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  • HZM Blood Mod (1.1)

    HZM Blood Mod (1.1)

    Last Update: 20 Apr 2016

    Blood Mod updated version. - Makes Players bleeding (blood is red) - Blood stays on the floor and fades out within 12 sec

    • 505KB
    • 1
    • 20

    HZM Blood Mod (1.1)

    Last Update: 20 Apr 2016

    Blood Mod updated version. - Makes Players bleeding (blood is red) - Blood stays on the floor and fades out within 12 sec

  • RPG-Mod (1.0)

    RPG-Mod (1.0)

    Last Update: 20 Apr 2016

    FunFactor: 9 Creativity: 9 Installation Instructions: 9 Overall Rating: 9

    • 32KB
    • 1
    • 22

    RPG-Mod (1.0)

    Last Update: 20 Apr 2016

    FunFactor: 9 Creativity: 9 Installation Instructions: 9 Overall Rating: 9

  • Ultimate Client

    Ultimate Client

    Last Update: 20 Apr 2016

    Tech: 7 Quality: 8 FunFactor: 9 Creativity: 8 Installation Instructions: 9 Overall Rating: 8.2

    • 695KB
    • 0
    • 9

    Ultimate Client

    Last Update: 20 Apr 2016

    Tech: 7 Quality: 8 FunFactor: 9 Creativity: 8 Installation Instructions: 9 Overall Rating: 8.2

  • Ultimate Server Mod (Linux Ver )

    Ultimate Server Mod (Linux Ver )

    Last Update: 20 Apr 2016

    Tech: 9 Quality: 9 FunFactor: 9 Creativity: 9 Installation Instructions: 10 Overall Rating: 9.2

    • 3.2MB
    • 0
    • 3

    Ultimate Server Mod (Linux Ver )

    Last Update: 20 Apr 2016

    Tech: 9 Quality: 9 FunFactor: 9 Creativity: 9 Installation Instructions: 10 Overall Rating: 9.2

  • Ultimate Server Mod (Windows Ver) (1.2)

    Ultimate Server Mod (Windows Ver) (1.2)

    Last Update: 20 Apr 2016

    Tech: 9 Quality: 9 FunFactor: 9 Stability: 9 Creativity: 9 Installation Instructions: 10 Overall Rating: 9.2

    • 1.2MB
    • 0
    • 10

    Ultimate Server Mod (Windows Ver) (1.2)

    Last Update: 20 Apr 2016

    Tech: 9 Quality: 9 FunFactor: 9 Stability: 9 Creativity: 9 Installation Instructions: 10 Overall Rating: 9.2

  • HaZardModding Coop Mod

    HaZardModding Coop Mod

    Last Update: 22 Dec 2017
    Author: Chrissstrahl

    The HaZardModding Coop Mod allows you to play the Single-Player Story and all the Secret levels Co-Operatively in Multi-Player. Supporting up to 8 players via LAN or Internet. Each Player can chose one of 3 Classes with specific abilities, to support the Team. Using the Tricorder primary scan mode when close to a Player, will activate the specific

    • 138.1MB
    • 0
    • 6

    HaZardModding Coop Mod

    Last Update: 22 Dec 2017
    Author: Chrissstrahl

    The HaZardModding Coop Mod allows you to play the Single-Player Story and all the Secret levels Co-Operatively in Multi-Player. Supporting up to 8 players via LAN or Internet. Each Player can chose one of 3 Classes with specific abilities, to support the Team. Using the Tricorder primary scan mode when close to a Player, will activate the specific

  • Chat Mod

    Chat Mod

    Last Update: 20 Apr 2016

    Tech: 9 Quality: 9 FunFactor: 7 Creativity: 9 Installation Instructions: 8 Overall Rating: 8.4

    • 92KB
    • 0
    • 6

    Chat Mod

    Last Update: 20 Apr 2016

    Tech: 9 Quality: 9 FunFactor: 7 Creativity: 9 Installation Instructions: 8 Overall Rating: 8.4

  • Custom Map-Info Data Update (1.0)

    Custom Map-Info Data Update (1.0)

