Star Wars: Battlefront II (2017)
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Wing Destroyer65

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WingDestroyer65

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15 comments

  1. TheJediMetalhead
    TheJediMetalhead
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       I have bit of criticism I dislike how is just a clone as the only appearance. is it possible to change the appearance from either legends material or cannon material but I love the mod though Thank
    1. WingDestroyer65
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      I would've made it to where the cosmetics are accurate to the imperial commandos, but I don't understand the basics of modelling or texturing so its the base commando.
    2. migipot
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      This mod is compatible with cosmetic mods that alter the Commando like the Trident Trooper, Night Ops Commando, and any Delta Squad mods

      The only thing now is that since the DC17M is now an overheating weapon, mods that replace the DC17M no longer work because it's not "the" DC17M anymore. No complaint about it, just thought you should know!
    3. WingDestroyer65
      WingDestroyer65
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      The DC17M works with mods that modify it, but there is no way I can make gameplay mods affect it without making it not work with Splice.
    4. migipot
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      What should be the load order for this mod and DC17M mods? I use a mod that turns it into the DC-15 and the frontend animation is correct but in-game it's still the DC17M.
    5. WingDestroyer65
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      Those mods work by editing what model the weapon references instead of directly importing over the model, so there is no way to get my mod to be affected by the changes.
  2. migipot
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    Love the mod and how it's compatible with cosmetic skins for the commando; one thing I noticed is that the announcer is the Tactical Droid and chatter audio is Battle Droids; is there any way to change the audio files on the commando to an Imperial unit? Thank you!
    1. WingDestroyer65
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      Thanks!
    2. migipot
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      Something else I noticed while playing; you used the DC17M which doesn't build up heat/overheat but uses a clip that reloads; when you use the Overload ability the Commando still has to reload; might I suggest using a different weapon? The DC15a would still be in-line with the Clone Commando, otherwise I'd think the DLT-19 or TL-50 would be better suited with Overload ability.

      Also, in my opinion the Defuser ability doesn't really fit the playstyle of the Imperial Commando; I like playing as the Commando when clearing out grouped-up enemies at chokepoints or in harder-to-attack areas (like the final stages of Hoth and Endor). Replacing the Defuser with the Smart Ion Grenade would be make this unit better suited for popping shields and destroying turrets or mines.

      Some suggests I thought I should share! All-in-all a great mod!
    3. WingDestroyer65
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      Thanks alot for the feedback! Glad you enjoyed the mod, I'll see if I can update the mod a bit with your feedback in mind, but it might be a bit since I lost the project file and have to restart it from scratch :/
    4. migipot
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      Oh no worries! Take your time with it!!
    5. WingDestroyer65
      WingDestroyer65
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      Update is out!
    6. migipot
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      It plays like a dream, thank you so much for the update! Hope to see what becomes of your other mods and future ones!

      And I know beggars can't be choosers, but there still remains the issue of the Clone announcer and droid audio appearing when playing; I've seen audio mods for Purge Troopers use Clone audio whilst keeping the Imperial announcer, so I'm wondering if that's a way to remedy this.

    7. WingDestroyer65
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      Thanks alot! I'll see what I can do about the announcer
  3. HatchetUSSG
    HatchetUSSG
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    Awsome mod man!
    I would like to be able to make my own reinforcements but I can't seem to find any good guides anywhere. Know anywhere I can go to learn how?