Starpoint Gemini Warlords

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  • Change Log v1.16 Final

    * Fixes

    Proper names of Numibian wormholes and T-Gate instead of original locations on west side of map.

    * Changes

    The Geminian Trade Association has placed an embargo on your unscrupulous trade practice! Added 30s global dock timer, multiplied by difficulty if repeated docking same station/planet, to prevent frequent redocking to repeatedly buying only the most profiable commodities.
    Normal civilian tasks now resets every minute and take priority to spawn over trade and wormhole tasks, trade and wormhole tasks no longer prevent normal civilian tasks from spawning when player has low number of zones owned, with random wormhole task generated every 5 minutes.
    Alright, Condor III was too cheap and too fast. Toned down, together with some oth...

  • Change Log v1.15

    * Changes
    Toughen up Zaldur and he regains hull & shield depending on difficulty.
    AutoSalvage stops when you have one last drone.
    Sector security & pirate spawns now split into 4 fleets at interval instead of one big fleet, to reduce lag for low end machine like mine.

    * Fixes to Mod
    Added another quest ship that can be captured without bugging out. 
    I finally fixed Installation Defence? Clones from Legion now exluded from consideration.
    Added failsafe for campaign fac-switching variables getting lost.
    Fixed Venture was misplaced.
    Fixed completing Chinese version of blockades and sieges leading to crash due to GetName.
    More Chinese Text errors.
    ...

  • Change Log v1.14

    * Changes to Mod

    Your allies no longer tolerate your intentional destruction of their vessels, their fleets will now retalliate.
    Your opponents have finally caught up with you in propulsion tech, combat fleets now have increased speed and acceleration according to game difficulty by default.
    Enemy Gunships & Corvettes are phased out as they become ineffective against player. Now their resources shifted to the bigger ships, and these resources increases with player level. Warning: this makes conquering stations much harder. Can cause Geminipedia for ships not completable, thus this feature can be disabled at Hogosha.
    Freelance/cargo ambush no longer happen near player stations, but likeliness to happen elsewhere increases with cargo load.
    Freelance/c...

  • Change Log v1.13

    * Changes to Mod

    Toned down Yxaril junk scavenge target to 1800.
    Player faction Pirates can spawn, changed to deal no credit penalty for destroying them.

    * Fixes to Mod

    Added missing cancel timer function when returning to proxima defend area.
    Fixed docking not re-enabled if player was in conquest battle when blockade ends.
    Fixed HPAlarm could cause crashes.
    Fixed missing player faction name in FSQ dialogue.
    Fixed Fighter crafts DPS not updated according to weapon stats.
    Fixed some ships names using Ashriari ones.
    Fixed Chinese version blockade fleet ship keyname not found error during boarding by changing from stationName to stationKN.
    I previously did not increase grapple ranges of Legion, Juggernaught...

  • v1.2 Chinese Translation

    完成阵营任务后保存、重启游戏后、读取进度不再失去所有道具和机库里的舰艇。...

  • Change Log v1.12

    * Changes to mod

    Added new passive equipment: cargo filter; also change timed delivery quest items to avoid deleting low value quest commodities.
    Failing timed delivery now deducts twice the value of quest commodities.
    Failing freelance gets a credit penalty proportional to recommended level.
    Added ambush chance if having high cargo count or in a freelance mission, while not in a figther craft. 
    Likewise, ambush won't happen for environment encounters while in a figther craft. Pirates are not interested in tiny cargo.
    Faction side quest Military station reward now also includes DmgAmps.
    ...

  • Change Log v1.11

    * Changes to mod

    Rep change in The Street Rat custom scenario is 1/4 of normal.
    The number of Chinese civilian tasks available ignore existing task count, availability is 1/4 of normal.
    Salvage Remains reward now has 5% chance of dropping large amount of salvage drones.

    * Fixes to mod

    Fixed the Street Rat custom scenario not selling some items.
    Some missing Chinese translations.

    * Faction Side Quest

    Fixed Chinese version losing equipment & hangar ships after completing faction side quest, save and game load. This was due to game logs globalVars in Chinese couldn't be saved correctly, causing next section (hangar & equipment) couldn't be read. 从v1.11开始,完成阵营任务后保存、重启游�...

  • v1.1 Chinese Translation

    对中文版的修改:

    修正了全局变量  多余的空格造成文本显示错误。

    觉得20%较少自然气消耗不足以匹配英文版长平民任务时长带来的好处,因此现在中文版平民任务会在每次完成任务时重新刷新(相对英文版每五分钟刷新一次)。
    ...

  • Change Log v1.10c

    This only affects Chinese version.

    * Chinese Translation

    Fixed extra space in GlobalVars causing error text displays.
    I feel 20% less gas cost does not match the benefits of long task duration in English version, therefore, the Chinese civilian fleet tasks now also regenerates upon every task completion(compared to English version that regenerates every 5 minutes).
    ...

  • Change Log v1.10

    * Changes to mod
    Peace is not possible in The Street Rat custom scenario. No trade civilian task as well.

    * Fixes to mod

    Fixed research button enabled even if research module is not built.
    Cycle of Warfare conquest map not giving any starting resources. Did that to avoid doubling the amount, now giving exact amount.
    Changed back freelancer1 to freelancer to avoid errors for those often interchange between modded and unmodded games.