    Last Update: 20 Apr 2016

    Catchy title, eh bet you are probably wondering what this file is about? When you load any default EF2 map you are presented with an information screen showing the mapshot, a little background story, some info on the map, and the status on loading the map. Because there is a very limited number of files that EF2 will read to update these information screens, Tempest has taken it upon himself to compile all EF2 maps and release 'updates' which contain the maps information! This way everyone can have a map info screen for their own map without overwriting/causing troubles with other custom maps. Confused by the above? Well then I'd just say go on and download it. It simply adds an information screen for the map while it loads There should be regular updates as more custom maps are created If you want to add your own custom map to this Info Update, check the website here: http://homepage.ntlworld.com/david.coles.wales/ef2inforesource/ef2infodata.html

    • 16KB
    • 0
    • 4

    Custom Map-Info Data Update (1.0)

    Last Update: 20 Apr 2016

    Catchy title, eh bet you are probably wondering what this file is about? When you load any default EF2 map you are presented with an information screen showing the mapshot, a little background story, some info on the map, and the status on loading the map. Because there is a very limited number of files that EF2 will read to update these information screens, Tempest has taken it upon himself to compile all EF2 maps and release 'updates' which contain the maps information! This way everyone can have a map info screen for their own map without overwriting/causing troubles with other custom maps. Confused by the above? Well then I'd just say go on and download it. It simply adds an information screen for the map while it loads There should be regular updates as more custom maps are created If you want to add your own custom map to this Info Update, check the website here: http://homepage.ntlworld.com/david.coles.wales/ef2inforesource/ef2infodata.html

  • Custom Map-Info Data Update (2.0)

    Custom Map-Info Data Update (2.0)

    Last Update: 20 Apr 2016

    This is the second update to the custom map-info database. I highly recommend this because it lets you know what map is loading! And it's completely client-side meaning the server doesn't have to have this and you can still connect as a 'pure' client! Custom Maps Supported: 16 Description for those unfamiliar with the file: When you load any default EF2 map you are presented with an information screen showing the mapshot, a little background story, some info on the map, and the status on loading the map. Because there is a very limited number of files that EF2 will read to update these information screens, Tempest has taken it upon himself to compile all EF2 maps and release 'updates' which contain the maps information! This way everyone can have a map info screen for their own map without overwriting/causing troubles with other custom maps. Confused by the above? Well then I'd just say go on and download it. It simply adds an information screen for the map while it loads There should be regular updates as more custom maps are created If you want to add your own custom map to this Info Update, check the website here: http://homepage.ntlworld.com/david.coles.wales/ef2inforesource/ef2infodata.html

    • 17KB
    • 0
    • 4

    Custom Map-Info Data Update (2.0)

    Last Update: 20 Apr 2016

    This is the second update to the custom map-info database. I highly recommend this because it lets you know what map is loading! And it's completely client-side meaning the server doesn't have to have this and you can still connect as a 'pure' client! Custom Maps Supported: 16 Description for those unfamiliar with the file: When you load any default EF2 map you are presented with an information screen showing the mapshot, a little background story, some info on the map, and the status on loading the map. Because there is a very limited number of files that EF2 will read to update these information screens, Tempest has taken it upon himself to compile all EF2 maps and release 'updates' which contain the maps information! This way everyone can have a map info screen for their own map without overwriting/causing troubles with other custom maps. Confused by the above? Well then I'd just say go on and download it. It simply adds an information screen for the map while it loads There should be regular updates as more custom maps are created If you want to add your own custom map to this Info Update, check the website here: http://homepage.ntlworld.com/david.coles.wales/ef2inforesource/ef2infodata.html

  • Custom Map-Info Data Update (3.0)

    Custom Map-Info Data Update (3.0)

    Last Update: 20 Apr 2016

    This update adds support for 7 more maps! As always, I recommend this because it lets you know what map is loading! And it's completely client-side meaning the server doesn't have to have this and you can still connect as a 'pure' client! Custom Maps Supported: 23 Description for those unfamiliar with the file: When you load any default EF2 map you are presented with an information screen showing the mapshot, a little background story, some info on the map, and the status on loading the map. Because there is a very limited number of files that EF2 will read to update these information screens, Tempest has taken it upon himself to compile all EF2 maps and release 'updates' which contain the maps information! This way everyone can have a map info screen for their own map without overwriting/causing troubles with other custom maps. Confused by the above? Well then I'd just say go on and download it. It simply adds an information screen for the map while it loads There should be regular updates as more custom maps are created If you want to add your own custom map to this Info Update, check the website here: http://homepage.ntlworld.com/david.coles.wales/ef2inforesource/ef2infodata.html

