About this mod
This is the Pulsar Class V 1.1, fixes the texture overwrites of P81's original Nova, also fixes Hitpoint values so that they are cloesr to stock A2 values.
- Permissions and credits
This is the Pulsar Class V 1.1, fixes the texture overwrites of P81's original Nova, also fixes Hitpoint values so that they are cloesr to stock A2 values.
FEDERATION PULSAR CLASS LONG RANGE SCIENCE VESSEL V1.1
CHANGES:
CHANGED HITPOINT VALUES FOR EVERYTHING TO MATCH STOCK VALUES, CORRECTED P81 NOVA TEXTURE OVERWRITE.
CREDITS:
Original Mesh: Lord_Trekie (ME)
Revised Current Mesh: Major A Payne, Lord_Trekie
Textures (From P81's SFC Nova): Pneumonic 81
Texture Alpha Channel: Chiletrek
Texture Edits: Lord_Trekie
ODF, BuildButton, and Admirals Log Pic: Lord_Trekie
Wireframe: Chiletrek
Star Trek: Gene Roddenberry
Armada 2: Activison & Mad-Doc
INSTALLATION:
1) Unzip the contents of the file into a temporary directory.
2) Open the folder C:ActivisionStar Trek Armada 2BitmapsAdmirals LogShip Images and copy fpulsar.bmp there
3) Open the folder C:ActivisionStar Trek Armada 2ODFShips and copy fpulsar.odf into it.
4) Open the folder C:ActivisionStar Trek Armada 2SOD and place the fpulsar.sod file there.
5) Finally open C:ActivisionStar Trek Armada 2TexturesRGB and paste pulsar_1.tga, pulsar_2.tga, pulsar_3.tga, pulsar_4.tga, gbfpuslar.tga, and wirePulsar.tga there.
6) Next to add the ship to your game, open C:ActivisionStar Trek Armada 2ODFStationsfyard.odf with a text editor, scroll down until you see:
//Construction Parameters
buildItem0 = "fscout"
buildItem1 = "fdestroy2"
buildItem2 = "fdestroy"
buildItem3 = "fcolony"
buildItem4 = "fcruise1"
buildItem5 = "fcruise3"
buildItem6 = "fassault"
buildItem7 = "fcruise2"
add buildItem8 = "fpulsar" right below buildItem7 = "fcruise2"
7) Next to get the buildbutton and wireframe to appear, open C:ActivisionStar Trek Armada 2Spritesgui_global.spr, scroll down to the scetion titled Federation buildbuttons, add this line right below @reference=512:
b_fpulsargbfpulsar006464
for the wireframe scroll down some more until you find # federation wire frames, with @reference=256 right below it, then add this below that line:
fpulsarw1wirePulsar256256256256
8) The final step is to add the Pulsar to your techtree. Open the C:ActivisionStar Trek Armada 2techtrees folder and then open the techtree you want to add the ship too (I reccomend tech1.tt and fulltech.tt)
Anywhere in the file (tech1.tt or fulltech.tt) add the line:
fpulsar.odf 0 //Pulsar Class
9) If you followed these easy steps then you should now have the Pulsar class in your Armada 2 game. Enjoy.
CONTACT
If there are any problems with this ship mod please feel free to e-mail me at starwart12588 at yahoo.com
Remember I am not responsible for any damage this mod may cause you or your computer.
REDISTRUBUTION
Please feel free to redistribute this mod as long as this readme file is included. Please do not alter any the fies included in the zip without my permission.
COPYRIGHT
THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION
TM & (C) ACTIVISION & PARAMOUNT PICTURES.
Star Trek Armada 2 is copyrighted to Activision and Maddoc. Star Trek, and all the various Series, images, refernces, and Movies are copyrighted to CBS Paramount. 3D model (aka mesh) designed by me, Lord_Trekie and Major A Payne. No infringement intended. All rights reserved. These files are provided freely for private use only and may not be sold without license under international law.
This file has been archived from File Front which shut down on April 30th, 2016 and would otherwise have been lost forever.
With help from the archiveteam.org and some former staff from File Front we have retained this file for prosperity. If you wish to claim this file as your own, or have any concerns - please email [email protected].