yeah it would be amazing if this mod could transfered over to survivor... light sabers feel like wet noodles, just smacking things over and over and they dont go down... its very immersion breaking.
If I may ask how did you create this mod because I want to make a difficulty editor for the Assassin's Creed games ik i wont be able to do the exact same thing sense 2 different games and therefore different filies but still would be cool
I found the file containing the values and created the UI to edit those value and save them. Not much beyond that, source code is available. I have no idea how AC would work
Hey there... Is there a way to tweak XP? I play the game with no rest for immersion, so the enemies never spawn again,so when i reach the end of the game i have 4 skill slots left. I d like to habe it a bit tweaked so i can have all the slots full just at the end of it. Thank you!
It works for me but only if the difficulty is changed in game after I load the save, and also every time I die I have to do it again.
It seems like every time I respawn the difficulty values are reset, so I have to change difficulty each time to update them and use the ones from the mod.
This is the only way I've found to get the Stamina and Force modifiers to work. DamageModifierToHero always works. HeroDamageModifier never works.
I don't know why and this happens also with no other mods installed so this can't be a compatibility problem. I hope this can be helpful
Please can you tell me how to edit this mod: https://www.nexusmods.com/starwarsjedifallenorder/mods/580 from 2x player damage to 1.5x player damage. I don't want to use this editor.
Some of the entries are obvious and some are explained in this thread, but what do EnvDeathDamageHP, EnvDeathDamageCappedHP, HitReactionInvulnerability, and FocusMeterPassiveRegerationRate do/mean. Do any of these relate to Parry Timing or Enemy Aggression? Thanks
EnvDeathDamageHP = the fraction of damage taken when falling into bottomless pits (off the map). So 0.1 takes 10% from your max health
EnvDeathDamageCappedHP = The minimum fraction of HP that won't get removed by falling off the map. So 0.05 means no matter how many times you fall you'll always have 5% of your health. -1.0 means it doesn't apply and you can die.
HitReactionInvulnerability = Can't say for sure, probably when Cal gets hit there's 75% chance that he doesn't get stunned and you can attack.
Thank you for the information and thanks for the mod. I play to enjoy the story and there are a few places where even story mode isn't easy enough for me.
59 comments
Thx for all content you created.
Omega
If I may ask how did you create this mod because I want to make a difficulty editor for the Assassin's Creed games ik i wont be able to do the exact same thing sense 2 different games and therefore different filies but still would be cool
Is there a way to tweak XP? I play the game with no rest for immersion, so the enemies never spawn again,so when i reach the end of the game i have 4 skill slots left. I d like to habe it a bit tweaked so i can have all the slots full just at the end of it.
Thank you!
It seems like every time I respawn the difficulty values are reset, so I have to change difficulty each time to update them and use the ones from the mod.
This is the only way I've found to get the Stamina and Force modifiers to work. DamageModifierToHero always works. HeroDamageModifier never works.
I don't know why and this happens also with no other mods installed so this can't be a compatibility problem. I hope this can be helpful
Please can you tell me how to edit this mod: https://www.nexusmods.com/starwarsjedifallenorder/mods/580 from 2x player damage to 1.5x player damage.
I don't want to use this editor.
learn hex editing then
Thanks for this mod.
Thanks
Parry Timing or Enemy Aggression are not in there