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Elite Force Traduzione Italiana
traduzione in italiano per questo gioco, gia esistente ma introvabile su internet da anni.. accorgendomi di questo mi sembrava giusto e doveroso pubblicarla per tutti
- 147KB
- 0
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Elite Force Traduzione Italiana
traduzione in italiano per questo gioco, gia esistente ma introvabile su internet da anni.. accorgendomi di questo mi sembrava giusto e doveroso pubblicarla per tutti
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Reshade for Elite Force Graphic Overhaul Project
This is a reshade preset i made for the Elite Force: Graphic Overhaul Project which can be found on moddb.
- 8KB
- 6
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Reshade for Elite Force Graphic Overhaul Project
This is a reshade preset i made for the Elite Force: Graphic Overhaul Project which can be found on moddb.
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StixsworldHD's HD-4K Experience
This mod/preset is designed to help you enjoy your game in DX12 and to get the sharpest, cleanest image you may get out of your game without the need to force anything upon your gpu and taken a massive performance hit. Also this will solve issues sum may be experiencing with shadows in the game.
- 2KB
- 15
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StixsworldHD's HD-4K Experience
This mod/preset is designed to help you enjoy your game in DX12 and to get the sharpest, cleanest image you may get out of your game without the need to force anything upon your gpu and taken a massive performance hit. Also this will solve issues sum may be experiencing with shadows in the game.
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Author not specified.
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RPG-X Call of the Void Skin Pack
The Call is back to return to the Void, and we have a skin for the plot imagined for Part II. Who does this officer resemble, and why are they blue like the alien in the teaser? You will have to find out when the time comes in the mini-SRP :)This mod adds one character with a blue-ish tint with the Main and Main (damaged) uniform opti
- 327KB
- 0
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RPG-X Call of the Void Skin Pack
The Call is back to return to the Void, and we have a skin for the plot imagined for Part II. Who does this officer resemble, and why are they blue like the alien in the teaser? You will have to find out when the time comes in the mini-SRP :)This mod adds one character with a blue-ish tint with the Main and Main (damaged) uniform opti
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This mod adds four new characters into RPG-X: Joules, L'Tress, Tauros, and Samantha. It also adds additional uniform options for the character Jiral. Each player skin have Admiral, Cadet, Combat, Dress, Dress Admiral, Main, Main (Damaged), and Voyager uniform choices. Samantha also has various Counsellor uniform as seen on Counsellor Troi in TNG
- 18.3MB
- 1
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This mod adds four new characters into RPG-X: Joules, L'Tress, Tauros, and Samantha. It also adds additional uniform options for the character Jiral. Each player skin have Admiral, Cadet, Combat, Dress, Dress Admiral, Main, Main (Damaged), and Voyager uniform choices. Samantha also has various Counsellor uniform as seen on Counsellor Troi in TNG
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A skeletal cowboy.
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I didn't make this mod, it was made by MrElusive & Marcus Zapf.
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Updated HM Entities Definition File for GTKRadiant-Radiant.
Star Trek Voyager: Elite Force (1) Entity Definition File for GTKRadiant. ========================================================================= Updated by Melv "Stukatto" Miller: [email protected] -------------------------------------------------------- Last updated: 25/06/2016 Version 4.0
- 403KB
- 0
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Updated HM Entities Definition File for GTKRadiant-Radiant.
Star Trek Voyager: Elite Force (1) Entity Definition File for GTKRadiant. ========================================================================= Updated by Melv "Stukatto" Miller: [email protected] -------------------------------------------------------- Last updated: 25/06/2016 Version 4.0
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Tech: 9 Quality: 10 FunFactor: 9 Creativity: 10 Item Placement: 9 Size vs. Usefulness: 9 Overall Rating: 9.3
- 13.3MB
- 1
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Tech: 9 Quality: 10 FunFactor: 9 Creativity: 10 Item Placement: 9 Size vs. Usefulness: 9 Overall Rating: 9.3
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Villa Complex (Best Of Series)
Tech: 10 Balance: 10 Quality: 9 FunFactor: 9 Stability: 10 Creativity: 9 Item Placement: 9 Installation Instructions: 10 Overall Rating: 9.5
- 3.1MB
- 2
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Villa Complex (Best Of Series)
Tech: 10 Balance: 10 Quality: 9 FunFactor: 9 Stability: 10 Creativity: 9 Item Placement: 9 Installation Instructions: 10 Overall Rating: 9.5
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This is the updated version of the ctf_ambush map by stukkato. the update fixes several things on the map, which includes an added loading screenshot, doors have been fixed to work correctly, flag cups were removed, and some of the graffiti has been removed as well. the original version of this file is located here, it is required to use the updated version. Ambush
- 1.5MB
- 0
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This is the updated version of the ctf_ambush map by stukkato. the update fixes several things on the map, which includes an added loading screenshot, doors have been fixed to work correctly, flag cups were removed, and some of the graffiti has been removed as well. the original version of this file is located here, it is required to use the updated version. Ambush
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I wanted to make another tactic like map. Well, the center is your place where most action will take place as the other side tries to storm the center and then storm your lines. It is huge and hopefully you will like it. It is almost like a city is at the center and both teams are pushing towards the center.
- 1.4MB
- 1
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I wanted to make another tactic like map. Well, the center is your place where most action will take place as the other side tries to storm the center and then storm your lines. It is huge and hopefully you will like it. It is almost like a city is at the center and both teams are pushing towards the center.
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The last map made in the Battletactic map series. This map was used to test out the concept of a photon jump, one lane definately uses this concept. You can also jump with the grenade launcher, and the alt-fire on the scavenger rifle.
- 194KB
- 1
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The last map made in the Battletactic map series. This map was used to test out the concept of a photon jump, one lane definately uses this concept. You can also jump with the grenade launcher, and the alt-fire on the scavenger rifle.
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I wanted to have a map to train with group tactics. There are defenses as you probably will see soon. There are a lot of mini bunkers, with a central bunker, and two warehouses with a passage to the roof, where the flags are. It is a small map, but offers a lot.
- 1.0MB
- 2
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I wanted to have a map to train with group tactics. There are defenses as you probably will see soon. There are a lot of mini bunkers, with a central bunker, and two warehouses with a passage to the roof, where the flags are. It is a small map, but offers a lot.
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This is a ctf map, and one of the first frag maps made by myself awhile back. The texture for the CRP logo was made by Firebird and Collector Pish when {CRP} was around. They did allow me to use this texture if any question comes around. No Bot SUPPORT!!!
- 1.6MB
- 0
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This is a ctf map, and one of the first frag maps made by myself awhile back. The texture for the CRP logo was made by Firebird and Collector Pish when {CRP} was around. They did allow me to use this texture if any question comes around. No Bot SUPPORT!!!
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Quote from original readme, since applies here: "I wanted to have a map to train with group tactics. There are defenses as you probably will see soon." This is another in the battletactic lineup, but it deals with a more naturistic scene. There are trees that one can hide in, bushes to hide behind, pillbox like things, and a building sepera
- 1.9MB
- 2
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Quote from original readme, since applies here: "I wanted to have a map to train with group tactics. There are defenses as you probably will see soon." This is another in the battletactic lineup, but it deals with a more naturistic scene. There are trees that one can hide in, bushes to hide behind, pillbox like things, and a building sepera