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NanoByte

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GameFrontArchiver

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NanoFX Beta (2.0)
  • Date uploaded
    20 Apr 2016, 11:54AM
  • File size
    45.3MB
  • Unique DLs
    657
  • Total DLs
    873
  • Version
    1

Description:
"Things go boom...Bright lights...yawn"

If that�s your judgment of this mod, then I�m sorry to inform you, but you are wrong. This is NanoFX 2.0. Even though it may be beta, but it still is the newest version out there. New warp effects are added, such as warp speed control. Also this mod will dramatically enhance the stock effects. In change giving you a whole new perception to the word �explosion�.



Here are a few more Details:







NanoFX 2.0 Features:



-BridgeFX

-New Experimental Effects for the BETA, look for more effects in the Future!



-CameraFX

-Haven�t had time to do much more with this, same as 1.0



-ExplosionFX

-Upgraded Explosions with new Sparks and Debris!



-SpecialFX

-Plasma Trails - Based off of Sneaker�s work with NanoFX Particles

-AtmosphereFX - Clouds and Glows around Planets!

-BlinkerFX - Blinking NAV Lights on Ships, they work now!

-Weapon FlashFX - Flashes from the Weapons firing on a Ship!



-WarpFX

-Better Cinematic Cut scenes when warping, with Nacelle Flashes!

-ETA Counter and Free Movement while at Warp

-Select a Warp Speed to get to your Destination Faster or Slower

Readme:
Readme File:

NanoFX 2.0 BETA



Thank you for Downloading NanoFX 2.0 BETA

NanoFX will enhance your BC Game with new or improved visual effects instead of the stock effects. Please enjoy and look forward to future NanoFX additions.



REQUIREMENTS:

- Bridge Commander Retail Game

- BCMI .NET

- 50 Megabytes of Free Hard Drive Space



Installation:



1. Double Click on the BC-Mod File

2. In the game, click on the �Configure� button

3. Click on the �Mutators� button

4. Turn on NanoFX 2.0 to enable the effects in game

5. Click on NanoFX Config to configure NanoFX to your preferences



NanoFX 2.0 Features:



-BridgeFX

-New Experimental Effects for the BETA, look for more effects in the Future!



-CameraFX

-Haven�t had time to do much more with this, same as 1.0



-ExplosionFX

-Upgraged Explosions with new Sparks and Debris!



-SpecialFX

-Plasma Trails - Based off of Sneaker�s work with NanoFX Paricles

-AtmosphereFX - Clouds and Glows around Planets!

-BlinkerFX - Blinking NAV Lights on Ships, they work now!

-Weapon FlashFX - Flashes from the Weapons firing on a Ship!



-WarpFX

-Better Cinematic Cutscenes when Warping, with Nacelle Flashes!

-ETA Counter and Free Movement while at Warp

-Select a Warp Speed to get to your Destination Faster or Slower



-Awesome NEW Graphics courtesy of Sean Kennedy, Graphics Artist



-Wicked NEW Sounds courtesy of Wes Janson, Sound Engineer





Special Thanx goes out to Dasher42, Apollo, Sneaker, and Lennie for all your scripting advise and help, thanx guys!



I�d also like to thank Durandal, Darkgunnman and the BCU Community for all your help and support!

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