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Created by

Mophead and KrazyIvan777

Uploaded by

FakeMophead

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About this mod

Recreates the cancelled final clone wars tv series arc "the siege of Mandalore" which would have had Ahsoka's 332nd battalion fighting Darth Maul's death watch. New version adds phase 1 332nd andVzisla death watch.

Permissions and credits
Changelogs
2.1 details:
-Removed mp support due to the alleged bans for mods which edit sound online.
-Changed the way the mod works so it should be way easier for me to update after patches.
-Less bundles are loaded (better performance) 
-Options to select between phase 1 and 2
-Added mandalorian svg 
-Changed various in game strings to match the theme of the mod
-Ai jumpjets are in main mod files now
-Added mp block (Credit to CosmiDreams)
-Assault class are the only class that use jumpjets now to reduce spam
-Droid assault added to prequel maps due to a crashing issue on Kashyyyk?





2.0 details:
Siege Of Mandalore changes:-Added Mp compatible version
-Added options to either use Vizsla's Death Watch or Maul's Shadow Collective
-Added first person viewmodels for all maps and troopers
-Added phase 1 332nd troopers for Kamino and Sequel trilogy maps
-Clone officer's use 332nd arc troopers
-Redone 332nd body markings to make them more related to Ahsoka instead of just recoloured jump trooper markings
-Improved accuracy and quality of Death Watch textures
-Changed rebel default weapon blasters to fire blue projectiles (for clones)
-Changed dark side default weapon blasters to fire yellow projectiles (for death watch)
-Clone classes now have varied appearances (all maps not just PT)
-Death Watch troopers now use imperial VO
-Fixed jetpack fx locations for rebel, resistance and imperial jumptroopers (still looking into first order and ai)
-Updated portraits with higher quality ones created in SFM
-Changed ai names, loading screens and Death trooper appearances to fit the theme of the mod

Ai Jumpjet changes:
+Inlcudes Ai Tweaks 2.1
+Removed ai primary blaster unlocks (will only equip default in favor of having faction's bolt color)
+Added Rocket Launchers to all Classes for player and Ai
+Increased the Hover Time for AiJumpJets
+Tweaked Ai Weapon/Ability Usage Settings

Bugs/limitations:
-Mp version does not replace droids with Mandalorians since that would be incompatible with mp (animations and blueprints)
-Mp version does not change class default weapons since that would give a gameplay advantage (and probably wouldn't work in mp anyway)
-Jetpacks for first order and ai are still in wrong position, I have no idea rn how to fix that. Fixing rebel, resistance and empire jetpacks is easy

Future plans (all require mesh importing so not possible rn):
-Add horned death watch troopers http://starwars.wikia.com/wiki/Unidentified_Mandalorian_super_commando_captain 
-Add variation between death watch classes with different textures
-Add Vizsla mandalorians to light side to have the true siege of mandalore (with 332nd and VIzsla death watch vs Darth Maul's shadow collective)

1.0 description:
Recreates the cancelled final clone wars tv series arc "the siege of Mandalore" which would have had Ahsoka's 332nd battalion fighting Darth Maul's death watch.


Mod features:
-Replaces all light side troopers with Ahsoka's 332nd battalion.
-Replaces all dark side troopers with Maul's death watch
-Includes a file that allows ai to use jetpacks.


Only works in arcade (for now) and I will not be releasing the skins individually (ever). 
Credit to:
Mophead for the skins and model swaps.
KrazyIvan777

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