Star Trek: Bridge Commander

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HartcourtFenton

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HartcourtFenton

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This is a TOS total conversion based on the Kobayahshi Maru Mod. It converts all ships, sounds, maps, music , interfaces, Maps, etc to the TOS era.

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StarTrek Bridge Commander Total TOS MOD This is a TOS  totalconversion based on the Kobayahshi Maru Mod. 
It converts all ships, sounds, maps, music , interfaces, Maps, etc to
the TOS era.  I tried to make it as close
to TOS Cannon as possible.  I wanted to
create a universe where I could travel to all those locations in the Star trek
TOS Universe.  This is a work in
progress, and far from complete.  But,
there is enough done to still have fun in the TOS universe.    The
following is a description: The Interface, Sounds and Music: a.      Convertedto TOS.  All music, sounds, images converted  to TOS. 
Kept colors from the original Bridge Commander.  Rounded corners squared.  b.     Background music and Sounds:  All from original series, Klingon Opera music(with some TOS music)  if Klingon ships
are selected. c.      Victoryand defeat music from original series, 
sensor scan sounds from original series, Spock sounds for Science
officer.Uniforms:  a.     Added ENT ERA uniforms, TOS uniforms:  Federation (Pike ERA + 4 different  TOS
mutators), TOS Romulan,  TOS Klingon, TOS
Terran Empire) , TMP Era uniforms (TMP and burgundy),  JJVerse uniforms,  as well as  TNG era Uniforms.   The map:  a.     Stellar cartography map converted to the TOSera.  I agonized over this one as I’m a
purist when it came to the Star trek Technical Manual.  I compromised between the Star fleet charts,
Star Fleet Battles, and the Franz Joseph Technical manual.b.     The Kzinti were placed in a totally differentarea in the new Star Charts than in the previous SFB and Franz Joseph charts,
so I kept them where they are now placed in the new Star Charts, and added the
Mirak, which actually are the same as the Kzinti.  So they both have the same ships.  c.     Galaxy Maps war simulator works!  Fleets have been converted to TOS.  So far play tested with Klingons, Romulans,and the Federation.  Haven’t done work on
the other races yet.d.     Added the Lyrans,  and the Cardassian  Confereration  -  muchsmaller and well outside Federation Space (Cardassians weren’t in the Original
series, but were  mentioned in
ENTERPEISE).  e.     Organia, Sherman’s Planet, Romulus, Remus,Romii, Qonos,  Vulcan, SOL,  Cestus III,  
Space-station K-7 placed on map.f.      Romulan Neutral Zone - Neither Side can enterwithout break of treatyg.     Klingon Neutral Zone:  (both sides can enter but cannot go into eachothers’ territory (example: Sherman’s Planet) 
except for designated  Space
Stations  (example: Station K-7)h.     Added planets, stations,  and moons to systems based on Star trek Charts and the star trek systems manuali.      TOS dockable stations at  SOL, Vulcan, Romulus,
Romii,  Qonos.  All Stations are TOS era j.      Planet perspectives adjusted for higher orbits(ships in orbit appear like they did in the show, instead of being swallowed up
by a huge behemoth of a planet)k.     All system ships and star fleets (in GalaxyCharts) are now TOS era NOTES: MAP:  Many of the planets have been removed fromthe map to reduce clutter.  The region
files are in a folder marked “==HOLD==”  
in the scripts/ custom/systems/regions folder Planetmodels :  some of the planets (mostly
gaseous planets) have been re-skinned to form various planets (in the scripts/
data/ models/Environment  folder).  What needs to be done:  a.     Other planets need to be placead created,(Gornar, Tholia, Talos,  Kzin,  Rura Penthe, etc.)  Add fleets as needed (Gorn, Tholian, Lyrans,
Kzin, etc.)  Other fleets need to be
created. b.     I have left many of the systems that I have notconverted or re-worked on the map.  Some
systems  will crash the game if you enter
them (many are clumped at the bottom of the map).  This is still a work in progress. The Ships:  a.     Very large collection from the TOS ERA,  Movie ERA, and ENT ERA,  and a smattering
from the Lost ERA (between Movie and TNG), 
and a couple from TNG.  Also
included Mirak, Kzin, Lyran (with the Lyran D-7)  First Federation (Fesarius), Doomsday Machine,  and other misc shipsb.     Stock ships (TNG) are disabled by default – canbe enabled in “Mutators”c.     Ship hardpoints are adjusted using theFederation Constitution Class as a standard 
- ships  adjusted according to
class etc (example: TOS D-7 made comparable to TOS Constitution Class as
needed).d.     Lyran D-7 – has interphase beams which originateinter-dimensionally, then coalesse at a single point allowing the ability to
actually shoot through your own ship without damage and eliminate
fire-arcs. 

e.     First Federation Fesarius – Complete with Balokvoice – uses a holding beam while it attacks with plasma bolts  -Very powerful! 

f.      Romulan warbird hardpoints adjusted to reflect cannon from the Original Series – the
plasma weapon is now very deadly; it can cause severe damage to a starbase, and
destroy most starships with a single blast. 
The ship itself however has very minimal shields and can be disable or
destroyed very easily if a hit is struck (just like in “Balance of Terror”)g.     Many, many ships researched with proper names,descriptions, and some history (this took quite a while) What needs to be done:  Manyships have not been play-tested and Hardpoint adjusted.  Most Federation , Klingon and Romulan ships
are complete.  I want to give credit to the Kabayashi maru team, the Klingon DefenseForce team,  Dasher, Captain Russel  and many, 
many others.  It is their hard work
that has made this possible.  I have been
working on this mod for the past few years and have gotten it this far.  It is playable, even in War Simulator (In
Galaxy Charts),  but there is still a LOT
of work to do (I’m only one guy working on this in my spare time).  If anyone wants to take this run with it to
improve it and add to it, you’re more than welcome.   As they say on Romulus:   LLea!!