Star Wars Jedi: Fallen Order
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AlexPo

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AlexPo21

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59 comments

  1. ThePrinceOfHell
    ThePrinceOfHell
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    If you have the time to, Id love to see this working for Jedi Survivor. Getting tired of the bad balancing job of grand master...
    1. TylerDurden64
      TylerDurden64
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      yeah it would be amazing if this mod could transfered over to survivor... light sabers feel like wet noodles, just smacking things over and over and they dont go down... its very immersion breaking.
  2. DDLshxyx
    DDLshxyx
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    What are the settings so that Cal don't loose (or loose very little) health?
    1. AlexPo21
      AlexPo21
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      DamageModifierToHero, set it to 0.0 or 0.001 if that doesn't work
    2. DDLshxyx
      DDLshxyx
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      I wasn't expecting you to answer this quickly lol, many thanks.
    3. DDLshxyx
      DDLshxyx
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      Would there be mods like this for Survivor? I couldn't see any mods like this, wonder why?
    4. AlexPo21
      AlexPo21
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      Jedi survivor uses a different packaging system, I'm not sure it's possible to repack hex edited uassets like I did for JFO
  3. JediHonor19
    JediHonor19
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    Does this mod work with Survivor? Similar editor by Mod Engine (Survivor) is broken and has been deleted from Nexus.

    Thx for all content you created. 

    Omega 
    1. DDLshxyx
      DDLshxyx
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      I don't tjink so, it looks like the Jedi Master difficulty in Fallen Order is the Jedi Knight difficulty in Survivor
  4. b0xes1
    b0xes1
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    is there a way to modify an enemy's health or stamina refresh rate?
  5. TpRedNinja
    TpRedNinja
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    @AlexPo21,

    If I may ask how did you create this mod because I want to make a difficulty editor for the Assassin's Creed games ik i wont be able to do the exact same thing sense 2 different games and therefore different filies but still would be cool
    1. AlexPo21
      AlexPo21
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      I found the file containing the values and created the UI to edit those value and save them. Not much beyond that, source code is available. I have no idea how AC would work
  6. sillib
    sillib
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    Hey there...
    Is there a way to tweak XP? I play the game with no rest for immersion, so the enemies never spawn again,so when i reach the end of the game i have 4 skill slots left. I d like to habe it a bit tweaked so i can have all the slots full just at the end of it.
    Thank you!
  7. pikasfed
    pikasfed
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    It works for me but only if the difficulty is changed in game after I load the save, and also every time I die I have to do it again.

    It seems like every time I respawn the difficulty values are reset, so I have to change difficulty each time to update them and use the ones from the mod. 

    This is the only way I've found to get the Stamina and Force modifiers to work. DamageModifierToHero always works. HeroDamageModifier never works.

    I don't know why and this happens also with no other mods installed so this can't be a compatibility problem. I hope this can be helpful
  8. madatnexus
    madatnexus
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    Can you make an editor for Jedi Survivor? That would be awesome.
  9. AndreizNexus
    AndreizNexus
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    @AlexPo21,

    Please can you tell me how to edit this mod: https://www.nexusmods.com/starwarsjedifallenorder/mods/580 from 2x player damage to 1.5x player damage.
    I don't want to use this editor.
    1. AlexPo21
      AlexPo21
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      you want to edit a mod, but you don't want to use the editor the mod was created with.
      learn hex editing then
    2. AndreizNexus
      AndreizNexus
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      I read more in depth the description of the page and this editor is good.
      Thanks for this mod.
  10. bobbd
    bobbd
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    Some of the entries are obvious and some are explained in this thread, but what do EnvDeathDamageHP, EnvDeathDamageCappedHP, HitReactionInvulnerability, and FocusMeterPassiveRegerationRate do/mean. Do any of these relate to Parry Timing or Enemy Aggression?
    Thanks
    1. AlexPo21
      AlexPo21
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      • EnvDeathDamageHP = the fraction of damage taken when falling into bottomless pits (off the map). So 0.1 takes 10% from your max health

      • EnvDeathDamageCappedHP = The minimum fraction of HP that won't get removed by falling off the map. So 0.05 means no matter how many times you fall you'll always have 5% of your health. -1.0 means it doesn't apply and you can die.

      • HitReactionInvulnerability = Can't say for sure, probably when Cal gets hit there's 75% chance that he doesn't get stunned and you can attack.

      • FocusMeterPassiveRegerationRate = not sure

      Parry Timing or Enemy Aggression are not in there
    2. bobbd
      bobbd
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      Thank you for the information and thanks for the mod. I play to enjoy the story and there are a few places where even story mode isn't easy enough for me.