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  • 3DS Max Exporter

    3DS Max Exporter

    Last Update: 20 Apr 2016
    Author: Mad Doc Software

    • 134KB
    • 0
    • 161

    3DS Max Exporter

    Last Update: 20 Apr 2016

  • Federation Shipscale (1.0)

    Federation Shipscale (1.0)

    Last Update: 20 Apr 2016
    Author: Unknown / Anonymous

    This is an intresting ship scale that covers the most popular ships in A2 in a grid format for generale scaleSOD ideas. In later editions, all of the ships are planed.

    • 710KB
    • 0
    • 117

    Federation Shipscale (1.0)

    Last Update: 20 Apr 2016

    This is an intresting ship scale that covers the most popular ships in A2 in a grid format for generale scaleSOD ideas. In later editions, all of the ships are planed.

  • Federation Shipscale (2.0)

    Federation Shipscale (2.0)

    Last Update: 20 Apr 2016
    Author: Unknown / Anonymous

    This is a printer friendly graph that shows the scale and approxmate sizes of several ships. Version 2.0 boasts three sheets of ships, and correctly scaled ships.

    • 1.7MB
    • 1
    • 116

    Federation Shipscale (2.0)

    Last Update: 20 Apr 2016

    This is a printer friendly graph that shows the scale and approxmate sizes of several ships. Version 2.0 boasts three sheets of ships, and correctly scaled ships.

  • Milk Shape 3d (1.5.10)

    Milk Shape 3d (1.5.10)

    Last Update: 20 Apr 2016
    Author: Mete Ciragan

    • 1.7MB
    • 0
    • 96

    Milk Shape 3d (1.5.10)

    Last Update: 20 Apr 2016

  • Milkshape 3d (1.6.2)

    Milkshape 3d (1.6.2)

    Last Update: 20 Apr 2016
    Author: Mete Ciragan

    • 3.2MB
    • 0
    • 14

    Milkshape 3d (1.6.2)

    Last Update: 20 Apr 2016

  • Milkshape SOD importer/exporter

    Milkshape SOD importer/exporter

    Last Update: 20 Apr 2016
    Author: Chris Graham

    this allows you to import only stock armada and armada 2 SODs and allows you to export with hps (read readme)

    • 954KB
    • 0
    • 89

    Milkshape SOD importer/exporter

    Last Update: 20 Apr 2016

    this allows you to import only stock armada and armada 2 SODs and allows you to export with hps (read readme)

  • Storm 3d

    Storm 3d

    Last Update: 20 Apr 2016
    Author: Mad Doc Software

    • 349KB
    • 0
    • 71

    Storm 3d

    Last Update: 20 Apr 2016

  •  Armada ODF Editor v Beta 1.0 (1.0)

    Armada ODF Editor v Beta 1.0 (1.0)

    Last Update: 20 Apr 2016
    Author: Talyn2k5

    This is the Beta 1.0 release. It is as foolproof as possible but since this is a beta release there might be some bugs here and there. If you find any please let the author know.

    • 368KB
    • 0
    • 90

    Armada ODF Editor v Beta 1.0 (1.0)

    Last Update: 20 Apr 2016

    This is the Beta 1.0 release. It is as foolproof as possible but since this is a beta release there might be some bugs here and there. If you find any please let the author know.

  • ODF Editor

    ODF Editor

    Last Update: 20 Apr 2016
    Author: Spectre

    Tech: 9 Quality: 9 Creativity: 9 Overall Rating: 9

    • 166KB
    • 0
    • 62

    ODF Editor

    Last Update: 20 Apr 2016

    Tech: 9 Quality: 9 Creativity: 9 Overall Rating: 9

  • ODF Editor (2.0)

    ODF Editor (2.0)

    Last Update: 20 Apr 2016
    Author: Spectre

    Quality: 8 Creativity: 8 Installation Instructions: 9 Overall Rating: 8.3

    • 225KB
    • 0
    • 73

    ODF Editor (2.0)

