Star Wars: Battlefront II (2017)

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This is a collection of smaller mods that make Star Wars: Battlefront 2 quite a different (see title) experience...

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The Jedi Chronicles: The Empire strikes back is an "ambience mod" for Star Wars: Battlefront 2 by Dice. It's, simply put, Battlefront 2 just the way I like it. It's a collection of smaller mods that turns the online multiplayer game into an offline, single player, cinematic, arcade, original trilogy experience. 

I'm sharing my work here in the hope that some of the mods from this collection will appeal to Star Wars gaming fans out there and make their Battlefront 2 experience more enjoyable.



I've made many small changes, too many to remember, but here are the most obvious ones:

- I changed the name of the game. I've been a Star Wars fan for as long as I can remember, but I never really liked the "Star Wars" name itself: to me it didn't really capture the epic lore of the saga. It seemed too superficial and generic. So I've re-branded my e-books, e-comics, movies and games to "The Jedi Chronicles". I never cared much for the "Battlefront" name either, so that's also changed. You can skip this mod if you're happy with the original names, which will probably be about everyone reading this ;)

- No intro logos. I always remove the company logos that you see at a game's startup from my games because I find them annoying. In fact, it's the main reason I took up game modding, way back when. This mod will probably be interesting for a lot of gamers.

- No loading animations. I thought they were ugly.

- The main menu has been completely overhauled. I removed the online parts, because I'm a strictly offline gamer. The submenus are now geared towards rebel gameplay only. I don't want to play as the Empire/Sith... ever. And only ORIGINAL TRILOGY locations are available. 

- In the menu you can now choose between MISSIONS or BATTLES. In the MISSIONS you are on your own, performing some kind of solo-mission. In the BATTLES you obviously take part in battles, so you are one of many soldiers fighting. 

- The loading screens have been tweaked visually, some have new titles. And no more tips. I disliked those, and most are now (with this mod) irrelevant, anyway.
- I have difficulty emerging myself in a game where I have to play something that I am not, i.e. a female or alien character. So I've made the player character to always be a caucasian human male. Good news if you are of a different race or gender: since the project files are included, you can easily change this mod into any other character...

- I didn't like the shiny white helmet from Yavin (and the Deathstar level) continuously there, right in my face, so for the player they're gone.

- No more jumppacks. I don't like them, nor the influence they have on gameplay, so they're gone. Also from the cutscenes. Don't recall everything, but there's some other stuff I didn't like and took out, like burst shields (too OP) and rocket launchers (which seemed to me too antiquated technology next to laser weapons)...

- No cards. I've "simplified" gameplay by taking out the whole "gamey" aspect, like points, stars, bonuses, and cards. You see, I'm not "playing a game to win a round". I'm really there, living the Star Wars universe!

- No HUD graphics or texts, recticles, ingame 3D icons and their sound effects or holo projections. I like my games to be cinematic experiences. Also, shooting without crosshairs makes gameplay more challenging. I've also eliminated the anti-emersive outlines of focused enemies.

- No screen/lens effects. Apparently, game devs nowadays think it's a good idea to have dust motes or rain drops on the computer screen during gameplay. I found these lens effects to be extremely disturbing, pulling me completely out of the game. Since I am not inside a vehicle, there is no glass - except for my computer screen - for rain drops to fall on. In my opinion, making players remember that they're behind a computer screen is as far from immersive gameplay as you can get!

- No terrestrial fauna. Something else that bothered me was seeing insects, birds and other small animals from Earth on Star Wars planets...

- I've eliminated the map borders. No more claustrophobic "return to combat" popups and countdowns to death. Now you can run around freely and engage whenever you see a good opportunity.

- I could not make the bodies of fallen soldiers stay, so I've gone the opposite direction, accelerating the removal of corpses (as defined in "TimeForCorpse"). They now disappear the moment they hit the ground, which to me is more acceptable then seeing bodies that lie on the ground around me disappearing into thin air without any apparent reason.

- I never liked A-Wings, so they're gone.

There are many more little details that I've changed, but you'll have to play the mod to discover them ;)

Okay, so here's what I would like to have changed, but could not find a way to do it:

- I'm still trying to convert Kasshyyyk into the OT era, but it isn't easy. I like that game level very much, so I'll keep on trying.
- I would have liked to give Luke the saber-throw ability (Vader's ability won't work for some reason)...

If anyone has a clue as to how to achieve these things and is willing to share it, don't hesitate! I, for one, would be very grateful :)

I would like to thank (in no particular order) the following persons from the Battlefront modding Discord channel ( for their guidance and tips: Cade, GalaxyMan, Rogue, FallenLeader, CosmicDreams, benji, derwrangler and Nanites. Without them, this mod project would not have been possible, would have taken a lot longer, or would not have been the same...

This mod collection was made by me, according to my personal tastes, and for my personal use. I do not expect anyone else wanting to use these mods just as they are. That's why I will upload them together with the project files, so they can be adapted easily, using the Frosty Mod Editor.

I only use my own mods and cannot guarantee compatibility of this collection with any other mods. You use my mods at your own risk and I cannot be held responsible for any consequences of their use. 

I do not supply technical support, so you're on your own to find out how to install, use and modify my mods. Google is your friend, as they say, and this page should also help you further: