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  • ST:Voyager Conflicts of Interests Model Pack

    ST:Voyager Conflicts of Interests Model Pack

    Last Update: 20 Apr 2016
    Author: 7o'nine

    As some of you will know, sadly the STVoyager: Conflicts of Interests mod has been cancelled. 7o'nine has decided to release the models that were made, for the mod, to the community. This pack includes several models as seen on the USS Defiant and several seen on the USS Voyager, all of which make a nice complement to any DS9/VOY era maps. 7o'nine has also kindly included image files that show you how each texture is wrapped around the models, which means making your own textures for them is a lot easier. This is an essential download to any EF2 mappers out there. The STVCOI Teaser can be found here.

    • 33.5MB
    • 2
    • 12

    ST:Voyager Conflicts of Interests Model Pack

    Last Update: 20 Apr 2016

    As some of you will know, sadly the STVoyager: Conflicts of Interests mod has been cancelled. 7o'nine has decided to release the models that were made, for the mod, to the community. This pack includes several models as seen on the USS Defiant and several seen on the USS Voyager, all of which make a nice complement to any DS9/VOY era maps. 7o'nine has also kindly included image files that show you how each texture is wrapped around the models, which means making your own textures for them is a lot easier. This is an essential download to any EF2 mappers out there. The STVCOI Teaser can be found here.

  • Brushed Shuttle Nonscript (v2)

    Brushed Shuttle Nonscript (v2)

    Last Update: 20 Apr 2016
    Author: Chrissstrahl

    This is a full brushed Shuttle, inside and outside; It's for RPG use or Multiplayer Use as well. The screenshots are indeed impressive, this is definately a job well done, and I agree with the developer: "This is the best brushed shuttle i know, at the moment!" This shuttle (the brush work) is made for the map mp_shuttle which enables players to fly a shuttle which can also be shot down. The map file is stored in the pk3 in subfolder maps.

    • 746KB
    • 0
    • 5

    Brushed Shuttle Nonscript (v2)

    Last Update: 20 Apr 2016

    This is a full brushed Shuttle, inside and outside; It's for RPG use or Multiplayer Use as well. The screenshots are indeed impressive, this is definately a job well done, and I agree with the developer: "This is the best brushed shuttle i know, at the moment!" This shuttle (the brush work) is made for the map mp_shuttle which enables players to fly a shuttle which can also be shot down. The map file is stored in the pk3 in subfolder maps.

  • Interactive Forcefield

    Interactive Forcefield

    Last Update: 20 Apr 2016
    Author: Chrissstrahl

    This is a good example of an interactive forcefield. It demonstrates forcefield scripting well. This map prefab is for mappers, so that they can have a forcefield with prewritten scripting.

    • 889KB
    • 0
    • 6

    Interactive Forcefield

    Last Update: 20 Apr 2016

    This is a good example of an interactive forcefield. It demonstrates forcefield scripting well. This map prefab is for mappers, so that they can have a forcefield with prewritten scripting.

  • NX-01 Shuttle Model

    NX-01 Shuttle Model

    Last Update: 20 Apr 2016
    Author: Tempest

    This is the shuttle seen on Enterprise. Tempest converted this model (originally made by HollisJWoods/SkinMan for SFC) to be used by EF2 mappers. The model itself is built rather well, coming in at a decent 316 triangles. The texture is a bit blurry, but it sure looks like the shuttle (can't really comment much on canon-ness as I don't watch Enterprise). A note to those who do decide to use it, please do include the pk3 of this model with your maps/mods zip file! (don't forget to give proper credits in your readme ) Polycount: 316

    • 297KB
    • 0
    • 7

    NX-01 Shuttle Model

    Last Update: 20 Apr 2016

    This is the shuttle seen on Enterprise. Tempest converted this model (originally made by HollisJWoods/SkinMan for SFC) to be used by EF2 mappers. The model itself is built rather well, coming in at a decent 316 triangles. The texture is a bit blurry, but it sure looks like the shuttle (can't really comment much on canon-ness as I don't watch Enterprise). A note to those who do decide to use it, please do include the pk3 of this model with your maps/mods zip file! (don't forget to give proper credits in your readme ) Polycount: 316

  • old mp shuttle

    old mp shuttle

    Last Update: 20 Apr 2016
    Author: Chrissstrahl

    This is Chrissstrahl's old version of mp_shuttle, it includes version 1.4 Brushed Shuttle, and, according to the developer, ws his test map for Shuttle scripting; This file also icludes an auto fly sequence of the shuttle and some other gear for testing. It's important to note that because this is an older version, there is no support for this map. Refer to the readme for more information.

    • 3.5MB
    • 0
    • 3

    old mp shuttle

    Last Update: 20 Apr 2016

    This is Chrissstrahl's old version of mp_shuttle, it includes version 1.4 Brushed Shuttle, and, according to the developer, ws his test map for Shuttle scripting; This file also icludes an auto fly sequence of the shuttle and some other gear for testing. It's important to note that because this is an older version, there is no support for this map. Refer to the readme for more information.

  • Planet Attack Skybox

    Planet Attack Skybox

    Last Update: 20 Apr 2016
    Author: Chrissstrahl

    Chrissstrahl brings us another example of Elite Force 2 scripting this time demonstrating how to create a sky box that can attack the the map and harm the player. This particular example shows a single Romulan Warbird attacking a Planet in the skybox whilst coming under attack from a Starfleet vessel, in addition a second Warbird attacks the players location from above. To aid in use of this do it yourself style example, the map file is included and the script is annotated. Overall this should be fairly easy to understand and is a must have for any budding EF2 modder. See the readme for further information and installation instructions. ~AdmiralHocking

    • 839KB
    • 0
    • 7

    Planet Attack Skybox

    Last Update: 20 Apr 2016

    Chrissstrahl brings us another example of Elite Force 2 scripting this time demonstrating how to create a sky box that can attack the the map and harm the player. This particular example shows a single Romulan Warbird attacking a Planet in the skybox whilst coming under attack from a Starfleet vessel, in addition a second Warbird attacks the players location from above. To aid in use of this do it yourself style example, the map file is included and the script is annotated. Overall this should be fairly easy to understand and is a must have for any budding EF2 modder. See the readme for further information and installation instructions. ~AdmiralHocking

  • Plant Textures

    Plant Textures

    Last Update: 20 Apr 2016
    Author: Chrissstrahl

    Chrissstrahl is back, and like always, he has not come empty handed; He brings with him, a handy prefab that is sure to spruce map-in-progress! No outdoor map should be without this useful download, as it will add plants with special shaders to your EF2 creation... With the download of Plant Textures, you will get two kinds of shaders used for the plants, one is detailed with some surface deformation; This will not show up on the low GFX settings. The other is...you guessed it, no detail, which will show up even if the game details in the graphics settings are turned off. Refer to the readme for more information.

    • 442KB
    • 0
    • 7

    Plant Textures

    Last Update: 20 Apr 2016

    Chrissstrahl is back, and like always, he has not come empty handed; He brings with him, a handy prefab that is sure to spruce map-in-progress! No outdoor map should be without this useful download, as it will add plants with special shaders to your EF2 creation... With the download of Plant Textures, you will get two kinds of shaders used for the plants, one is detailed with some surface deformation; This will not show up on the low GFX settings. The other is...you guessed it, no detail, which will show up even if the game details in the graphics settings are turned off. Refer to the readme for more information.

  • prf_Stargate

    prf_Stargate

    Last Update: 20 Apr 2016
    Author: Chrissstrahl

    Due to unfortunate circumstances, the HZM_Project Stargate is not likely to see the light of day as a finished project, however, Chrissstrahl has sent in prf_Stargate to us, so that it may be available for the whole Elite Force 2 neighborhood! prf_Stargate is the rest of the HZM_Project Stargate which was cancelled because of a massive Data loss including files for this Project. With this release, the intention is to give the rest of this Project to the community. The following features can be found in this download: Example Stargate (brushed) Exampel Script (with comments) See the readme for more information.

    • 674KB
    • 0
    • 6

    prf_Stargate

    Last Update: 20 Apr 2016

    Due to unfortunate circumstances, the HZM_Project Stargate is not likely to see the light of day as a finished project, however, Chrissstrahl has sent in prf_Stargate to us, so that it may be available for the whole Elite Force 2 neighborhood! prf_Stargate is the rest of the HZM_Project Stargate which was cancelled because of a massive Data loss including files for this Project. With this release, the intention is to give the rest of this Project to the community. The following features can be found in this download: Example Stargate (brushed) Exampel Script (with comments) See the readme for more information.

