Increases yield for asteroids, junk, derelicts and anomalies, also increases freelance mission payout and increases the amount of exp needed per level so that you get time to properly upgrade your ship before going a tier above. Also makes the cooldown for borehole torpedoes, scavenger swarms and T-Drive to 0 seconds.
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Asteroid,derelict, gas pocket and anomalies by 2.77, and the perks increase yield by a lot more, though the description does not change.
Junk yield is normally between 0 and 2, and then affected by junk size andother things in some proportional way, my mod makes the base be between 15 and 30, if you have no perk, between 45 and 60 if you have the Junker 1 perk and if you have the Junker 2 perk whatever you roll gets multiplied by 1.77.
T-drives, borehole torpedoes and scavenger swarms cooldown reduced to 0.