Starpoint Gemini Warlords
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iforgotmysocks

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iforgotmysocks

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About this mod

Offers a completely new game experience by better adjusting exp per level.

Permissions and credits
Did u notice just how fast the player progression is? U spent a few hours ingame and u're already sitting in an almost fully fitted dreadnought and didn't even start to take over the universe, but suddenly it's just boring. Did u ever trade with allies because you needed to? Did u have to rely on your fleets to get shit done? 
Once i found the perfect numbers for me, the game suddenly made sense. I hope it'll have the same effect for you. :)

This mod simply better adjusts exp per level gain, take a look at the picture to compare the stats.

Warning!
This mod prolongs the time the player spends in smaller ships by a long time! If u dislike smaller ship gameplay or the need to make use of all game mechanics and your fleets, and u're not willing to invest alot more time into a playthrough, then this mod is not for you. :)

Gameplay aspects affected by this change:

- Time spent with every shipclass increases alot. When u're able to finally fly that destroyer now, you will feel like u actually accomplished something.
- The need to build up fleets and make use of them. No solo gameplay anymore, solo will get you killed. Use ur fleets wisely. 
- No more easy money, boarding is actually challenging now hence perks need more time to unlock.
- Taking over more space is quite the challenge now. First u will have to build up a fleet, but to do so u will have to make use of all the gameplay mechanics that u might have ignored before, simply cause they were not nessesary, when u solo'd everything in your dreadnought or carrier. :)
- More thoughts about which factions to keep as allies and which to attack.
- Overall gameplay time increases. 
- And the game is just alot more fun.


Enjoy and let me know what you think. :)

 Installation:
To install the mod simply unpack the zip archive and drop the SlowerLeveling.sgwma file into the Mod folder in the game directory (create it if it doesn't exists) and then it should be activatable as mod in the launcher. 
Deinstallation:
Simply disable the mod in the launcher or remove the files from the mod folder.