    Last Update: 20 Apr 2016

    Quality: 8 Creativity: 8 Installation Instructions: 9 Overall Rating: 8.3

  • ODF Packer

    ODF Packer

    Last Update: 20 Apr 2016
    Author: Gleacer

    • 95KB
    • 0
    • 56

    ODF Packer

    Last Update: 20 Apr 2016

  • SATOE - Star Trek Armada II .odf Editor (1.1)

    SATOE - Star Trek Armada II .odf Editor (1.1)

    Last Update: 20 Apr 2016
    Author: Talyn2k5

    Tech: 9 Quality: 9 Stability: 9 Creativity: 8 Size vs. Usefulness: 10 Installation Instructions: 10 Overall Rating: 9.2

    • 346KB
    • 0
    • 73

    SATOE - Star Trek Armada II .odf Editor (1.1)

    Last Update: 20 Apr 2016

    Tech: 9 Quality: 9 Stability: 9 Creativity: 8 Size vs. Usefulness: 10 Installation Instructions: 10 Overall Rating: 9.2

  • Star Trek Armada 2: Modding Supplement (1.0)

    Star Trek Armada 2: Modding Supplement (1.0)

    Last Update: 20 Apr 2016
    Author: Epytron Omega

    It's not often we get help with the scripting side of A2. Epytron Omega has put together the latest thing in that regard: an editor for your scripting content. This program was written for modding ODF, TT and Sprite files for Star Trek Armada 2. While designing and building this program, I felt that it would be nice to include not just an editor, but all the tools necessary for creating ODFs, TTs and Sprite files, and with that in mind I set forth on my mission. I would like to thank Starbase34.net for the extensive research they did into the ODFs for making ships/stations and weapons, as that was a big help in writing all the coding in for the ODFs. I do not have any blank templates for you to use, its build as you go, and that is, in my opinion, all you need. This modding tool is meant for both the most seasoned veteran and the newest rookie that is just starting out. Sounds like just the kind of thing many of our modders need most. Definitely worth a download.

    • 535KB
    • 1
    • 52

    Star Trek Armada 2: Modding Supplement (1.0)

    Last Update: 20 Apr 2016

    It's not often we get help with the scripting side of A2. Epytron Omega has put together the latest thing in that regard: an editor for your scripting content. This program was written for modding ODF, TT and Sprite files for Star Trek Armada 2. While designing and building this program, I felt that it would be nice to include not just an editor, but all the tools necessary for creating ODFs, TTs and Sprite files, and with that in mind I set forth on my mission. I would like to thank Starbase34.net for the extensive research they did into the ODFs for making ships/stations and weapons, as that was a big help in writing all the coding in for the ODFs. I do not have any blank templates for you to use, its build as you go, and that is, in my opinion, all you need. This modding tool is meant for both the most seasoned veteran and the newest rookie that is just starting out. Sounds like just the kind of thing many of our modders need most. Definitely worth a download.

  • Star Trek Armada 2: Modding Supplement (1.1)

    Star Trek Armada 2: Modding Supplement (1.1)

    Last Update: 20 Apr 2016
    Author: Epytron Omega

    This program was written for modding ODF, TT and Sprite files for Star Trek Armada 2. While designing and building this program, I felt that it would be nice to include not just an editor, but all the tools necessary for creating ODFs, TTs and Sprite files, and with that in mind I set forth on my mission. I would like to thank Starbase34.net for the extensive research they did into the ODFs for making ships/stations and weapons, as that was a big help in writing all the coding in for the ODFs. I do not have any blank templates for you to use, its build as you go, and that is, in my opinion, all you need. This modding tool is meant for both the most seasoned veteran and the newest rookie that is just starting out. V1.1 now includes support for the Patch Project created by the Fleet Ops team. - Epytron_Omega

    • 577KB
    • 0
    • 59

    Star Trek Armada 2: Modding Supplement (1.1)

