A simple, clean fighter-, and cruiser-centric high-tech/midline faction, focused around carrier combat, specialized weapons, and high mobility. Adds 40+ ships and 70+ weapons, new {REDACTED} enemies, generous campaign content, deeply inappropriate ship names, cheese-eating space magic, arcane in-jokes, and more.
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Author notes
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File credits
Uses “City of the Disturbed” by Eric Matyas (www.soundimage.org) as temporary Blade Breaker interaction music.
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- Added Advanced Nav Relay to Shalaika, removed High-Res Sensors.
- Changed Zelenograd system to Focusing Lenses.
- Reduced Brisance flux cap and hullpoints as well as top speed.
- Replaced Itano AMM-3 with Aiguille SAM on Skink.
Campaign:
- Removed handmade Sigma constellations other than primary (Lenze), beefed up availability of Sigma Matter inside that one.
- Majorly adjusted Lenze's surrounds, recycled two new systems from other constellations.
- Added custom intel dialogue and intel icons for Hardened Warning Beacons.
- Rebalanced markets across the whole faction; should fit better into the sector economy. In particular, nanoforges have been trimmed back to a reasonable one on Peremohy.
- Integrated procgen Blade Breaker spawning with Adjusted Sector; Adjusted Sector now allows you to control the number of Blade Breaker spawns. Procgen Blade Breakers still need to be enabled in DMESettings.ini first.
Version 1.1
1.1 - Fixes, content, polish and balance.
Content:
- Added Electron Rocket Family - launcher, twin rack, and single rack.
- Added GX Phased Blaster (Deserter).
- Added a 'lo-fi' version of trail_data.csv for low-end machines.
- Added some... surprises... to Sixth Bureau fleets.
- Added Bladewood-class Mothership (Deserter).
- Numerous sound replacements and improvements.
Balance:
- Adjusted monthly/deployment costs of Mouflon to 4/8.
- Revamped Maskirovka mines - now do 500 energy damage, smaller radius (but teleporting in closer as well).
- Replaced IR Beamers on Deserter Sparrowhawk with simpler PD.
- Slight addition to Blade Breaker Engineering hullmod; BB ships now do half again the explosion damage, but with only 75% of the normal explosion radius.
- Halved damage (100>50) and doubled salvo size (3>6) of Flak Discharger.
- Changed d'Erlon cargo/fuel value and deployment costs (now at 60/60 and 12/10), should be more reasonable. Precision Targeting damage buff reduced from +50% to +33%.
- Changed Normandie's ship system to Strike Command, which increases fighter speed, maneuverability, and autoaim accuracy.
- Added +10 OP to Carabao to make it a little more flexible.
- Changed a bunch of crew, cargo, and fuel values to something approaching sanity.
- Reduced a number of projectile velocities at the high end (rail accelerators, BB plasma weapons).
- Reduced Heavy Linear Cannon shot damage from 160 to 120 and DPS from 480 to 400. Added a little on-hit energy damage to make up for that.
- Reduced Hellspear DPS to 150 from 200.
Campaign:
- Tweaked a few planetary conditions to account for new colony balance and simple derp.
- Fixed inability of random Blade Breaker systems to spawn in Nexerelin's Random Mode. (Thanks go to Morathar for suggesting a fast fix).
- Shuffled around Deserter start options to accommodate another... surprise.
Version 1.0
1.0 - Updated for 0.9.1a, major balance and content. Breaks saves, takes names.
Content:
- Improved sprites for Linear Autogun family.
- Improved sprite for Star Sylph.
- Improved sprite for Snow Goose.
- Improved sprite for Dard Interceptor Drone.
- Improved sprite for Icax Skipfighter.
- Improved sprites for base Vesper and Sixth Bureau Vesper.
- Improved or replaced all custom station sprites.
- Touchup and minor adjustments to scripts, projectiles.
- Added Revanche Flechette Cannon.
- Added Assault Rail Accelerator (6B).
- Added Thermal Mortar (BB).
- VERY REDACTED goodies. Lots of goodies.
- Fixed missing d-hull damage overlays in hull_styles.
Balance:
- Reworked Linear Autogun family as magazine-based rotary cannons with high peak, but much lower sustained, DPS.
