Star Wars: Battlefront II (2017)

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Created by

CPL Vinh - L_L Apollo

Uploaded by

Vampire06144

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About this mod

Complete Clone Trooper Overhaul, styled and modeled for the 104th Battalion Milsim, meant for Supremacy age of Republic, and Coop , Instant Action

Permissions and credits

The Return of the 104th mod ( ALPHA VERSION )
The mod based on the 104th Battlaion 2nd Fleet Milsim Discord server's staff members and platoon trooper designs. The designs were created by the 104th Art team.
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THE MOD WILL STILL BE UPDATED VERY SOON!! 

Only works with Frosty Alpha mod manager
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Featuring the followings:
The 104th High command bridge: MCDR Sinker, SCDR Moose, SCDR Visual, BCDR Warpath, ACDR Goliath, CDR Dark, MAJ Trig, 




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- The PC 104th ARC Troopers -

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- 104TH AT-RT DRIVERS -


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- 104TH ADVANCED TANKERS  - 


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- 104TH ADVANCED AERIAL -


AND A TON OTHER!!!



Since the limit of modding, we only managed to make such a large scaled mod, to use Singleplayer assets with bundlemanager.
With that came to a comon bug, that the first time loading into the game, into the menu, every singleplayer mesh replacement gonna have low resolution skins, but after you join into a game, It's Higher resolution.




Special thanks to!

BlueNade (BlueNade#2224) for his Clone gunner, clone backpack, desert troopers, Alpha Arc gears, and for his general help with the project. 

Apollo (L_L (Apollo)#5210) for Importing and linking all the assets to the project file, and managed to get the bundlemanager to work. Without him, the mod couldn't be done. Also shout out for his cinematic shots!

SGM Sapphire (CryptidHD#0790) for his Bacara, AT-RT driver, AT-RT Sergeant, phase 1 Pilot, and for general support with Renders.

Noctua (Noctua#1288) for his CPT Forest, SCDR Visual, 2LT Cyberlight helmet textures, the designs are highly detailed, so thank you for him for spending hours on them. 

Grawarr for his desert trooper helmet model, this is the second time we using his helmet model in the mod, a big thank you for him. 

Shu Akechi for Apollo's custom character textures!

Skullmuncher3 for his Airborne and Engineer helmet, they really incredible! https://www.nexusmods.com/starwarsbattlefront22017/users/26801244 (his profile)

Ronen for finacially supporting the project ?

CPL Vinh (myself lol , Vinh #6999) for all textures, meshes that weren't mentioned above. For leading the project, and make this come true *again*. 


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Complete list of Changes

Phase 2
181st - Iridium Platoon
87th - Corvus Platoon
104th - Eclipse Platoon
212th - Storm Platoon
327th - Fang Platoon
41st - Phoenix Platoon
41st jungle - Spectre platoon
501st - Arctic platoon
91st - Artemis company
.
Coruscant guard:
Assault - BCDR Warpath
Heavy - MCDR Sinker
Officer - SCDR Visual
Specialist - CPT Elektrick

Scout assault - CPL Vinh
Scout heavy - Ronen OC
Scout officer - Apollo OC
Scout specialist - Advanced marksman

Phase 1
.
104th:
Assault - Knuckles
Heavy - Sett
Officer - TakeOut
Specialist - Pulse

212th: AT-RT Drivers

327th: Midnight Raven Pilot

41st:
Assault - 104th Airborne
Heavy - Advanced Tanker
Officer - NCPT Rain
Specialist - LT Reco

41st:
Assault - Simon
Heavy - Bigshot
Officer - Ghoasty
Specialist - Blllzo

501st: 
Assault - Cyberlight 
Heavy - Jer
Officer - Thinker
Specialist - Bezze 

91st: 
Assault - Wirtico  
Heavy - Forest
Officer - Cinnoman 
Specialist - Dodgy 

Coruscant Guard (desert troopers)
Assault - Dalen
Heavy - Trig
Officer - Dark
Specialist - Moose

 212th Arf - 104th Arf

Enforcer Class: 
Default - 44th Shinny
Urban Fighter - Bricker
Jungle Striker - Rylen

Aerial class
Default - Skippy
phase 1 Legacy - Advanced Aerial
phase 2 legacy - Shiny 104th Aerial

Infiltrator:
Phase1: 
Default - Hampe 
Lambent Seeker - Axie
Cobalt Hero - Maui 
Umbra Operative - WhiteAxe

Phase2: 
Default - 44th Shinny
Lambent Seeker - Assaulting
Cobalt Hero - Goliath
Umbra Operative - Vanok