    Last Update: 20 Apr 2016

    This program was written for modding ODF, TT and Sprite files for Star Trek Armada 2. While designing and building this program, I felt that it would be nice to include not just an editor, but all the tools necessary for creating ODFs, TTs and Sprite files, and with that in mind I set forth on my mission. I would like to thank Starbase34.net for the extensive research they did into the ODFs for making ships/stations and weapons, as that was a big help in writing all the coding in for the ODFs. I do not have any blank templates for you to use, its build as you go, and that is, in my opinion, all you need. This modding tool is meant for both the most seasoned veteran and the newest rookie that is just starting out. V1.1 now includes support for the Patch Project created by the Fleet Ops team. - Epytron_Omega

  • STATE (Star Trek Armada Two Editor)

    STATE (Star Trek Armada Two Editor)

    Last Update: 20 Apr 2016
    Author: Talyn2k5

    Tech: 10 Quality: 10 Creativity: 10 Installation Instructions: 10 Overall Rating: 10

    • 513KB
    • 0
    • 61

    STATE (Star Trek Armada Two Editor)

    Last Update: 20 Apr 2016

    Tech: 10 Quality: 10 Creativity: 10 Installation Instructions: 10 Overall Rating: 10

  • STAUM 2.0 (2.0.1)

    STAUM 2.0 (2.0.1)

    Last Update: 20 Apr 2016
    Author: FallenGraces

    STAUM 2 is a development of a tool designed nine years ago for Armada 1. The tool goes through your ODF & TT files searching for errors that cause the game to crash. You know when you've written off your installation because you missed a quote mark somewhere? This tool finds where. While I haven't used this yet, it sounds like it's just become an essential part of any serious modders toolkit. Fallengraces had been using this for Armada (1) and found it to be so useful he made the alterations that should be required to get this working in A2, however it's comparatively untested and should be considered to be under development. Unfortunately, the identity of the original developer has been lost to time. If anybody reading this does know who developed the original tool, please let us know! - Freyr A few words from Fallengraces:- A BETA...cant strain that enough that is basically an odf and Techtree error checking program. I found it useful while modding A1 and decided to update in in order to be able to mod A2. File contains both the A1 orginal and the A2 update. Very user friendly, hope this helps those budding modders and some of our old vets. avoid the very painful CTD. For now only understands stock Weaponry and commands but hoping to fix that soon. Everything else i believe is covered in the Readme. I hope to use this thread http://forums.filefront.com/st-a2-modding-editing/405260-staum-version-2-0-a.html as a error and help thread seeing as its stupid to sart another if this will do just fine. ~Fallengraces~

    • 729KB
    • 0
    • 45

    STAUM 2.0 (2.0.1)

    Last Update: 20 Apr 2016

    STAUM 2 is a development of a tool designed nine years ago for Armada 1. The tool goes through your ODF & TT files searching for errors that cause the game to crash. You know when you've written off your installation because you missed a quote mark somewhere? This tool finds where. While I haven't used this yet, it sounds like it's just become an essential part of any serious modders toolkit. Fallengraces had been using this for Armada (1) and found it to be so useful he made the alterations that should be required to get this working in A2, however it's comparatively untested and should be considered to be under development. Unfortunately, the identity of the original developer has been lost to time. If anybody reading this does know who developed the original tool, please let us know! - Freyr A few words from Fallengraces:- A BETA...cant strain that enough that is basically an odf and Techtree error checking program. I found it useful while modding A1 and decided to update in in order to be able to mod A2. File contains both the A1 orginal and the A2 update. Very user friendly, hope this helps those budding modders and some of our old vets. avoid the very painful CTD. For now only understands stock Weaponry and commands but hoping to fix that soon. Everything else i believe is covered in the Readme. I hope to use this thread http://forums.filefront.com/st-a2-modding-editing/405260-staum-version-2-0-a.html as a error and help thread seeing as its stupid to sart another if this will do just fine. ~Fallengraces~

  • Image Converter

    Image Converter

    Last Update: 20 Apr 2016
    Author: rcx11

    A handy little program that converts .TGA files to .BMP files without the use of any expensive program. - SSA

