Star Trek Online
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Michael

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abulakanaba

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About this mod

Intended for standard (25th century) Starfleet characters, this is a complete audio conversion mod meant to give fellow TNG fans a major 24th century aesthetic. Heavy focus on early seasons of TNG (lots of Ron Jones synth taken directly from the show), along with a complete UI replacement with more familiar sounds and Majel Barrett Roddenberry.

Permissions and credits


Star Trek Online:  The Next Generation
By Michael

Attention:  Looking for my TOS fork?  Click here!

With the devastating news of Nichelle Nichols today, the tone of this upload has taken an extremely unexpected and sad turn.  I’ve been working diligently on it for about a month or two, and had fully planned on releasing it this evening - having only just learned about her passing earlier in the day.

Words cannot express how deeply saddened I am.  I can only hope that an earnest, heartfelt project like this one serves to brighten someone’s day.

Indeed, Star Trek itself has taken a somewhat dark turn these days, and the reason I began this project was in an attempt to bring back the feelings of optimism and hope that the shows originally presented.  It was always a tremendous source of comfort to me, and my goal is to bring that comfort back in some form.

This is a complete audio conversion meant to give standard (25th century) Starfleet captains a completely 24th century aesthetic.  My intent was to focus primarily on the tone of TNG more than any of the other shows, and bring STO as close to a televised experience as possible.  There are a couple of audio tracks from the other shows as well, but the main focus is late 80’s - early 90’s TNG.  That means LOTS of Ron Jones synth, taken directly from TNG episodes - especially the earlier seasons.

I didn’t just change the music, either.  The standard Federation UI has been almost completely re-recorded with sound effects from the show that are much more familiar.  The transporter now uses TNG beam in and beam out audio, instead of the default Voyager theme.  And, as talented as the voice actress from Cryptic is (I believe it’s Lani Minella if I’m not mistaken), I wanted very much to return Majel Barrett Roddenberry to the ship’s computer.  I’ve done this in several places so far, and plan to add more once I can clean up more usable sound clips from her.

In total, 138 individual sound files (even more than that now, since my last few updates!) have been re-recorded, heavily edited, and fully replaced - all by hand by my extremely amateur self.  I own the rights to NONE of these music tracks or audio clips however, no matter how much painstaking editing I’ve done.  I’m just a diehard Trek fan who wanted to release some beauty back into the world.

More is planned in the very near future, but for now here is everything that I've completed so far.  These cover just about everything for a standard 25c Starfleet character play-through - minus the cut-scenes.  (I WILL be adding those over time!)  Be advised that other factions will not get to experience many of these changes.

What this collection does NOT contain are tracks from Star Trek movies, games, or non-Star Trek franchises.  I was pretty obsessive about keeping it as close to television as possible, and keeping the soundtrack as diverse as possible.  That means no repeats!

Installation Instructions:

The nice part about Cryptic is that they had the very rare foresight to structure their client to allow audio mods in the first place.  That means whatever you place in this directory will be read from FIRST, and won’t be overwritten by patcher updates.  Installation is a simple drag and drop.

  •  Download STO TNG.zip and unzip it so that you only have a single folder left that says “sound.”
  •  Assuming you installed STO via Steam, simply place the “sound” folder here:
    C:\Program Files (x86)\Steam\steamapps\common\Star Trek Online\Star Trek Online\Live\localdata

Note:  Please notice how there are TWO “Star Trek Online” folders within the file tree.  This is NOT a typo.  It’s imperative that you’re delving into the SECOND STO subfolder, not the first one.  (The first one ALSO has a “localdata” folder, adding to the confusion for many folks.)  I don’t know if the Arc version of this is handled the same way, but I suspect the directory tree is similar.

Spoiler:  
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You should know right away if everything has been installed correctly, as you'll hear quite a different tune on the login screen.  If you hear nothing, be sure to raise the music volume in your options.

Recommended in-game audio settings:

To get the most out of this package, you may have to play around with the audio options to best suit your hardware setup.  For me, I get the best overall quality with these levels:

Overall volume:  100
Fx volume:  15-25
Music volume 100
Ambient volume 65-75
Interface volume 100
Voice volume 90-100
Notification volume 100

Spoiler:  
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And of course, if you’d really like to emulate the true TNG experience, be sure to change your UI color palette to “TNG.”

