Mods with no tags
-
More Player Faction Flags adds 90 new flags for players to use in the two-tone theme of "player.faction" colors, featuring familiar emblems from other franchises.
- 3.0MB
- 1
- --
More Player Faction Flags adds 90 new flags for players to use in the two-tone theme of "player.faction" colors, featuring familiar emblems from other franchises.
-
I made a High tech version of the Invictus
-
Adds 570 portraits: 320 male and 270 female.
-
Dead Man's Riot - Custom Questline
Strange signals echo through the void of hyperspace. Cries for help fall on uncaring ears. But they're getting louder. The dead aren't staying that way for long in the Lazarus system, and you've been called in to help... right? Zombies in space! Corporate greed! Space terrorism! A fun new weapon and status effect!
- 445KB
- 3
- --
Dead Man's Riot - Custom Questline
Strange signals echo through the void of hyperspace. Cries for help fall on uncaring ears. But they're getting louder. The dead aren't staying that way for long in the Lazarus system, and you've been called in to help... right? Zombies in space! Corporate greed! Space terrorism! A fun new weapon and status effect!
-
few new vanilla-friendly character portraits generated by automatic1111&deeamshaper8&starsectorLora&characterLora
- 978KB
- 11
- --
few new vanilla-friendly character portraits generated by automatic1111&deeamshaper8&starsectorLora&characterLora
-
Vile's Yuri Expedition Portrait Replacer
An AI generated portrait replacer for YRXP.
-
Mayasuran Navy Portrait Replacer
Changes the Mayasuran navy portraits to upscaled versions made using AI
- 2.3MB
- 9
- --
Mayasuran Navy Portrait Replacer
Changes the Mayasuran navy portraits to upscaled versions made using AI
-
This mod disables Phase Stresses slow-down mechanics and make Phase Ships work as they worked before 095.1a patch, changes Adaptive Phase Coils hullmod, and reverts Harbinger subsystem changes.
- 7KB
- 2
- --
This mod disables Phase Stresses slow-down mechanics and make Phase Ships work as they worked before 095.1a patch, changes Adaptive Phase Coils hullmod, and reverts Harbinger subsystem changes.
-
This mod increases number of skills from 4 to 25, so you can select any of available officer skill
- 10KB
- 15
- --
This mod increases number of skills from 4 to 25, so you can select any of available officer skill
-
Adds 5,945 thematically-appropriate names to Starsector for the game to use when generating procedural content: 2,925 names for NPCs (i.e. captains and officers), and 3,020 names for stellar objects (i.e. stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you!
- 32KB
- 42
- --
Adds 5,945 thematically-appropriate names to Starsector for the game to use when generating procedural content: 2,925 names for NPCs (i.e. captains and officers), and 3,020 names for stellar objects (i.e. stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you!
-
Whisper's Techmining Alteration
Base-game techmining is lackluster. This mod makes several changes. For game version: 0.95.1a-RC6 (should work okay with 0.96.x)
- 10KB
- 8
- --
Whisper's Techmining Alteration
Base-game techmining is lackluster. This mod makes several changes. For game version: 0.95.1a-RC6 (should work okay with 0.96.x)
-
This is my modified version of the Calvera System by TheDeviL234 at https://fractalsoftworks.com/forum/index.php?topic=24346.0It adds the Calvera system to the coreworlds, containing a set of fantastic planets and features.The planets need terraforming to "perfect" them, but otherwise have the best resources you can get.
- 1.7MB
- 5
- --
This is my modified version of the Calvera System by TheDeviL234 at https://fractalsoftworks.com/forum/index.php?topic=24346.0It adds the Calvera system to the coreworlds, containing a set of fantastic planets and features.The planets need terraforming to "perfect" them, but otherwise have the best resources you can get.
-
Adds 14 Flags for the Player to use for their Faction
-
Replaces most tooltip/dialogue fonts with the one used in Stellaris
-
Adds 127 Portraits to use. Only covers the player faction.
-
Chicken's Tech Shop adds a character named Chicken to the game.He is a Tech contact that provides a special Submarket that exclusively sells special items, such as AI Cores, Colony Items and Blueprints.He can be met once the Player is Level 5.Currently has support for DIY Planet Items as well.
- 76KB
- 15
- --
Chicken's Tech Shop adds a character named Chicken to the game.He is a Tech contact that provides a special Submarket that exclusively sells special items, such as AI Cores, Colony Items and Blueprints.He can be met once the Player is Level 5.Currently has support for DIY Planet Items as well.
-
replaces the music of the game with ZUN's compositions for the Touhou Project game series. For version 0.96a.
- 1.4GB
- 4
- --
replaces the music of the game with ZUN's compositions for the Touhou Project game series. For version 0.96a.
-
Here's the first revision of my script to reinstate the tutorial exploit. Why? Because I refuse to take my medication and this is the only way that I want to play the game.
- 24KB
- 4
- --
Here's the first revision of my script to reinstate the tutorial exploit. Why? Because I refuse to take my medication and this is the only way that I want to play the game.
-
Splits Logistics hullmods into two categories: Logistics and Science. Maintains the 2-hullmods-per-category rule and slightly adjusts a few minor things. Also, makes Shielded Cargo Holds unlocked and available from the start.
- 35KB
- 28
- --
Splits Logistics hullmods into two categories: Logistics and Science. Maintains the 2-hullmods-per-category rule and slightly adjusts a few minor things. Also, makes Shielded Cargo Holds unlocked and available from the start.
-
I didn't like maintenance costs for ships being so high. I halved the cost.Updated for 0.97a-RC11
- 13KB
- 48
- --
I didn't like maintenance costs for ships being so high. I halved the cost.Updated for 0.97a-RC11