    • 465KB
    • 0
    • 7

    Custom Map-Info Data Update (3.0)

    Last Update: 20 Apr 2016

    This update adds support for 7 more maps! As always, I recommend this because it lets you know what map is loading! And it's completely client-side meaning the server doesn't have to have this and you can still connect as a 'pure' client! Custom Maps Supported: 23 Description for those unfamiliar with the file: When you load any default EF2 map you are presented with an information screen showing the mapshot, a little background story, some info on the map, and the status on loading the map. Because there is a very limited number of files that EF2 will read to update these information screens, Tempest has taken it upon himself to compile all EF2 maps and release 'updates' which contain the maps information! This way everyone can have a map info screen for their own map without overwriting/causing troubles with other custom maps. Confused by the above? Well then I'd just say go on and download it. It simply adds an information screen for the map while it loads There should be regular updates as more custom maps are created If you want to add your own custom map to this Info Update, check the website here: http://homepage.ntlworld.com/david.coles.wales/ef2inforesource/ef2infodata.html

  • Custom Map-Info Data Update (5.0)

    Custom Map-Info Data Update (5.0)

    Last Update: 20 Apr 2016

    Tech: 9 Quality: 9 Stability: 8 Creativity: 8 Installation Instructions: 9 Overall Rating: 8.6

    • 1.1MB
    • 0
    • 4

    Custom Map-Info Data Update (5.0)

    Last Update: 20 Apr 2016

    Tech: 9 Quality: 9 Stability: 8 Creativity: 8 Installation Instructions: 9 Overall Rating: 8.6

  • Custom Map-Info Data Update (5.1)

    Custom Map-Info Data Update (5.1)

    Last Update: 20 Apr 2016

    Tech: 9 Quality: 9 Stability: 8 Creativity: 8 Installation Instructions: 9 Overall Rating: 8.6

    • 1.1MB
    • 0
    • 4

    Custom Map-Info Data Update (5.1)

    Last Update: 20 Apr 2016

    Tech: 9 Quality: 9 Stability: 8 Creativity: 8 Installation Instructions: 9 Overall Rating: 8.6

  • EF2 Entertainment Pack 1

    EF2 Entertainment Pack 1

    Last Update: 20 Apr 2016

    Tech: 5 Quality: 5 FunFactor: 6 Creativity: 7 Overall Rating: 5.8

    • 5.2MB
    • 0
    • 3

    EF2 Entertainment Pack 1

    Last Update: 20 Apr 2016

    Tech: 5 Quality: 5 FunFactor: 6 Creativity: 7 Overall Rating: 5.8

  • EF2 Powerfull

    EF2 Powerfull

    Last Update: 20 Apr 2016

    Tech: 8 Quality: 8 FunFactor: 8 Size vs. Usefulness: 8 Overall Rating: 8

    • 715KB
    • 0
    • 8

    EF2 Powerfull

    Last Update: 20 Apr 2016

    Tech: 8 Quality: 8 FunFactor: 8 Size vs. Usefulness: 8 Overall Rating: 8

  • HaZardModding Co-Op Script Mod Client ONLY - ZIP (5.0 Alpha (Build 2))

    HaZardModding Co-Op Script Mod Client ONLY - ZIP (5.0 Alpha (Build 2))

    Last Update: 20 Apr 2016

    Yes, it appears to be another version of the Co-Op mod from EF2's king Chrissstrahl! This is the ZIP of the version 5.0 Alpha CLIENT ONLY Co-Op Mod for EF2. You can not host a Co-op server with this, it is for the Client ONLY, which means you need to join a working Co-Op Mod server to play the Mod. All I would say are that all these many hundreds of Co-Op mod releases are getting a tad confusing. Which one is for what? Who needs to install which? I hope a definitive, ultimate version can one day be released!

