Star Wars: Battlefront II (2017)

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Created by

RC-9607 Apollo

Uploaded by

LegoLover5

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About this mod

A mix of the Death Trooper and the ARC Trooper to make a tactical Shadow ARC Trooper.

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Hello there! This is a concept I thought of while back, and I'm really glad with how it turned out. This has easily been one of my hardest and most passionate projects. The idea is having a tactical, specialized unit of clone soldiers while still keeping agility and mobility. Shadow Clone Troopers are one of my favorite types of Clones, a unit specialized in stealth, black ops, etc. I thought it perfectly fit the idea of this concept.

Load the Phase 1 add-on under the main file!
Requires Frosty Alpha 1.0.6.0!

How it works:
This mod replaces the ARC Trooper gear mesh with an entire new body, vest, edited pauldrons, chest plate, shoulders plates, and extra added details. The reason I added a brand new body is for minimal conflicts, as replacing the Universal Clone Body meshes' texture with a shadow texture would affect pretty much all infantry and reinforcements except the commando. Because of this, I used a pre-rigged clone body mesh to have its own textures. I also edited the dccbs (which are where a bundle chooses what meshes to use), removing all ObjectVariations for the ARC gear, and removing the base body mesh and ugly ARC backpack for all skins. Additionally, I have nullified the markings on the phase 1 and 2 default skins, to let the Base Color textures show fully for the full shadow arc look with phase 1 and 2. All other skins will only have markings on their helmets and kamas (the skirts).
For the phase 1 ARC add-on, it replaces T_Heads_Iden_Newera_GP_C with a Shadow Phase 1 ARC Helmet, as the phase 1 skins use the base phase 1 helmet. If I replaced the textures for it, it would affect all phase 1 Infantry etc. The Add-on requires Frosty Alpha (1.06.0), as it links the texture to the Helmet ObjectVariations with Bundle Manager. Without using this add-on, the Phase 1 Cobalt Hero and default skin will both have a base white helmet, not at all matching the rest of the character.

Known issues:
The Pauldrons can clip through the shoulder pads, a result of having the shoulder pads and the pauldron in the same mesh.
A part of the ARC pauldron is very shiny
I hope to fix these in the near future. :)

Feel free to report any other bugs, I'm always up to fix them! :D


Credits:
BlueNade: Pre-rigged clone body and Commander Cody shoulder pads.
Firestorm: Shadow base body texture
DICE: Base meshes and textures.
And a big thanks to all who have supported me with this project. :D

Happy modding!
~L_L~