Star Trek: Armada 2

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Lord Trekie

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Lord_Trekie

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About this mod

This is an all-inclusive update for the very old Gryphon Fighter I put out on A2Files back in the day. I however do not have a way to test any changes for how the craft would appear in-game at this time, so feedback is very much requested on it's functionality.

Requirements
Permissions and credits
6/23/15 #2: This file has been updated to hopefully eliminate the need for any older files, since I have no way of testing the fighter in-game currently, please report on the functionality of the mod if you can.

6/23/15:
This file will be refined/updated somewhat in the near future, for those that still have a soft spot for this small craft in their Armada 2 installs, stay tuned. Planned features include, making sure the dang thing still works, removing the need for the older files, and making a FO3 version with all the bells and whistles there-in.


THIS DOES NOT NECESSARILY REQUIRE A CLEAN INSTALL OF ARMADA 2, HOWEVER, THIS MOD ALSO HAS NOT BEEN TESTED IN ALMOST A DECADE, USE AT OWN RISK.


INSTALLATION INSTRUCTIONS

1) Unzip the contents of the zip file into a temporary directory or your desktop.
2) Open the folder C:\Activision\Star Trek Armada 2\Bitmaps\AdmiralsLog\ShipImages and copy fgryphon.bmp there.
3) Open the folder C:\Activision\Star Trek Armada 2\ODF\Ships and copy fgryphon.odf into it.
4) Open the folder C:\Activision\Star Trek Armada 2\SOD and place the fgryphon.sod file there.
5) Finally open C:\Activision\Star Trek Armada 2\Textures\RGB and paste fgryphon.tga, gbfgryphon.tga, and fwiregryphon.tga there.
6) Next to add the ship to your game, open C:\Activision\Star Trek Armada 2\ODF\Stations\fbase.odf with a text editor, scroll down until you see:

//Construction Parameters
buildItem0 = "fconst"
buildItem1 = "ffreight"
buildItem2 = "fcargo"
buildItem3 = "fsrepair"

add buildItem4 = "fgryphon" right below buildItem3 = "fsrepair"

7) Next to get the buildbutton and wireframe to appear, open C:\Activision\Star Trek Armada 2\Sprites\gui_global.spr, scroll down to the scetion titled Federation buildbuttons, add this line right below @reference=512:

b_fgryphon    gbfgryphon    0    0    64    64

for the wireframe scroll down some more until you find # federation wire frames, with @reference=256 right below it, then add this below that line:

fgryphonw1            Fwiregryphon    256    256    256    256

8) The final step is to add the Gryphon to your techtree. Open the C:\Activision\Star Trek Armada 2\techtrees\ folder and then open the techtree(s) you want to add the ship to (I reccomend tech1.tt and fulltech.tt)

Anywhere in the file (tech1.tt or fulltech.tt) add the line:

fgryphon.odf 1 fyard.odf //Gryphon Class

9) If you followed these easy steps then you should now have the Gryphon class in your Armada 2 game. Enjoy.


DISCLAIMER

THIS MOD IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION TM & (C) ACTIVISION & PARAMOUNT PICTURES.

Star Trek Armada 2 is copyrighted to Activision and Maddoc. Star Trek, and all the various Series, images, refernces, and Movies are copyrighted to CBS Paramount. Mesh and texture designed by KadenDark. No infringement intended. All rights reserved. These files are provided freely for private use only and may not be sold without license under international law.

You download this model and its associated files with the following understanding:

1) That you will not distribute any part of this zip in any capacity for any means of profit.
2) That you will refrain from editing any part of the mesh and/or textures without permission from the original creator of this work (KadenDark, not myself).
3) Any image usage or reconversions/additional usage will carry the credits below.

If you are agreeable to these points the feel free to use this. If not then you are politely asked to remove it from your PC.


CREDITS

Original Mesh + Textures: KadenDark
Texture Reapplication: Major A Payne
Wireframe: ChileTrek
Buildbutton, ODF's, Admiral's Log pic, General Tom-foolery: Lord_Trekie
Promotional Imagery: JetFreak-7


CONTACT

In the event of any necessary contact then please contact me via the Nexus Messege System