Spoiler:  
Show




Known Issues:
As much as I love Cryptic and their fantastic dedication to Star Trek, their file system is absolutely atrocious.  There are a ridiculous amount of inconsistencies in their file naming scheme as well as when and how they're called upon.  As a result, the music that plays is often unpredictable.  Despite how the files are named, the game largely does not care what you're doing or what race you're fighting.  It only cares about whether you're in combat, or out of combat.  Everything else is largely randomized.

Frankly, the randomization is incredibly frustrating.  The game does not respect its own filenames.  What should be suspenseful mission music is often peaceful exploration music.  It recognizes combat, and SOME locations, but that's about all.  There's no real way to tell the game when to play what.  (Case in point, that darn New Romulus theme plays WAY too often.  I really wanted it to be special, and only have it play when you're actually ON New Romulus.  Hearing my pick for it trigger so often really takes the magic away.)

Additionally, they have LOTS of duplicates - with one file stored in one fsb package often being called upon during scenes stored in a completely unrelated package.  To put simply, their system is a mess.  One has to be extremely careful about what you replace - otherwise you get weird tracks popping up in unexpected places.

Apart from the randomness, right now, there are only two glaring issues that I haven't been able to fix, but there are acceptable workarounds for the time being.  (I would love if someone could clue me in on a better solution!)

First is Nukara.  The planet music plays fine, but when you enter combat, the combat music plays at the same time as the planet music, and the two overlap each other.  I believe the reason for this is because the music that plays on Nukara Prime is recognized as "ambient."  So, to resolve this, you could probably set ambient to zero while on Nukara, or set music to zero - depending on which track you would rather hear.

Second, whenever the next Starfleet Academy scanning event comes up, the same thing is going to happen.  This is largely due to the trick I used to get music to play when you beam down to the Academy grounds.  The same solution should work here, the next time there's a scanning event.  If the event comes up and the music is getting in the way, just turn either ambient or music down while you're there.  During all other times of the year, the Academy will work just fine as intended with the settings I listed with the installation instructions.

Despite all the work I've completed, this project will absolutely continue to grow - and more weirdness is bound to crop up whenever Cryptic updates things on their own end.  If you've discovered any musical areas that I've missed, or if strange things are playing at strange times, please let me know!  And be sure to stay tuned for updates, as I do plan on adding TOS music to those TOS-themed missions and tutorials.  (In fact, once there is absolutely nothing left to replace in this project, I plan on starting a NEW one using the same methods to create "STO TOS"... ;-) )

Eventually I will also be doing a deep-dive into all cutscenes throughout the game, and doing my darnedest to make them play out like they would in an actual Star Trek TNG episode.  This project is already pretty huge, but expect it to get even bigger!

Final Words:

I would like to give a very special thanks to a couple of mod authors on here who provided me with some badly needed instructions on how to go through with a project of this magnitude.  Thank you both to BmcD73 and 409cleanstovesevryday who each have their own preferred style for STO audio mods.  It was only thanks to them that I learned how to do all of this on my own from scratch!

Below is a complete list of all file changes for those who are curious.  I've also meticulously kept notes about which FSB package contained which file, what each package and file was called, and what I replaced them with.  I figured this could help anyone who might attempt something similar, as well as show you what I've discovered so far and where.

Don't look at this if you want to keep my audio choices a surprise!  I think you'll especially be in for a treat when you beam down to the Academy... ;-)

I've also created my very own custom version of when you level up.  As much as I love and miss Leonard Nimoy, there's one other particular actor/character I've ALWAYS wanted to hear in this game...
This change has the additional (bonus?) effect of muting the very loud "chime" sound that you hear when other players and ship pets around you level up.  Eliminating it was the only way to get my own mix to sound nice.

