Star Trek: Legacy
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Tech: 10 FunFactor: 10 Size vs. Usefulness: 10 Overall Rating: 10

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Tech: 10
FunFactor: 10
Size vs. Usefulness: 10

Overall Rating: 10
Star Trek: Legacy�

Keys of Legacy 1.3

Created by: Alexraptor

E-Mail: alex AT alexraptor DOT com




This mod will unlock a number of disabled features in Star Trek Legacy.

While there are other mods out there that include some of these features, this mods goal

is to unlock all that can be unlocked without disrupting multiplayer functionality.

The mod will unlock the doors for the following:

Changes in Version 1.0:

- Save/load Game(only works properly in campaign mode)

- All missions

- Planet Conquest

- Free Camera(can be difficult to use)

- Orbit Planet Command

Changes in Version 1.1:

- Fleet Maneuvers(original Coding by Genty, UI revised by Alexraptor)

- Game Lock(lets you close your multiplayer games from others)

Changes in Version 1.2:

- Patch 1.2 support

- Developer Tools(by Gal)

- Hero ship bug Fix

- Pre-Release Ent Cube Textures

- Pre-Release TNG Cube Glows

- Guard command(implemented by Genty)

- Escort maps*

- Fleet Maneuvers removed due to incompatibility with 1.2 patch.

- Fixed "Hint" for planet conquest which stated to hold down "A" to bring up the radial menu.

Changes in Version 1.3:

- Docking with neutral shipyards

- Fleet Maneuvers re-added

- Added files for the map editor that were missed in the previous version.

- E3 photon torpedoes

- Infinite respawns added



Extract the contents of the zip file into your Main legacy folder.

Make sure to back up the original files, in case you don t want to use this mod.



In version 1.1 I put legacy.xml and legacymissions.xml in the wrong folder. if

your using version 1.1 then delete the .xml files in the campaign folder.

because they should only be in the CampaignLegacy folder.

or else version 1.3 wont work properly.



Key's of Legacy is an ongoing project, so as more hidden or disabled options are found there will be new versions. Also, please note that this mod is intended for users of Stock version of legacy.

Turns out the perceived "Fleet Maneuvers" incompatibility with the 1.2 patch was just Legacy's screwy controls. It works fine when one manages to issue the order properly.(which is extremely hard due to the controls but that cant be helped)

*The escort maps are really supposed to be sorted under their own game type,

unfortunately i have been unable to figure out how to enable it. so to get around that i set the original maps to be available in deathmatch. but Since they are scripted they will work as they should.

In addition the escort maps are pretty demanding, so low end system users should be cautious.

As by request by some I have decided to include the Developers Tools in the 1.2 Release. Thanks to Gal over at Legacy forums the tools menu can be toggled on and off by the new "Wrench" Icon at the bottom of the main menu.

The "GUI Viewer" is also fully functional also thanks to Gal ;)

The Pre-release Ent Cube textures had an incomplete Alpha Map which I completed based on bumpmap, glow map and specular map data.

Docking with Neutral shipyards, Is to say the least a controversial addition. However I do believe it was once intended in Legacy. I discovered that one already could dock with them simply by selecting one of your ships and going to the tactical overview and simply just clicking a neutral Shipyard/Drydock and repair. So I simply wrote that function back into the command ring ;)

NOTE: While it will not break the second mission in the game, it will be possible to dock before sending an away team over to it. Possibly one of the reasons it was left out of the game.

federation photon torpedoes were made standard to all eras as they were seen in legacy at the E3 preview and pre-release footage.


- Matches the light glow on the hull

- High quality(ENT and TNG torpedo textures were of lower quality, probally due to having been made in a hurry before release)


- Lack of variety

If you don't like it you can just skip the sprite folder.


Known Bugs:

Trying to join a Closed game will cause the main multiplayer screen to overlap the Join screen when kicked out, when this happens, leave the join screen.


Additional Credits:

Genty - Implementation of Fleet maneuvers and "Guard" command.

Gal - Implementation of the toggleble Dev Tools menu, as well as fixing the GUI Viewer

MadDoc Software - for creating the original content left in the game for the modding community to find ;)

Exter - Beta Testing

Viper - Beta Testing

Mekleth - Beta Testing

P$YCH0_SRB - Beta Testing



This material is not made or supported by Bethesda or MAD DOC Software.

This material is freeware and may not be used for commercial purposes! By installing this addon,

you (the user) agree to and assume all risks of said addon. As a result, I take no responsibility

for any damages that may occur to your game, mod or hardware. Star Trek and related marks are trademarks

of Paramount Pictures. All rights reserved. All other trademarks and trade names are the properties

of their respective owners. If you wish to use or modify parts of "Keys of Legacy" you must obtain permission from its author.
This file was archived on Nexus Mods in an effort to save the files that were lost when Game Front shut down in April 2016. As of March 2018, Game Front has now returned with the original staff, including most of the files it originally hosted. With the blessing of the Game Front staff and to ensure a viable backup of these files remains, we'll continue to host these files on Nexus Mods with a link back to the original file on Game Front.