    • 2.8MB
    • 0
    • 3

    HaZardModding Co-Op Script Mod Client ONLY - ZIP (5.0 Alpha (Build 2))

    Last Update: 20 Apr 2016

    Yes, it appears to be another version of the Co-Op mod from EF2's king Chrissstrahl! This is the ZIP of the version 5.0 Alpha CLIENT ONLY Co-Op Mod for EF2. You can not host a Co-op server with this, it is for the Client ONLY, which means you need to join a working Co-Op Mod server to play the Mod. All I would say are that all these many hundreds of Co-Op mod releases are getting a tad confusing. Which one is for what? Who needs to install which? I hope a definitive, ultimate version can one day be released!

  • HaZardModding Co-op Script Mod Client ONLY - ZIP (5.0 Alpha (Build 4))

    HaZardModding Co-op Script Mod Client ONLY - ZIP (5.0 Alpha (Build 4))

    Last Update: 20 Apr 2016

    5.0 Alpha - Build 4 This is the Client Side Co-op Mod ZIP archive for PC and MAC, for Manual Installation. Use this if you plan to play the Singleplayer Story and NOT to host a Co-Op Server, only to join in at Co-op Games. - Added: New Huds - Fixed: Menu Lock-down on level credits - Removed: Old Huds - Optimized: Existing Huds

    • 0KB
    • 0
    • 5

    HaZardModding Co-op Script Mod Client ONLY - ZIP (5.0 Alpha (Build 4))

    Last Update: 20 Apr 2016

    5.0 Alpha - Build 4 This is the Client Side Co-op Mod ZIP archive for PC and MAC, for Manual Installation. Use this if you plan to play the Singleplayer Story and NOT to host a Co-Op Server, only to join in at Co-op Games. - Added: New Huds - Fixed: Menu Lock-down on level credits - Removed: Old Huds - Optimized: Existing Huds

  • HaZardModding Co-op Script Mod Client ONLY - ZIP (5.0 Alpha (Build 3))

    HaZardModding Co-op Script Mod Client ONLY - ZIP (5.0 Alpha (Build 3))

    Last Update: 20 Apr 2016

    This is the Client Side Co-op Mod ZIP archive for PC and MAC, for Manual Installation. Use this if you plan to play the Singleplayer Story and NOT to host a Co-Op Server, only to join in at Co-op Games. - Added new Huds - Removed old Huds - Optimized Existing Huds In one ear and out the other?

    • 0KB
    • 0
    • 6

    HaZardModding Co-op Script Mod Client ONLY - ZIP (5.0 Alpha (Build 3))

    Last Update: 20 Apr 2016

    This is the Client Side Co-op Mod ZIP archive for PC and MAC, for Manual Installation. Use this if you plan to play the Singleplayer Story and NOT to host a Co-Op Server, only to join in at Co-op Games. - Added new Huds - Removed old Huds - Optimized Existing Huds In one ear and out the other?

  • HaZardModding Co-op Script Mod Full - INSTALLER (5.0 Alpha (Build 4))

    HaZardModding Co-op Script Mod Full - INSTALLER (5.0 Alpha (Build 4))

    Last Update: 20 Apr 2016

    5.0 Alpha - Build 4 This is the Server and Client as Installer for Windows, use this to host a Co-op Server. Do not use this if you plan to play the Singleplayer Campaign. - Added: A feature named NOSCRIPT, it allows you to use Important Script and Co-op Mod features without scripting your self. The NOSCRIPT feature is used on the new level Co-op Ice Station - Changed: Player IDs are now bound to the client ID (player1 = client 0, player2 = client 1, and so on) - Added: Two more Maps, m2l0-sfa and m12-end - Added: Full Multiplayer Cinematic Support, Cut-scenes are now available in Multiplayer - Removed: BSP-files, using a new code to manage entities without target name - Fixed: The Field of view messing up during Singleplayer - Fixed: Hundreds of small bugs - Added: New Huds - Fixed: Menu Lock-down on level credits - Removed: Old Huds - Optimized: Existing Huds

    • 8.1MB
    • 0
    • 3

    HaZardModding Co-op Script Mod Full - INSTALLER (5.0 Alpha (Build 4))