    • 299KB
    • 0
    • 37

    Image Converter

    Last Update: 20 Apr 2016

    A handy little program that converts .TGA files to .BMP files without the use of any expensive program. - SSA

  • Wirer Frame Maker

    Wirer Frame Maker

    Last Update: 20 Apr 2016
    Author: Unknown / Anonymous

    • 2KB
    • 0
    • 34

    Wirer Frame Maker

    Last Update: 20 Apr 2016

  • Map editor FAQ's

    Map editor FAQ's

    Last Update: 20 Apr 2016
    Author: Gavin1701

    Following several questions recently Gavin has helpfully compiled the questions and the correct answers and sent them in for the tutorials section. To save time in downloading such a small file, all of which is text I have added the the tutorial to the readme section to save the download. One thing I will add is that the map editor is not always included on your A2 CD, for which reason it is hosted on the site here:- http://armada2.filefront.com/file/Armada_2_Map_Editor_Files;12053

    • 2KB
    • 0
    • 43

    Map editor FAQ's

    Last Update: 20 Apr 2016

    Following several questions recently Gavin has helpfully compiled the questions and the correct answers and sent them in for the tutorials section. To save time in downloading such a small file, all of which is text I have added the the tutorial to the readme section to save the download. One thing I will add is that the map editor is not always included on your A2 CD, for which reason it is hosted on the site here:- http://armada2.filefront.com/file/Armada_2_Map_Editor_Files;12053

  • Milk Shape Tutorial

    Milk Shape Tutorial

    Last Update: 20 Apr 2016
    Author: Major A Payne

    Tech: 9 Quality: 10 Creativity: 9 Overall Rating: 9.3

    • 418KB
    • 0
    • 34

    Milk Shape Tutorial

    Last Update: 20 Apr 2016

    Tech: 9 Quality: 10 Creativity: 9 Overall Rating: 9.3

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News & Updates

  • A whole new Monster Hunter World - MHVuze

    Ever since Monster Hunter World released on PC in August of this year, we have been very proud to host the modding community for one of Capcom's most popular games of all time. In the few months that Monster Hunter World has had a home at Nexus Mods, we have seen a massive surge of mods created by our community. We are, therefore, very excited to talk to MHVuze today - one of the modding pioneers for Monster Hunter World who has contributed various tools and quality of life mods for our communit...

    • 2 Comments
  • What does the DarkFox say?

    Today’s guest is DarkFox127, known for his YouTube series on the Creation Kit and as the man behind Caranthir Tower Reborn and Riverside Shack - Buildable Player Home.

    Thanks for taking the time to chat with us. For those in the community who don’t know you, could you tell us a little about yourself?

    My name’s Richard aka Darkfox127 and I’ve been creating mods for The Elder Scrolls V: Skyrim since its release back in 2011. Shortly after spending some time in the ...

    • 25 Comments
  • Project Spotlight: Fallout - The Frontier

    In the last few months, we have spoken to several teams working on huge Fallout mod projects such as Fallout New California or Fallout Miami and it is truly amazing to see the love our modding community continues to pour into the Fallout games. Today, we are having a chat with Tgspy, Odinsword, Nazothedark, and Macintroll from the team from Fallout: The Frontier - a massive, super-sized mod project for Fallout New Vegas that will take you on a new adventure, take you out of the warm and sunny ...

    • 38 Comments
  • Terrific Trees, Great Grass, Fabulous Flora - Vurt

    Today we are talking to vurt, a long-time member of our community and renown mod author most famous for various flora overhauls for different games, ranging from Skyrim and Fallout New Vegas to S.T.A.L.K.E.R. and Dark Souls.

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    Thank you, vurt, for agreeing to have a chat with us. To start this off, why don’t you tell us a bit about yourself?
     
    Well, I live in a small city in Sweden, not too much to do around here, one of those places where it's prefer...