Spoiler:  
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Version 2.0
* The following modded tracks have been edited further and extended to A MINIMUM of 10 MINUTES by adding newly recorded audio to
each:

Music_Explore1.fsb \ ST Light Explore 1 - "Booby Trap (Ancient Warship)"
- added additional new content from "Booby Trap", "Best of Both Worlds" and "Yesterday's Enterprise"

Music_Explore2.fsb \ ST Light Explore 2 - "Darmok"
- added additional new content from "Farpoint"

Music_Explore3.fsb \ ST Light Explore 3 - "Encounter at Farpoint"
- added the remaining unused (new) "Farpoint" content

Music_Explore4.fsb \ ST Light Explore 4 - "Family (All Good Things)"
- added additional new content from "A Matter of Persepctive" and "The Naked Now"

Music_Explore5.fsb \ ST Light Explore 5 - "Skin of Evil"
- added additional new content from "Where No Man Has Gone Before"

Music_Explore6.fsb \ ST Light Explore 6 - "The Pegasus"
- added additional new content from "Shades of Gray"

Music_Explore8.fsb \ STO_Sector_Space_Map_2 - "Evolution - Double Star"
- added additional new content from "Shades of Gray" and "Unification"

Music_Explore9.fsb \ STO_Sector_Space_Map_3 - "WNOHGB - Talk with Mom"
- added additional new content from "Brothers"

Music_New_Romulus.fsb \ STO_Romulan Anbient 1 2013 - "Desert Trek"
- added additional new content from "Hollow Pursuits"

Music_New_Romulus.fsb \ New_Romulus_01 - "The Inner Light"
- added additional new content from "Tin Man"


* The DS9 theme from season 4 and onwards has been added to the DS9 exterior, so that it now plays BOTH fantastic versions.
(Music_DS9.fsb \ DS9 - "DS9 themes S1 and S4")

* Level Up "chime" has once again been thankfully silenced!  Sir Patrick
Stewart can again be heard in all his uninterupted glory.
UI_COMRAM.fsb \ LevelUp_Fanfare - TNG Commercial
UI_COMRAM.fsb \ Congrats - Picard Congratulations
UI_COMRAM.fsb \ Admiral - Picard Congratulations
UI_COMRAM.fsb \ Captain - Picard Congratulations
UI_COMRAM.fsb \ Commander_2 - Picard Congratulations
UI_COMRAM.fsb \ Lieutenant - Picard Congratulations
UI_COMRAM.fsb \ Lieutenant_Commander - Picard Congratulations

* All custom sound effects that were broken by the "Unraveled" update have been repaired.
UI_COMRAM.fsb \ Scanner3 \ Map Scan (computer voice)
UI_COMRAM.fsb \ Beam_out_Voyager - TNG Beam In
UI_COMRAM.fsb \ STO_Continue - LCARS - confirm
UI_COMRAM.fsb \ STO_Cancel - LCARS - confirm
UI_COMRAM.fsb \ STO_Inventory - LCARS - confirm
UI_COMRAM.fsb \ STO_ButtonSmall - TNG Touchpanels
UI_COMRAM.fsb \ STO_ChatMsg - combadge (incoming)
UI_COMRAM.fsb \ Fleet_Transfer - fleet transfer (tng voice)
UI_COMRAM.fsb \ Crafting_Collect - replicator
UI_COMRAM.fsb \ Crafting_Start - voice computer library
UI_COMRAM.fsb \ Boatswain Whistle - TNG Boatswain
UI_COMRAM.fsb \ STO_Mailinbox2 - TNG Mailbox
UI_COMRAM.fsb \ Warp_SpoolUp_DSC - TNG S1 Warp Out
M_P_Player_Space_Torpedo.fsb \ Ship_torpedo_photon (&2,3,4) - TNG S1 Photon Torpedo



______________________
Version 1.26
Quick fixes for remaining sound effects from the mod that Cryptic broke in Refractions.  (Namely the torpedoes and the resulting "label number bump" affecting additional files.  *screams*)

______________________
Version 1.25 (Refractions Patch)

Special Area Music

AMB_StarfleetAcademy_Stream.fsb \ StarfleetAcademy_Amb - Faith of the Heart (Updated for Refractions)
Addendums:
Prodigy theme

Earth Space Dock:
AMB_Station_Sol_ESD2_Comram.fsb \ Sol_ESD2_Int_Rumble01 - Archer's Theme (Extended Edit by SGTBizarro) (Updated for Refractions)