  • PrintPositionToConsole script

    PrintPositionToConsole script

    Last Update: 20 Apr 2016
    Author: Chrissstrahl

    This script, Print Position To Consol (pptc) prints your current position into the console.

    • 590KB
    • 0
    • 4

    PrintPositionToConsole script

    Last Update: 20 Apr 2016

    This script, Print Position To Consol (pptc) prints your current position into the console.

  • Scorpion Fighter Map Model (v1.0)

    Scorpion Fighter Map Model (v1.0)

    Last Update: 20 Apr 2016
    Author: 7o'nine

    Tech: 9 Quality: 9 Creativity: 9 Overall Rating: 9

    • 538KB
    • 0
    • 6

    Scorpion Fighter Map Model (v1.0)

    Last Update: 20 Apr 2016

    Tech: 9 Quality: 9 Creativity: 9 Overall Rating: 9

  • Scripted Doors

    Scripted Doors

    Last Update: 20 Apr 2016
    Author: Chrissstrahl

    This is a handy script for those of you that want to include the automatic open and closing doors in your map(s). This script is very basic, so you may need or want to expand on it. See the readme for more information.

    • 747KB
    • 0
    • 5

    Scripted Doors

    Last Update: 20 Apr 2016

    This is a handy script for those of you that want to include the automatic open and closing doors in your map(s). This script is very basic, so you may need or want to expand on it. See the readme for more information.

  • SP-MP Detection

    SP-MP Detection

    Last Update: 20 Apr 2016
    Author: Chrissstrahl

    This is an example map that demonstrates for scripters how they can differ between SinglePlayer and MultiPlayer when mapping in �ber Radiant which is pretty senseful especially for scripters. The included files do not overwrite and/or replace any of the existing files.

    • 954KB
    • 0
    • 4

    SP-MP Detection

    Last Update: 20 Apr 2016

    This is an example map that demonstrates for scripters how they can differ between SinglePlayer and MultiPlayer when mapping in �ber Radiant which is pretty senseful especially for scripters. The included files do not overwrite and/or replace any of the existing files.

  • Stargate Tech Demonstration

    Stargate Tech Demonstration

    Last Update: 20 Apr 2016
    Author: Chrissstrahl

    Featuring a small building and very small outdoor environment, this map simulates the Stargate Effect, with good new sounds new textures shaders and scripts. Does what it says on the tin: Chrissstrahl has brought out yet another new release... this time, a good example of how to use the Stargate prefabs in a map. The Pegasus Stargate model is still its un-canon self with those tiny chevrons, but aside from that, a nice little test map - good stuff. ~ Luke20 ("The Tenth Doctor").

    • 1.8MB
    • 0
    • 8

    Stargate Tech Demonstration

    Last Update: 20 Apr 2016

    Featuring a small building and very small outdoor environment, this map simulates the Stargate Effect, with good new sounds new textures shaders and scripts. Does what it says on the tin: Chrissstrahl has brought out yet another new release... this time, a good example of how to use the Stargate prefabs in a map. The Pegasus Stargate model is still its un-canon self with those tiny chevrons, but aside from that, a nice little test map - good stuff. ~ Luke20 ("The Tenth Doctor").

  • Triggerish

    Triggerish

    Last Update: 20 Apr 2016
    Author: Chrissstrahl

    The Console you shoud be able to access via one key on you Keybord (NOT IN THE DEMO!!!) there are for different types and languages diff Keys. Windowns German: ^ or � (Next to 1 above Tab) Windows English: > or Mac OS-X: > or Triggerish is a Hazard Modding(HZM) Testmap. On Triggerish we did Test some Triggers, what all is possible in combination with Script. I hope someone will find this Map/Script usefull. Map Features: Script Examples for each used Trigger Type Inclusive the *.map file.

    • 501KB
    • 0
    • 4

    Triggerish

    Last Update: 20 Apr 2016

    The Console you shoud be able to access via one key on you Keybord (NOT IN THE DEMO!!!) there are for different types and languages diff Keys. Windowns German: ^ or � (Next to 1 above Tab) Windows English: > or Mac OS-X: > or Triggerish is a Hazard Modding(HZM) Testmap. On Triggerish we did Test some Triggers, what all is possible in combination with Script. I hope someone will find this Map/Script usefull. Map Features: Script Examples for each used Trigger Type Inclusive the *.map file.

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