    • 17 Comments
  • CROSS-talk with Niero

    This week we've caught up with a veteran modder, modeller, and texture artist who has created a dazzling array of high quality and highly customisable content for Fallout 4. Niero has recently also tried his hand at Skyrim mods, creating one of the top weapon mods this year CROSS_Crucible.

    Thank you for taking the time out to chat with us. Before we talk modding, can you tell us a little about yourself?

    Hey there, thanks for the interview, I'm a west coast American who ...

    • 32 Comments
  • Enderal: Two years later, new DLC, and more

    Roughly two years ago SureAI - an indie studio from Munich, Germany - released their massive project called Enderal - The Shards of Order - a total conversion mod for Skyrim. Since then, hundreds of thousands of players have been able to explore the completely new story and world of Enderal, embarking on entirely new adventures, separate and distinct from the lore of the Elder Scrolls series. Today we are talking to Nicolas, project lead on Enderal, about re-releasing on Steam, the new Forgotte...

    • 38 Comments
  • Creature Feature - MihailMods

    This week we’re chatting with Mihail (MihailMods). Best known for his massive collection of creature mods for Skyrim and Skyrim Special Edition. Mihail is preparing to release a mega pack, containing over 100 of his creations in a single pack. 

    Thank you for taking the time to speak with us Mihail. Before we get into your mods could you tell us a little about yourself?
     
    Hello, my friends from Nexus staff, and hello to all my friends from the Nexus community. I'm very...

    • 61 Comments
  • A frank Interview - FrankFamily

    FrankFamily is the creator of many artifact and HD overhaul mods for the Elder Scrolls: Skyrim. If you are looking for some amazing paladin armour, or want to get your hands on some special artifacts of Boethia, make sure to check out his mods. Today we are happy to talk to FrankFamily about his work, modding in general, and more.


    You are mostly known for your mods that add brand new models of swords, armours, and artifacts to the world of Skyrim. Before we get to your moddi...

    • 27 Comments
  • Project Spotlight: Beyond Skyrim - Cyrodiil

    If you have played and modded Skyrim for any amount of time, you might have heard of the massive modding project that is Beyond Skyrim. This is a multi-team mod project with the goal of expanding the borders of the game world - you guessed it - beyond Skyrim, adding entirely new provinces from Tamriel to Skyrim's game world for you to explore. Today we are talking to Bellatrix, MrJGT, 1shoedpunk, 1ndajone5, Lasur, and Daniel Ran from the team from Beyond Skyrim: Cyrodiil - creators of Beyond...

    • 63 Comments
  • Excellent Extensions, marvellous Menus - expired6978

    Today we are talking to expired6978. He is not only the author of RaceMenu, LooksMenu, Extensible Follower Framework and various other mods, but also a key contributor to the various script extenders for both Skyrim and Fallout 4. If you have modded Skyrim or Fallout 4 for any extent of time, chances are you have run into a mod or two expired6978 had a hand in.


    BigBizkit: You are most well known for your modding work such as your character creation overhauls RaceMenu and LooksM...

    • 23 Comments
  • Attractive Attire - zzjay

    Today we are talking to zzjay, who is mostly known for various cosmetic mods for Skyrim and Skyrim Special Edition, such as zzjaj's wardrobe or Witcher 3 Female Armors.


    Thanks for joining us today, we really appreciate it. To start this off why don’t you tell us a little bit about yourself?

    My Name is Adele. I am from Italy. I started getting into video games, when I was a very little kid. I used to watch my brother play the very first version of Prince Of Persia ...

    • 24 Comments
  • Immersive Interview - Hothtrooper44

    Today we are speaking with hothtrooper44 most well known around Nexus Mods for his Skyrim mods of the extra immersive variety: Immersive Weapons and Immersive Armors.


    Thanks for chatting with us. You are well known to most people on Nexus Mods for your Immersive Weapons and Immersive Armors mods, but tell us a little bit about yourself.
     
    Well, I work in the gaming industry and love my job. I work as the “Head of Community” for my company, so we likely have a ...

