Star Wars: Battlefront II (2017)
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slarlac249

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slarlac249

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About this mod

disables the cinematic postfx & colour grading on ALL maps.

plus colorgrading on mod because choice is good :)

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This mod disables cinematic postfx i.e. DICE's favourite thing, colour grading, AKA the operation metro blue tint (if you remember BF3, you
will remember) :P

It also disables other postfx to give your a nice crisp / clear non super bright or blurred image. see maps as they
really look, without the tint. (remember the dark horrible wake island
of bf3? that's what colour grading does. ugh.

Update - two versions of the same mod, one with colorgrading on and ther other with
it off. Use the one you prefer. Motionblur, Vignette & DOF is still
off on both versions.

also disables sun flares, this avoids a conflict with the lens flares off mod. as the settings are in another place, just did that to be sure.

i added a second mod to keep colorgrading on as some might like it on, even thought it makes everything look darker. i can't stand it on in this game. The menu option under gfx only disables filmic settings, doesn't disable colorgrading.

on this game, with colorgrading off, it makes maps look closer to how they look in the 2015 game with colorgrading on. crazy i know.


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originally part of my all in one mod, please ignore existing upload as that was from a deleted account (i stopped playing games for a long period) and
that upload is now out of date (works but is buggy and some mods were broken and unfinished). Many mods that i've been re-uploading are new and not
included in the original aio mod. The mods were in the same format, all in seperate files but in an AIO archive, now they are seperate. I'm slowly going through them all, fixing the broken ones, completing the unfinished ones and creating new ones.

These mods were completed originally just for myself as i like to tweak games so they play how i want them to do, if they don't, i just can't play them. I
forgot to remove the upload when i deleted my old account, so now it's online forever. Just ignore it as no one will answer any messages left on it.

They are designed to immprove the gameplay for those who like a bit of everything, the key things are:

UI / HUD:

reduce the amount of screen clutter to levels saw in the 2015 game which was quite minimal. I'm not a fan of no hud, i still like to have a basic hud as i'm not really into "cinematic" immersion in games. I just like a balance.

Sound:

disable annoying sounds that dice thought were cool, these range from hit sounds, force power sounds, gamemode sounds and so on, sounds that add nothing to make it more fun or immersive, just a load of extra noise and it sounds like a mess on an unmodded game when playing multiplayer, not so bad in singleplayer.

Graphics / Post Processing:

ah, this is where dice always goes too far, colorgrading (sigh), depth of field, vignette (dark screen corners), motion blur, filmic effects, lens distortions, massive sun flares, lens flares on loads of light sources, even indoor ones and lens dirt, rain spots on screen and other annoyingthings.

Gameplay:

basic stuff like exploring the multiplayer maps that in dice games are always locked to online gameplay. Singleplayer often gets the same maps but they are modified so you can only play in a small section and it's usually not the big area that is used for multiplayer.

as well as unlocking other things for solo player that might be hidden away for multiplayer use only.

Enjoy. :)













Addendum:

Caspian Tower lies, never forget. "yes, you can destroy it as a player".
No you can't, it's scripted, you sack of bleep. Modern Battlefield sucks!
Ewwwwwww Metro Blue Tint!
Battlefield R.I.P 2002-2006

As you can guess, i'm not a fan of dice (anymore)