Fleet Starbase:
AMB_FederationShip_PlayerStarbaseComram.fsb \ PlayerStarbase_Amb_Fed - Picard Theme (opening and ending) (Updated for Refractions)

Sound Effects

Transwarp:
M_P_Player_Space_Transwarp.fsb \ Transwarp - TNG Transwarp (Updated for Refractions)
M_P_Player_Space_Transwarp.fsb \ TranswarpCharge - TNG Transwarp (with computer voice) (Updated for Refractions)
M_P_Player_Space_Transwarp.fsb \ TranswarpFlash - TNG Transwarp (with wormhole) (Updated for Refractions)

Map Scanner:
UI_COMRAM.fsb \ Scanner3 \ Map Scan (computer voice) (Updated for Refractions)

Level Up Fixes:
UI_COMRAM.fsb \ LevelUp_Fanfare - TNG Commercial (Updated for Refractions)
UI_COMRAM.fsb \ Congrats - Picard Congratulations (Updated for Refractions)
UI_COMRAM.fsb \ Admiral - Picard Congratulations (Updated for Refractions)
UI_COMRAM.fsb \ Captain - Picard Congratulations (Updated for Refractions)
UI_COMRAM.fsb \ Commander_2 - Picard Congratulations (Updated for Refractions)
UI_COMRAM.fsb \ Lieutenant - Picard Congratulations (Updated for Refractions)
UI_COMRAM.fsb \ Lieutenant_Commander - Picard Congratulations (Updated for Refractions)

M_P_Transporter_Fed.fsb - TNG transporter (Beam Out and Beam In, file names are reversed) (Updated for Refractions)

UI_COMRAM.fsb \ Beam_out_Voyager - TNG Beam In (Updated for Refractions)
UI_COMRAM.fsb \ STO_Continue - LCARS - confirm (Updated for Refractions)
UI_COMRAM.fsb \ STO_Cancel - LCARS - confirm (Updated for Refractions)
UI_COMRAM.fsb \ STO_Inventory - LCARS - confirm (Updated for Refractions)

UI_COMRAM.fsb \ STO_ButtonSmall - TNG Touchpanels (Updated for Refractions)
UI_COMRAM.fsb \ STO_ChatMsg - combadge (incoming) (Updated for Refractions)
UI_COMRAM.fsb \ Fleet_Transfer - fleet transfer (tng voice) (Updated for Refractions)
UI_COMRAM.fsb \ Crafting_Collect - replicator (Updated for Refractions)
UI_COMRAM.fsb \ Crafting_Start - voice computer library (Updated for Refractions)
UI_COMRAM.fsb \ Boatswain Whistle - TNG Boatswain (Updated for Refractions)
UI_COMRAM.fsb \ STO_Mailinbox2 - TNG Mailbox (Updated for Refractions)
VOICE_Notifications.fsb \ Combat_Space_003_Notif ("fore shields failing") TNG Voice Shields Down (Updated for Refractions)
VOICE_Notifications.fsb \ Combat_Space_003_Sugg (longer version) TNG Voice Shields Down (Updated for Refractions)
VOICE_Notifications.fsb \ Combat_Space_004_Notif ("rear shields faling") TNG Voice Shields Down (Updated for Refractions)
VOICE_Notifications.fsb \ Combat_Space_004_Sugg (longer version) TNG Voice Shields Down (Updated for Refractions)
VOICE_Notifications.fsb \ Combat_Space_005_Notif ("right shields faling") TNG Voice Shields Down (Updated for Refractions)
VOICE_Notifications.fsb \ Combat_Space_005_Sugg (longer version) TNG Voice Shields Down (Updated for Refractions)
VOICE_Notifications.fsb \ Combat_Space_006_Notif ("left shields faling") TNG Voice Shields Down (Updated for Refractions)
VOICE_Notifications.fsb \ Combat_Space_006_Sugg (longer version) TNG Voice Shields Down (Updated for Refractions)
VOICE_Notifications.fsb \ Combat_Space_007_Notif ("hull < 75%") Hull Breach 1 (Updated for Refractions)
VOICE_Notifications.fsb \ Combat_Space_007_Sugg (longer version) Hull Breach 1 (Updated for Refractions)
VOICE_Notifications.fsb \ Combat_Space_008_Notif ("hull < 50%") Hull Breach 2 (Updated for Refractions)
VOICE_Notifications.fsb \ Combat_Space_008_Sugg (longer version) Hull Breach 2 (Updated for Refractions)
VOICE_Notifications.fsb \ Combat_Space_009_Notif ("hull < 25%") Hull Breach 3 (Updated for Refractions)
VOICE_Notifications.fsb \ Combat_Space_009_Sugg (longer version) Hull Breach 3 (Updated for Refractions)
VOICE_Notifications.fsb \ Combat_Space_001_Notif ("warning: ship is under attack") Tac Alert (Updated for Refractions)
VOICE_Notifications.fsb \ Combat_Space_001_Sugg (longer version) Tac Alert (Updated for Refractions)
VOICE_Notifications.fsb \ Combat_Space_010_Notif ("ship is under attack. engine disengaged.") Tac Alert2 (Updated for Refractions)
VOICE_Notifications.fsb \ Combat_Space_010_Sugg (longer version) Tac Alert2 (Updated for Refractions)
VOICE_Notifications.fsb \ Combat_Space_002_Notif ("target shields have failed") TargetShieldsDown (sfx) (Updated for Refractions)
VOICE_Notifications.fsb \ Combat_Space_002_Sugg (longer version) TargetShieldsDown (sfx) (Updated for Refractions)