    Last Update: 20 Apr 2016

    5.0 Alpha - Build 4 This is the Server and Client as Installer for Windows, use this to host a Co-op Server. Do not use this if you plan to play the Singleplayer Campaign. - Added: A feature named NOSCRIPT, it allows you to use Important Script and Co-op Mod features without scripting your self. The NOSCRIPT feature is used on the new level Co-op Ice Station - Changed: Player IDs are now bound to the client ID (player1 = client 0, player2 = client 1, and so on) - Added: Two more Maps, m2l0-sfa and m12-end - Added: Full Multiplayer Cinematic Support, Cut-scenes are now available in Multiplayer - Removed: BSP-files, using a new code to manage entities without target name - Fixed: The Field of view messing up during Singleplayer - Fixed: Hundreds of small bugs - Added: New Huds - Fixed: Menu Lock-down on level credits - Removed: Old Huds - Optimized: Existing Huds

  • HaZardModding Co-op Script Mod Full - ZIP (5.0 Alpha (Build 4))

    HaZardModding Co-op Script Mod Full - ZIP (5.0 Alpha (Build 4))

    Last Update: 20 Apr 2016

    5.0 Alpha - Build 4 This is the Server and Client as Zip-Archive for PC+MAC, use this to host a Co-op Server. Do not use this if you plan to play the Singleplayer Campaign. - Added: A feature named NOSCRIPT, it allows you to use Important Script and Co-op Mod features without scripting your self. The NOSCRIPT feature is used on the new level Co-op Ice Station - Changed: Player IDs are now bound to the client ID (player1 = client 0, player2 = client 1, and so on) - Added: Two more Maps, m2l0-sfa and m12-end - Added: Full Multiplayer Cinematic Support, Cut-scenes are now available in Multiplayer - Removed: BSP-files, using a new code to manage entities without target name - Fixed: The Field of view messing up during Singleplayer - Fixed: Hundreds of small bugs - Added: New Huds - Fixed: Menu Lock-down on level credits - Removed: Old Huds - Optimized: Existing Huds

    • 8.1MB
    • 0
    • 4

    HaZardModding Co-op Script Mod Full - ZIP (5.0 Alpha (Build 4))

    Last Update: 20 Apr 2016

    5.0 Alpha - Build 4 This is the Server and Client as Zip-Archive for PC+MAC, use this to host a Co-op Server. Do not use this if you plan to play the Singleplayer Campaign. - Added: A feature named NOSCRIPT, it allows you to use Important Script and Co-op Mod features without scripting your self. The NOSCRIPT feature is used on the new level Co-op Ice Station - Changed: Player IDs are now bound to the client ID (player1 = client 0, player2 = client 1, and so on) - Added: Two more Maps, m2l0-sfa and m12-end - Added: Full Multiplayer Cinematic Support, Cut-scenes are now available in Multiplayer - Removed: BSP-files, using a new code to manage entities without target name - Fixed: The Field of view messing up during Singleplayer - Fixed: Hundreds of small bugs - Added: New Huds - Fixed: Menu Lock-down on level credits - Removed: Old Huds - Optimized: Existing Huds

  • HaZardModding Coop Script Mod Client ONLY - INSTALLER (5.0 Alpha (Build 2))

    HaZardModding Coop Script Mod Client ONLY - INSTALLER (5.0 Alpha (Build 2))

    Last Update: 20 Apr 2016

    Allegedly this is the other side of the installer edition of the new version of the Co-Op mod. I'm still confused. Client Side Support for the Co-op Mod version 5.0, WINDOWS INSTALLER. You can not host a Co-op server with this, it is for the Client ONLY, which means you need to join a working Co-op Mod server to play the Mod.

    • 3.1MB
    • 0
    • 3

    HaZardModding Coop Script Mod Client ONLY - INSTALLER (5.0 Alpha (Build 2))

    Last Update: 20 Apr 2016

    Allegedly this is the other side of the installer edition of the new version of the Co-Op mod. I'm still confused. Client Side Support for the Co-op Mod version 5.0, WINDOWS INSTALLER. You can not host a Co-op server with this, it is for the Client ONLY, which means you need to join a working Co-op Mod server to play the Mod.

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