UPDATE 24/02/20: Now inclded a Finn replacer, read mod page description for details. UPDATE 02/03/20: Now includes version which gives flametrooper flamethrower to mando for middle ability
Hi there, No.... Unfortunately in order for the flamethrower to work, the asset which governs the passive ability (HP gain on kill in this case) is replaced for the asset of the flametrooper. Therefore the HP gain on kill is removed. Thanks for reminding me of this, I will update the mod page to mention this :)
can u make it so that it uses the force flamethrower mod so instead of a sticky bomb or denonator it uses dooku's lightning but with the flamethrower mod. also can u make an option so that you can choose flamethrower melee or regular melee (or if u could actually turn his melee into the ARC trooper combo thatd be sick) btw thanks for 1 ur time n 2 ur mod its amazing
Hi, The force flamethrower mod i'll have to look into. For the melee I can change the animations so that they use the ARC trooper ones for sure, that sounds cool. Just to clarify. Were you thinking flamethrower fx on the ARC trooper melee combo? Or just regular ARC trooper melee with no flames?
Currently the setup in my mod is Boba's melee animations + flamethrower fx....
Maybe you could contact the mod author of that Cad Bane mod, he could help you out. I found the modding community very open to help. If you have time of course
I wish the jetpack could be replacing the right ability (the sneaky one) , as the left one (aiming almost automatically at ennemies) suits Mando very well.
28 comments
Now inclded a Finn replacer, read mod page description for details.
UPDATE 02/03/20:
Now includes version which gives flametrooper flamethrower to mando for middle ability
No....
Unfortunately in order for the flamethrower to work, the asset which governs the passive ability (HP gain on kill in this case) is replaced for the asset of the flametrooper. Therefore the HP gain on kill is removed.
Thanks for reminding me of this, I will update the mod page to mention this :)
The force flamethrower mod i'll have to look into.
For the melee I can change the animations so that they use the ARC trooper ones for sure, that sounds cool. Just to clarify. Were you thinking flamethrower fx on the ARC trooper melee combo? Or just regular ARC trooper melee with no flames?
Currently the setup in my mod is Boba's melee animations + flamethrower fx....
I wish the jetpack could be replacing the right ability (the sneaky one) , as the left one (aiming almost automatically at ennemies) suits Mando very well.
What I could do is put the aiming automatically at enemies ability to the right ability.
Then put the jetpack as the left ability.
EDIT: DONE! See new file
check the miscellaneous section of my other mod.