Replaces the Electrostaff & Electrobaton Purge Troopers with Jedi, featuring working lightsabers that ignite during combat and extinguish upon combat ending!
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Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
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Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
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File credits
Unreal Engine Mod Loader & Fallen Order Mod Handler by Russell.J
Huge help from many members of the Star Wars Jedi : Modding discord, please consider joining here! https://discord.gg/jedi-fallen-order-modding-565192606145970177
This mod replaces the Electrostaff & Electrobaton Purge Troopers with Jedi, with randomised models and lightsaber colours. The lightsabers ignite upon entering combat, and extinguish upon combat ending. Please consider endorsing this mod! It really helps motivate me to work on these mods more. Also consider donating on my kofi! [ko-fi.com/kaore]
This mod is currently in beta, the Jedi models are placeholders and as such they may be bugs such as the lightsabers not fully extinguishing sometimes in arena mode after killing a Jedi.
Requirements:
Unreal Engine Mod Loader [https://github.com/RussellJerome/UnrealModLoader/releases] by Russell.J Fallen Order Mod Handler [https://github.com/RussellJerome/UML-FallenOrder-Mod-Handler/releases/tag/v1.1.0] by Russell.J
Installation:
Place in "Jedi Fallen Order/SwGame/Content/Paks/LogicMods" Make sure that you run Unreal Engine Mod Loader before launching JFO, unless you've set up auto-boot for UEML