tng warping
UI_COMRAM.fsb \ Warp_SpoolUp_DSC - TNG S1 Warp Out (Updated for Refractions)
M_P_Player_Space_Warps.fsb \ Warp_In5 - TNG Warp In (Updated for Refractions)

tng weapons
M_P_Player_Space_Torpedo.fsb \ Ship_torpedo_photon (&2,3,4) - TNG S1 Photon Torpedo (Updated for Refractions)
___________________
Version 1.2 additions:

Earth Space Dock:
AMB_Station_Sol_ESD2_Comram.fsb \ Sol_ESD2_Int_Rumble02 - Archer's Theme (Extended Edit by SGTBizarro)

Fleet Starbase:
AMB_FederationShip_PlayerStarbaseComram.fsb \ PlayerStarbase_Amb_Fed - Picard Theme (opening and ending)

Suspense (mission):
Music_S15_Discovery.fsb \ STO_Discovery_Ambient Explore 1 - Discovery Theme (two versions)
Music_MirrorUniverse.fsb \ STO Mirror Universe Ambient 1 v2 - Suspense - Datalore (Image and Bad Champagne)
Music_MirrorUniverse.fsb \ STO Mirror Universe Ambient 2 v4 - Suspense - DS9 - Soldiers Of The Empire

Combat:
Music_MirrorUniverse.fsb \ STO Mirror Universe Combat 1 - Combat - Best of Both Worlds (Intervention pt1)
Music_MirrorUniverse.fsb \ STO Mirror Universe Combat 2 v1.1 - Combat - Best of Both Worlds (Intervention pt2)
Music_S15_Discovery.fsb \ STO_Discovery_Combat 1 - Combat - The High Ground (Imperfect Solution)

Boss Fights:
Music_MirrorUniverse.fsb \ STO Mirror Universe Intro Sting \ Boss Intro - Datalore (Head Kick)
Music_MirrorUniverse.fsb \ STO Mirror Universe Boss \ Boss Fight - Datalore (Knockout)
Music_MirrorUniverse.fsb \ STO Mirror Universe Ending Sting \ Boss Defeated - Datalore (All Is Well)

Transwarp:
M_P_Player_Space_Transwarp.fsb \ Transwarp - TNG Transwarp
M_P_Player_Space_Transwarp.fsb \ TranswarpCharge - TNG Transwarp (with computer voice)
M_P_Player_Space_Transwarp.fsb \ TranswarpFlash - TNG Transwarp (with wormhole)

Map Scanner:
UI_COMRAM.fsb \ Scanner3 \ Map Scan (computer voice)