- Added ammunition to flechette gun weapon family.
- Replaced Dual Linear Chain Gun on Spirale with Linear Autogun.
- Minor tweaks to Kobra Mk. 3; more armor, slightly more speed. Should be more common in markets.
- Added Aiguille SAM Bay (renamed from Slapper) to Dard.
- Replaced integral ECCM with integral Expanded Missile Racks on Tonnerre.
- Reduced TBM-10 and TBM-5 ammo to 90/60, respectively, in light of the above.
- Swapped trails over to .csv system.
- Increased prices of all ships destroyer-grade and higher.
Campaign:
- Added a new (empty) system, Hejaz.
- Added custom admins to Peremohy and La Reole.
- Adjusted tooltips on hardened warning beacons.
- Revised most station visuals, some more than others.
- Default setting is now no random Blade Breaker constellations. To activate, look in settings.ini.
- Fixed a few minor system issues.
Version 0.9.9f
0.9.9f - Balance and QoL.
Content:
- New Mystère sprite.
- Added DME Refit blueprint package.
- Added Targeting Optics hullmod (built-in)
- Sound tuneups and alterations.
- Added a few weapon FX.
Balance:
- Added 0-flux speed bonuses to Monobloc Construction and Skipspace Reaction Furnace. Monobloc ships get half-again the vanilla boost, while Reaction Furnace ships get a doubled 0-flux boost at up to 5% flux (6% with Helm 3).
- Adjusted bomber refitting times upwards 3-5 seconds.
- Rearranged Maskirovka slot types to better match the Harbinger; one Large Universal, two medium Hybrids. Better commit with that large!
- Kobra, Tunguska, and Baikal now have a built-in hullmod to increase range threshold slightly and autoaim accuracy.
- Reduced per-shot damage and flux of Obusier Shock Artillery to make it slightly less of a no-brainer/more effective in AI hands.
- Redesigned Mystère as a better support bomber.
- Removed Salvage Gantry on base Baikal, added it to Baikal (Brone).
- Changed some fighter OP costs (reduced cost: Aigrette, Demoiselle, increased cost: Harridan, Mystère).
Campaign:
- Integrated refit and export DME hulls into indie and pirate fleets.
Version 0.9.9e
0.9.9e - Fixes, QoL.
Content:
- Set Linear Chain Gun family to SYSTEM in preparation for removal.
- Added oscillating beam effect to shockbeams, ER PD laser. Thanks to Nicke535 for his script.
Balance:
- Updated Prism Freeport and Omnifactory blacklists.
- Blocked Safety Overrides (temp).
- Added Vesperon whitelist, because NO FUN ALLOWED DONUT STEEL.
Campaign:
- Checked and updated Nexerelin configuration files.
- Tweaked ship availability.
- Added a toggle for Blade Breaker random system spawning in DMEsettings.ini, because I am a shadowy one-man cabal who actively conspires against player enjoyment.
Version 0.9.9d
0.9.9d - Content, fixes, QoL tweaks. The usual. Will break your save.
Content:
- Added Maskirovka Phase Destroyer.
- Added Capacitor Scatterlaser.
- Added DME minelayer system with unique mine.
- Added Nodal Phase Cloak hullmod for DME phase ships.
- Modified Borzoi sprite (again).
- Slightly redesigned Hybrid family weapon sprites.
Balance:
- Doubled up- and downtime of Shockbeam family; will make them burstier, better vs. armor.
- Returned Quad Hybrid Blaster to charge-based firing because bursty large energy is best large energy. Renamed to Auto Hybrid Blaster.
- Refined Omni Blaster to use random scattering, core shot at 900 dmg with four 150-dmg submunitions.
- Fixed DME ship availability in markets.
- Fixed some odd tags.
Campaign:
- Fixed a few missing market conditions and a duplicate industry.
- Preceptor reworked; more modules, more hate, more exciting violence.
- First pass on Blade Breaker overall balance - reduced some speeds, reworked Hellion autocannon. Massively reduced Mega Plasma Bolter shot damage.
- Changed Sigma system spawning radically - systems now spawn semi-randomly.
Version 0.9.9c
Content, fixes, and QoL tweaks.
Content:
- Added custom bar and commission text to DME planets.