* Installation
Backup & replace original:
Data\Base\Perks.wdt
Data\Base\Portraits.wdt
Data\Base\ShipTemplate.wdt
Data\Base\Warmasters.wdt
v1.5 does not work with previous saves as new globalVar are used.
* Changes
- Blockade targets now less predictable to avoid exploit.
- No longer spend perk point on freelancer but unlock like savvyChief and up to freelancer3 at 3.6x reward; because reputation has to be earned.
- Player warmasters can repair through hail. The repair stacks with any existing HullRepairFlat value.
- Player warmasters can change class through hail. Changing class loses current ship & 1 WM level.
* Fixes to mod
- If start planetary assault during blockade, UI bugs out after win due to immediately bumped out of planet with docking disabled, which was why blockades and sieges were set to not happen during planetary assault. Now planetary assault is prevented from happening during blockades and siege as well.
- Fixed Navigator not including duplicate factions.
- Fixed message 'siege fleet withdrawn from NONE.'
- Fixed extreme lag in rare event that 2nd siege fleet spawns right on the next 15 min after the 1st spawned & merges with the 1st. Siege is now strictly one at a time.
- Fixed missing init in NavAnswer_NoAct.sal
I experience random crashes without error logged if having high number of fleet ships (>60), but not if around 24 ships. I suspect probably due to my hardware and not script error. Appreciate if someone could share their experience, if crashes happens with high number of fleet ships.
There will likely be no more updates after this for some indefinite time.
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