Level Up Fixes:
UI_COMRAM.fsb \ LevelUp_Fanfare - TNG Commercial
UI_COMRAM.fsb \ Congrats - Picard Congratulations
UI_COMRAM.fsb \ Admiral - Picard Congratulations
UI_COMRAM.fsb \ Captain - Picard Congratulations
UI_COMRAM.fsb \ Commander_2 - Picard Congratulations
UI_COMRAM.fsb \ Lieutenant - Picard Congratulations
UI_COMRAM.fsb \ Lieutenant_Commander - Picard Congratulations


__________
Version 1.1 additions:

Music_Battlezone.fsb \ STO Battle 1 2014 - Combat - We'll Always Have Paris (Countdown)
Music_Battlezone.fsb \ STO Battle 2 2014 - Combat - We'll Always Have Paris (Touching Another Dimension)
Music_Battlezone.fsb \ STO Battle 3 2014 - Combat - Evolution (System Failure)
Music_X4.fsb \ DS9_Combat_1 - DS9 Combat - Shattered Mirror (Charge! pt1)
Music_X4.fsb \ DS9_Combat_3 - DS9 Combat - Way of the Warrior
Music_X4.fsb \ DS9 Ambient 1 - Suspense - Encounter at Farpoint (Picard's Plan)
Music_X4.fsb \ DS9_Combat_2_Horror - Combat - Encounter at Farpoint (First Chase pt1)
Music_X4.fsb \ DS9 Pastoral Space Ambient 1 - DS9 Exploration - For The Uniform
Music_X4.fsb \ DS9_Ambient_2_Horror (Used during TFO Terran invasion of DS9) - DS9 Suspense - Shattered Mirror (Charge! pt2)
Music_X4.fsb \ DS9_Ambient_3 - DS9 Suspense - Tacking Into the Wind
Music_X4.fsb \ X4_Weyoun7 - DS9 Combat - The Die is Cast

tng warping:
UI_COMRAM.fsb \ Warp_SpoolUp_DSC - TNG S1 Warp Out
M_P_Player_Space_Warps.fsb \ Warp_In5 - TNG Warp In

tng weapons:
M_P_Player_Space_Torpedo.fsb \ Ship_torpedo_photon (&2,3,4) - TNG S1 Photon Torpedo
________
Version 1.0

