right to their resolution when changing to full screen. I believe it was defaulting to 1920 x 1080 since I had it in full screen by Default.3.1 Changes: Updated OpenJKDF2 to v0.8.18 See: Github.com for changes.Before Installing if you installed 3.0 before or used OpenJKDF2 manually please uninstall the old version first. To uninstall run Uninstaller shortcut on the desktop. Old saves from other versions may or may not work. If it crash start a new game.Installation
Installing 3.3 of Remastered is a bit different than the last version! In order to install it right you must install the mod to your JK Root Directory! So double click the JediKnightRemasteredv3.3.exe to get started! Once and the installation location you must choose your JK root Directory!
Possible Game Directory Locations are below your location may be different depending on where you have it installed the game.
GoG - C:\Program Files (x86)\GOG Galaxy\Games\Star Wars Jedi Knight - Dark Forces 2
GoG – C:\GOG Games\Star Wars Jedi Knight - Dark Forces 2
Steam - C:\Program Files (x86)\Steam\steamapps\common\Star Wars Jedi Knight
CD - C:\Program Files (x86)\Lucasarts\Star Wars Jedi Knight - Dark Forces 2Configuration
Open the Jedi Knight Remastered Configuration Guide and follow the steps in there for configuring the Mods settings.Uninstallation
Open Control panel > Uninstall a Program Find Jedi Knight Remastered in the list and right click uninstall. There is also an uninstaller in the folder were you installed the game. I also have a shortcut but if you dont have the steam version the shortcut may not work.Jedi Knight Remastered v3.3 Includes the following mods:
All credit go to the Mod Authors and Game Developers.Mods Details:
OpenJKDF2 v0.9.1 | Github.com
OpenJKDF2 is a function-by-function reimplementation of DF2 in C, with 64-bit ports to MacOS and Linux. Files are organized as closely to the original game as possible, based on symbols from the Grim Fandango Remaster Android/Linux/macOS port, as well as scattered assertions from various other games. It also contains the original versions of byacc and flex used for COG script parsing.After reaching out to Max about the Texture packs he released a version of OpenJKDF2 that actually allows us to implement the "Remastered" Texture packs into this new Engine of the Game! One of the best features about this new engine is it has in game configurations! Unlike the JKGFXMOD (where you had to open the jkgm.json file in order to configure it) for OpenJKDF2 all you have to do is open up the display menu and you have all kinds of options added! You can now even change Field of view and Limit the Frame Rate from this menu and it doesn't require extra Exe files or separate third party programs! Check out the screen shot below showing all the amazing features that the Mod has in the menu!Vurt's JK-DF2 Extreme Definition Texture Pack See Version 1.1b
Nexusmods.com
This mod currently contains around 720 new textures for the game, basically overhauling almost the entire game apart from some of the smaller details where graphics aren't as noticeable.Mods and fixes from blackhawk3d1: Moddb.com
1) HD Switches & More: Moddb.com
This updates common switches and other textures to use high definition AI-upscaled textures. The whole reason for this was that I wanted the alien switch to look sharper, and got carried away.
2) Weegee Model Fix for Jedi Knight Remastered 3.2: Moddb.com
This is a fix that will make Weegee render correctly by providing the JKGFXEXT1 textures in .mat format in a single .gob file.
3) Kyle Katarn HD Textures / Fixes Pack for Jedi Knight Remastered: Moddb.com
This updates Kyle Katarn's 3d model textures, as provided in the excellent Jedi Knight Remastered mod. Only used one version of the kyle updates so if you wish to have a different version of kyle download the mod and check it out.EMJK - Enhancement Mod for JkGfxMod (JK Edition) 1.0 [FINAL FGR VERSION]
Moddb.com
Features higher detail models from JKE and the JK community in addition to readjusted lightsabers, muzzle flashes and Explosions.Jedi Knight Neural Upscale Texture Pack
Moddb.com
This is a replacement texture pack for Jedi Knight: Dark Forces II. These textures were upscaled using ESRGAN and a custom model. This texture pack is intended for use by mod authors as a base for their own high-resolution retexture projects. Although this texture pack is usable without further changes, the textures in this pack are quite raw. Most of them have artifacts from the upscaling process, which in a complete effort should be manually removed by an artist.Authors MAY use this mod as a base to build additional mods provided that you give proper credit.
Credits:
Creators of OpenJKDF2
shinyquagsire23 - Max Thomas
bahstrike Strike
annnoo Anno
thecom
bangstkCreating some fixes and other textures to help imporve the mod.
Vurt's
blackhawk3d1Creators of EMJK - Enhancement Mod for JkGfxMod (JK Edition) 1.0 [FINAL FGR VERSION]
FastGamerr
Shred18 for Jedi Knight Enhanced (https://www.moddb.com/mods/jedi-knight-enhanced)
darthbabe96 for the Muzzle Flash mod for JK (http://www.jkhub.net/project/show.php?projid=816) as well as with providing other hi-res resources used in this mod
HapSlash and INFINITY BLADE for the Imperial officers and other models
MotS mod for Jedi Academy for the Imperial Navy Troopers (replacing the Commandos)
SMLiberator and darthbabe96 for other misc. models and model adjustments
TreeMarmot/jdmclark for the new WeeGee model and its textures
SMLiberator (http://www.jkhub.net/project/show.php?projid=381) for the new sabers and helping me out with getting darthbabe96's muzzle flashes to work properly with JkGfxMod - among other things!
Playtesters: Vortikai (https://steamcommunity.com/sharedfiles/filedetails/?id=1778723490) & Krokodile XVII - Son of Krokodile XVICreator of Jedi Knight Neural Upscale Texture Pack
TreeMarmot- COPYRIGHT AND PERMISSIONS -THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY. ELEMENTS TM & (C) LUCASARTS ENTERTAINMENT COMPANY.
- DISCLAIMER-Because of the millions of different hardware and software combinations possible with today's personal computers, under no circumstances including negligence shall FastGamerr or anyone else be held liable for any incidental, special, consequential or any other damages that may result from the use or inability to use this mod/add-on content.*===============================================*