    • 40 Comments
  • Modder to Developer - BaronVonChateau

    Today we are joined by another special guest. BaronVonChateau, modder turned professional narrative designer. Baron works for Midgar Studio on their upcoming game Edge of Eternity. 

    Thank you for taking the time to speak to us today, for those who don’t know you could you tell us a little about yourself?

    First of all, thanks for the interview!

    I'm Guillaume Veer, a Belgian guy living in France. Before working as a narrative designer, I have been modding fo...

    • 12 Comments
  • Settle in with Kinggath

    In today's feature we'll be talking to a pillar of the Fallout 4 mod community, kinggath, the brains behind the ultimate settlement building experience - Sim Settlements. A mod that has laid the framework for an entire category of add ons, city packs and more! 

    With this interview, we've decided to try out publishing the audio from our interview with Kinggath so you can listen along as you read. Let us know what you think of this format. 
    https://soundcloud.com/user-4330877...

    • 27 Comments
  • Project Spotlight: Fallout Miami

    At the end of July, the Fallout Miami project released a fantastic new trailer showing off their "vacation wasteland". Amidst all the excitement BigBizkit and I managed to get an interview with 4 of the key team members on the project to talk about Fallout Miami in more detail.

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    First of all, could you guys give us a little bit of an introduction as to who you are and what your roles are on the team and what you do?

    K. Constantine: Sure thing. I’m...

    • 46 Comments
  • Project Spotlight: Fallout New California

    Fallout New California is a massive mod project for Fallout New Vegas. After 5 years in the making, the team has announced its release date and - if all goes well - come 23rd October, we will all be able to enjoy a brand new story with 12 endings and over 16,000 lines of dialogue.

    Today we are joined by the project lead Thaiauxn to talk about this massive endeavour.


    To start off, could you tell us a bit about yourself, and how you got started with modding in the fir...

    • 89 Comments
  • Textures, Talk, and Tips - Fuse00

    Fuse00 is a proficient retexture artist who has created mods for several different games. Her mods have accumulated millions of downloads across Fallout 4, Skyrim, Witcher 3, and Kingdom Come: Deliverance. Today we are happy to talk to Fuse00 about her work, gaming, and modding in general.


    BigBizkit: Thank you, Fuse00, for having a chat with us. To start this off, why don’t you tell us a bit about yourself?

    Fuse00: My name is Maria, I was born and live in Moscow, ...

    • 24 Comments
  • The Man behind the Modathon Madness - Darkelfguy

    Today, we are chatting with Darkelfguy, a YouTuber/modder with a burning passion for the modding community. Not only does he host the weekly Morrowind Modding Showcases on his YouTube channel, he also runs the annual Morrowind Modathon as well as other modding events - all in service of our Morrowind community.


    BigBizkit: Thank you, Darkelfguy, for chatting with us. For those out there who might not be familiar with you and your work in the community, could you please tell us a...

    • 17 Comments
  • Vanquisher of Bugs - Arthmoor

    Today we are having a chat with Arthmoor who is probably most well known for his Alternate Start mods for both Skyrim and Oblivion, as well as for his work on the fundamental unofficial patches for various Bethesda titles.


    BigBizkit: Thank you, Arthmoor, for agreeing to give us an interview. Most people must be familiar with your work on the essential unofficial patches as well as your Alternate Start - Live Another Life mod, however, could you tell us a bit about yourself? ...

    • 63 Comments
  • The Stardew Senpai - PathosChild

    Stardew Valley is an indie pixel art farming RPG developed by Eric "ConcernedApe" Barone, which has slowly grown to be one of the most popular games on Nexus Mods in recent times - with 14 million  mod downloads and counting, it's rapidly catching up with Morrowind! We've had the chance to spend some time with one of the unsung heroes of this flourishing modding scene, Pathoschild, who maintains and creates tools that enable others to do more in the Valley. 

    Pickysaurus: Thanks f...

    • 15 Comments
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