M_P_Transporter_Fed.fsb - TNG transporter (Beam Out and Beam In, file names are reversed)
Music_Login.fsb - TNG Theme
Music_New_Romulus.fsb - The Inner Light
Music_DS9.fsb - DS9 theme (early seasons)
Music_X4.fsb \ DS9_DS9 Ship_loop1 - DS9 ambiant music (Battle Lines intro and Cardassians)
AMB_StarfleetAcademy_Stream.fsb \ StarfleetAcademy_Amb - Faith of the Heart (Full Version)
Music_ST_Fanfare.fsb \ Fanfare_2 - Conclusion - Night Terrors (Pleasant Dreams)
Music_ST_Fanfare.fsb \ ST Space Conclusion - Night Terrors (Pleasant Dreams)
Music_ST_Fanfare.fsb \ STO_Theme_Fanfare - Conclusion - Back in Order
UI_COMRAM.fsb \ Beam_out_Voyager - TNG Beam In
UI_COMRAM.fsb \ STO_Continue - LCARS - confirm
UI_COMRAM.fsb \ STO_Cancel - LCARS - confirm
UI_COMRAM.fsb \ STO_Inventory - LCARS - confirm
UI_COMRAM.fsb \ admiral - blank
UI_COMRAM.fsb \ captain - blank
UI_COMRAM.fsb \ commander_2 - blank
UI_COMRAM.fsb \ congrats - blank
UI_COMRAM.fsb \ lieutenant - blank
UI_COMRAM.fsb \ lieutenant_commander - blank
UI_COMRAM.fsb \ LevelUp - blank
UI_COMRAM.fsb \ LevelUp_Fanfare - Level Up (TNG commercial + Picard grats)
UI_COMRAM.fsb \ STO_ButtonSmall - TNG Touchpanels
UI_COMRAM.fsb \ STO_ChatMsg - combadge (incoming) ((Must check if conflict with door in custscenes.))
UI_COMRAM.fsb \ Fleet_Transfer - fleet transfer (tng voice)
UI_COMRAM.fsb \ Crafting_Collect - replicator
UI_COMRAM.fsb \ Crafting_Start - voice computer library
UI_COMRAM.fsb \ Boatswain Whistle - TNG Boatswain
UI_COMRAM.fsb \ STO_Mailinbox2 - TNG Mailbox
VOICE_Notifications.fsb \ Combat_Space_003_Notif ("fore shields failing") TNG Voice Shields Down
VOICE_Notifications.fsb \ Combat_Space_003_Sugg (longer version) TNG Voice Shields Down
VOICE_Notifications.fsb \ Combat_Space_004_Notif ("rear shields faling") TNG Voice Shields Down
VOICE_Notifications.fsb \ Combat_Space_004_Sugg (longer version) TNG Voice Shields Down
VOICE_Notifications.fsb \ Combat_Space_005_Notif ("right shields faling") TNG Voice Shields Down
VOICE_Notifications.fsb \ Combat_Space_005_Sugg (longer version) TNG Voice Shields Down
VOICE_Notifications.fsb \ Combat_Space_006_Notif ("left shields faling") TNG Voice Shields Down
VOICE_Notifications.fsb \ Combat_Space_006_Sugg (longer version) TNG Voice Shields Down
VOICE_Notifications.fsb \ Combat_Space_007_Notif ("hull < 75%") Hull Breach 1
VOICE_Notifications.fsb \ Combat_Space_007_Sugg (longer version) Hull Breach 1
VOICE_Notifications.fsb \ Combat_Space_008_Notif ("hull < 50%") Hull Breach 2
VOICE_Notifications.fsb \ Combat_Space_008_Sugg (longer version) Hull Breach 2
VOICE_Notifications.fsb \ Combat_Space_009_Notif ("hull < 25%") Hull Breach 3
VOICE_Notifications.fsb \ Combat_Space_009_Sugg (longer version) Hull Breach 3
VOICE_Notifications.fsb \ Combat_Space_001_Notif ("warning: ship is under attack") Tac Alert
VOICE_Notifications.fsb \ Combat_Space_001_Sugg (longer version) Tac Alert
VOICE_Notifications.fsb \ Combat_Space_010_Notif ("ship is under attack. engine disengaged.") Tac Alert2
VOICE_Notifications.fsb \ Combat_Space_010_Sugg (longer version) Tac Alert2
VOICE_Notifications.fsb \ Combat_Space_002_Notif ("target shields have failed") TargetShieldsDown (sfx)
VOICE_Notifications.fsb \ Combat_Space_002_Sugg (longer version) TargetShieldsDown (sfx)

______

Exploration

Music_Explore1.fsb - Exploration - Booby Trap (Ancient Warship)
Music_Explore2.fsb - Exploration - Darmok
Music_Explore3.fsb - Exploration - Encounter at Farpoint
Music_Explore4.fsb - Exploration - Family
Music_Explore5.fsb - Exploration - Skin of Evil
Music_Explore6.fsb - Exploration - The Pegasus
Music_Explore7.fsb - Exploration - Hollow Pursuits (pt1)
Music_Explore8.fsb - Exploration - Evolution (Double Star)
Music_Explore9.fsb - Exploration - Where No One Has Gone Before (Talk With Mom)
Music_Sector.fsb - Exploration (Sector Space?) - Where No One Has Gone Before
Music_New_Romulus.fsb \ STO_Romulan Anbient 1 2013 - Exploration - Desert Trek
Music_New_Romulus.fsb \ STO_Romulan Anbient 2 2013 - Suspense - Can't Go Back
Music_Delta_Quadrant.fsb \ STO_Delta_Quadrant_Theme_Extended_Sector (Delta Sector Space?) - VoyagerThemeExtended
Music_Delta_Quadrant.fsb \ STO_Delta_Quadrant_Theme_Extended - Voyager Exploration - Caretaker (Set Course for Home)
______

Mission (suspense)

