Star Wars: Battlefront II (2017)

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PianoBoy1764

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PianoBoy1764

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  1. PianoBoy1764
    PianoBoy1764
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    UPDATE 24/02/20:
    Now inclded a Finn replacer, read mod page description for details.  
    UPDATE 02/03/20:
    Now includes version which gives flametrooper flamethrower to mando for middle ability
  2. mani34521
    mani34521
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    Is it possible to replace this jetpack with Boba Fett's trowel?
  3. lordjoffre
    lordjoffre
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    You should also fix the gp ap file so that the ai can also use these abilities
  4. Chimpampin
    Chimpampin
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    Your mod makes the character to not gain HP on kill, I tried it with and without your mod. Could you fix that?
    1. PianoBoy1764
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      Hi there,
      No....
      Unfortunately in order for the flamethrower to work, the asset which governs the passive ability (HP gain on kill in this case) is replaced for the asset of the flametrooper.  Therefore the HP gain on kill is removed.
      Thanks for reminding me of this, I will update the mod page to mention this :)
  5. Pixxelldude
    Pixxelldude
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    I was wondrin, can we maybe discord? i wanna learn how to add the flamethrower ability, because i cant figure out how to add it to a character
  6. radicalclownfriend
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    Any chance we could get a mod like this for DeggialNox bo-katan mod. giving leia a jetpack and hidden blade ability?
    1. PianoBoy1764
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      plan to do this soon....
  7. Phoenix4352
    Phoenix4352
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    can u make it so that it uses the force flamethrower mod so instead of a sticky bomb or denonator it uses dooku's lightning but with the flamethrower mod. also can u make an option so that you can choose flamethrower melee or regular melee (or if u could actually turn his melee into the ARC trooper combo thatd be sick) btw thanks for 1 ur time n 2 ur mod its amazing
    1. PianoBoy1764
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      Hi,
      The force flamethrower mod i'll have to look into.
      For the melee I can change the animations so that they use the ARC trooper ones for sure, that sounds cool.  Just to clarify.  Were you thinking flamethrower fx on the ARC trooper melee combo?  Or just regular ARC trooper melee with no flames?

      Currently the setup in my mod is Boba's melee animations + flamethrower fx....
  8. IchiNoTaizai
    IchiNoTaizai
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    SOOOOOOOO COOOOOOL is it mp safe ?
    1. Shrekboi115
      Shrekboi115
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      bruh
    2. Hobosapiens
      Hobosapiens
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      No, when abilities are change not MP safe at all 
  9. HighElfArcher
    HighElfArcher
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    Jetpack effects can be moved. The Cad Bane mod moves the flames to his feet.
    1. PianoBoy1764
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      yh i know but its a bit of a pain to do tbh as you have to manually edit lots of transform values and guess which values to use ahah
    2. MisterPenguin95
      MisterPenguin95
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      Maybe you could contact the mod author of that Cad Bane mod, he could help you out. I found the modding community very open to help. If you have time of course
  10. LouiPoui
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    Having this for Finn would be great. Don't know if it would be too complecated tho
    1. PianoBoy1764
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      Nah it’s a pretty simple switcheroo to do I believe. I’ll have a go later :)
    2. SuperNunb
      SuperNunb
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      Thanks PianoBoy!
    3. MisterPenguin95
      MisterPenguin95
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      I second this.

      I wish the jetpack could be replacing the right ability (the sneaky one) , as the left one (aiming almost automatically at ennemies) suits Mando very well.
    4. PianoBoy1764
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      That sounds pretty cool idea. 

      What I could do is put the aiming automatically at enemies ability to the right ability. 

      Then put the jetpack as the left ability. 

      EDIT: DONE!  See new file
    5. MisterPenguin95
      MisterPenguin95
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      Awesome ! Thanks for listening to the community. Going to check this out :)
  11. JamminWithLuke
    JamminWithLuke
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    How were u able to get pre vizla mod working with mando? can u send link to ur mod order
    1. PianoBoy1764
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      https://www.nexusmods.com/starwarsbattlefront22017/mods/5363

      check the miscellaneous section of my other mod.