Star Wars: Battlefront II (2017)

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SuperMario20

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SuperMario20

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About this mod

MP Safe Version: Replaces default Clone Commando skins with that of Delta Squad!
PM IA: Adds additional skins to the Clone Commando reinforcement! (All members of Delta Squad! + 2 extra skins)

Permissions and credits
Changelogs
Made with explicit permission from the original creator of these Delta Squad Skins/Model edits: abel_76! He can be found on Sketchfab with the name "Abel" or "abel76" on his profile page.

Ever since the launch of Clone Commandos in Battlefront II, I have wanted to have all 4 Delta Squad members as skins. There have been mods that allow for one of them to be applied at one time, and there are mods that replace/add heroes for Delta Squad, but none that actually add them as skins! This mod fixes that!
All of them are fully functional at the same time and are added in without replacing any skins!

Included Skins:
-Boss (Delta Squad)
-Sev (Delta Squad)
-Scorch (Delta Squad)
-Fixer (Delta Squad)
-Chrome (Anniversary of Republic Commando)
-Gold (Anniversary of Republic Commando)

This mod was initially planned to release early March to coincide with the anniversary of Republic Commando, but I didn't even figure out how to add skins until halfway through March.

If anyone has any skin edits they have made that they would like me to add, I would be more than happy to do so! I don't know if there's a maximum amount of skins allowed to be added, but it seems like with my knowledge of current modding capabilities, it's probably somewhere between 32-256 or infinite skins until the game overloads and crashes.

Known Bugs:
For some reason, with a lot of other mods that add appearances, this mod seems to conflict with them by making all of their text invisible, but ONLY on new appearances and not edits to pre-existing ones (Mods that edit the game's MetaData). Mods I've tested that have this issue include but are not limited to: Battlefront Plus and Battlefront Expanded.

Temporary Solution: Add this mod to the top of the list in Frosty Mod Manager. Launch the game, then select the skin you want for your Clone Commando in-game. Then exit and put this mod back underneath the other mods. When you launch the game, the skin will still be applied even though it won't show up in the menus for you to switch to it.

As far as I know, I'm adding the skin references correctly in the UIMetaData(Adding an additional MetaDataAsset and adding the skins into it). If anyone (preferably someone with modding experience) knows why this is happening, please give a shoutout so I can stop ripping my hair out after trying the exact same things over and over after getting answers saying I'm doing it correctly and it shouldn't be happening.

Is this mod multiplayer safe?
NO MOD IS MULTIPLAYER SAFE. Even a reskin could theoretically get you banned.

Is this mod multiplayer compatible (Low risk of getting banned)?
Yes! Download the MP Safe version from the downloads. It is listed as an optional file. DO NOT apply the main mod file if you want to play in online multiplayer servers.

Cosmetic mods (like this one) are typically considered multiplayer compatible meaning there's a low risk of you getting banned for it.

I'm planning on releasing a "mp safe" version at some point in the future, after learning more about what makes something mp compatible.
Done!


.fbproject made available for public use! Please don't just reupload this mod compile it somewhere else! You may however use it for reference on how to make similar mods etc and you won't need to credit me because I can't copyright modding techniques lol
Also, if someone wants to help me resolve the issue of this mod overriding new appearances in other mods, go ahead and use this .fbproject to see what I'm doing wrong!


Credits:
(again) abel_76 for making the Delta Squad skins
Battlefront Plus Discord for making me realize mesh duping exists and so does bpb duping. And for helping me figure out how to make a MP safe version!
Modding Discord for prior modding knowledge from years ago.