Music_Mission1.fsb - Suspense - All Good Things pt1
Music_Mission2.fsb - Suspense - All Good Things pt2
Music_Mission3.fsb - Suspense - The Defector (The Stand-off)
Music_Mission4.fsb - Suspense - Yesterday's Enterprise
Music_Mission5.fsb - Suspense - Unification - In Case You Forgot
Music_Mission6.fsb - Suspense - Unification pt1
Music_Mission7.fsb - Suspense - Unification pt2
Music_Devidian_Ambient.fsb - Creepy - Night Terrors (The Morgue)
Music_Devidian_Ambient2.fsb - Creepy - Night Terrors (Feeling Fear)
Music_Tholian.fsb - Tholian_Ambient01 - Nukara - We'll Always Have Paris (New Coordinates)
Music_Tholian.fsb - Tholian_Combat01 - Nukara Combat - We'll Always Have Paris (Countdown)
Music_CRDBattle4.fsb (Why the hell is a mission track in this??) - Suspense - Night Terrors (Vessel of Death)

______

Combat

Music_Devidian_Combat - Creepy Combat - Datalore (Knockout)
Music_BorgBattle1.fsb - Combat - The Best of Both Worlds (pt4)
Music_BorgBattle2.fsb - Combat - The Best of Both Worlds (pt5)
Music_BorgBattle3.fsb - Combat - Q Who (The Nursery)
Music_RomulanBattle1.fsb - Combat - All Good Things pt3
Music_RomulanBattle2.fsb - Combat - Booby Trap (Steer Clear)
Music_RomulanBattle3.fsb - Combat - Conundrum (pt1)
Music_RomulanBattle4.fsb - Combat - Night Terrors (Circles)
Music_New_Romulus.fsb \ STO_Romulan Battle 1 2013 - Combat - 11001001 (Auto-Destruct)
Music_New_Romulus.fsb \ STO_Romulan Battle 2 2013 - Combat - 11001001 (Stealing the Enterprise)
Music_New_Romulus.fsb \ STO_Romulan Battle 3 2013 - Combat - Shades of Gray (Final Intensities)
Music_New_Romulus.fsb \ STO_Romulan Battle 4 2013 - Combat - Booby Trap (Human Factor)
Music_GenericBattle1.fsb - Combat - The Battle (Destroy the Sphere)
Music_GenericBattle2.fsb - Combat - Brothers (Cascade Sequence)
Music_GenericBattle3.fsb - Combat - The Nth Degree (Probe Threat)
Music_GenericBattle4.fsb - Combat - Q Who (Attacked)
Music_GenericBattle5.fsb - Combat - Q Who (Out of Your League)
Music_GenericBattle6.fsb - Combat - The Emissary (Exercise Program)
Music_GenericBattle7.fsb - Combat - Tin Man (Romulans)
Music_GenericBattle8.fsb - Combat - The Naked Now (Exploding Star)
Music_Gorn1.fsb - Combat - The Battle (Past Relived)
Music_Gorn2.fsb - Combat - The Battle (No Response)
Music_KlingonBattle1.fsb - Combat - Heart of Glory (Klingon Sting)
Music_KlingonBattle2.fsb - Combat - Heart of Glory (Let's Make a Phaser)
Music_KlingonBattle3.fsb - Combat - Heart of Glory (Making Demands)
Music_KlingonBattle4.fsb - Combat - Heart of Glory (Moment of Decision)
Music_KlingonBattle5.fsb - Combat - Where Silence Has Lease (Exercise)
Music_KlingonBattle6.fsb - Combat - Where Silence Has Lease (Fake Attack)
Music_KlingonBattle7.fsb - Combat - A Matter of Honor (Riker Takes Command)
Music_CRDBattle1.fsb - DS9(CRD)Combat - Sacrifice of Angels
Music_CRDBattle2.fsb - DS9(CRD) Combat - The Changing Face of Evil (Defiant Ending)
Music_CRDBattle3.fsb - DS9(CRD) Combat - The Emissary (The Sisko Kid)
Music_Delta_Quadrant.fsb \ STO_Delta_Quadrant_Combat_1_Extended - Voyager Combat - Caretaker (Prologue)
Music_Delta_Quadrant.fsb \ STO_Delta_Quadrant_Combat_2_Extended - Voyager Combat - Scorpion (pt1)
Music_Delta_Quadrant.fsb \ STO_Delta_Quadrant_Combat_3_Extended - Voyager Combat - Scorpion (pt2)