    * Chinese Translation

    Added Chinese translation.
    The game bugs Chinese civilian fleets causing them to disappear at load, more often at client restart(even without any mods, I even made copies of verified EN and CN game folder and made file comparisons, the difference were at font, text ...

  • Change Log v1.9

    * Equipment

    Added mine auto-deployer.

    * Changes

    Standardized WM hails.
    Diplomat perks now affect station retrieval triggering chance and retrieval price.
    Station retrieval price now varies with player level, can't blame them to squeeze you more if you are apparently more capable.
    Station retrieval forces scales with difficulty, meaning less likely to succeed on higher difficulty.
    Instead of fixed 50%, chance of spawning major faction civilian ships now decreases with number of minor factions.

    * Faction Side Quest

    Progress notification for FSQ with high target numbers only happens every 10/5 of number required, to reduce notifications lagging behind.
    Increased FSQ01DestroyShips target from 100 t...

  • v1.0 Chinese Translation

    Rany's 中文补丁
    适用于原版游戏官方中文版;
    适用于Rany's9in1+CH
    不适用于Rany's Enrichment Mod,那里有专属的汉化补丁。

    安装:
    先在steam界面把游戏语言换成中文。GameTitle>Manage>Properties>Language
    在Launcher>MODS选择启用补丁。
    补丁顺序是位置在下面的盖过上面的。(因为玩家不一定启用所有补丁,所以中文版也有差别)
    情况1:同时使用所有9in1补丁+中文
    1. 最下面三个是Chinese,Basic,Skill。其他在上面的补丁顺序无所谓。
    2. 只需把把Basic,Skill,Encounter 3个文件夹中Data\Texts\CH\ 的文字档复制到Data\Texts\ 以取代英文版。(其他的已整合在Chin...

  • Change Log v1.8

    * Changes

    Disabled Diplomacy III peace pay nothing option for GM_CONCORD_DLC3E, GM_RON_BASIC_HARD & any game on Extreme difficulty.
    Changed Glycon's description.

    * Fixes to mod

    Fixed missing init for freelance Destruction & Installation Assault defense fleet focus attack on player.

    * Fixes

    Fixed player with less than required resource still can get treaty signed as long as player has Diplomacy II.
    Bishop now has own description instead of using Paladin's.
    Geminipedia AddEntry_Chassis has 107 ship count, but ingame 108 due to DLC\Dlc3\Data\Base\Geminipedia.wdt has non-existant ship HOBAS.
    Added Scarlet to OnPurchaseShip.sal. Scarlet is collectable on non-campaign as I made it pu...

  • Change Log v1.7

    * Changes

    Boarding researches' descriptions now include relevant numbers.
    Slightly increased variety to junker2 drop table.
    Show specific numbers for freelancer perks.
    SectorDefault\SpawnPirates.sal now also has power limit of 200k, to avoid seeing 655 Ashriari pirates ships spawn due to high player ship power with high type-C weapon damage. Ashriari pirates has power limit of 300k.
    Likewise, DefaultBounty\SpawnLackeys.sal also has power limit of 200k.
    As the news of your craziness to fly missions in a fighter craft spread, people are willing to pay you 50% extra, just to see when will your good luck end.
    Additional defense fleets that warp in when assaulting an enemy station is reduced by 20% if player is not piloting a type-C ship....

  • Change Log v1.6

    * Changes

    Leaving proxima's 30k radius shows timer instead of immediate cancel.
    Make ambushers t-drive away after distress ship undergo repairs.
    Changed HPAlarm sound to not be too similar with SysAutoPing.

    * Fixes to mod

    Improved proximity control, in v1.5 ships didn't move away if players is moving.
    Fixed automaneuver not starting if quit previous game while program is still running.
    Higgs & Maxton dialogue errors that lead to non-progression.
    Fixed AmbushV2 inability to complete by ship destruction due to less number of enemies.
    Removed the small time window where you could double dip by ship destruction then repair distress ship.
    Freelancer in prologue & all newstart files renamed to Freelancer1 as...

  • Change Log v1.5

    * Installation
    Backup & replace original:
    Data\Base\Perks.wdt
    Data\Base\Portraits.wdt
    Data\Base\ShipTemplate.wdt
    Data\Base\Warmasters.wdt
    v1.5 does not work with previous saves as new globalVar are used.

    * Changes
    Blockade targets now less predictable to avoid exploit.
    No longer spend perk point on freelancer but unlock like savvyChief and up to freelancer3 at 3.6x reward; because reputation has to be earned.
    Player warmasters can repair through hail. The repair stacks with any existing HullRepairFlat value.
    Player warmasters can change class through hail. Changing class loses current ship & 1 WM level.

    * Fixes to mod
    If start planetary ...

  • Change Log v1.4

    * Changes

    Changed response fleet factions to follow hacked satellite instead of interstate / royalists, which killing them had made all factions happy and things got too easy.
    Increased sector civilian ships.
    Allow altenate completion of AmbushV1/V2/V3 through repair of distress ship via hail.
    Toned down on FSQ fleet ship reward. v1.3 gives capital ships at later levels, which is too OP. v1.4 only up to cruisers.
    Reduced Junker2 second chance for drop from 50% to 25%.

    * Fixes to mod

    Fixed blockade station = null.
    Fixed freelance salvage failure notice after succeeding due to AutoSalvage.
    Fixed timer running after player exit game before miners/recyclers complete job.

    * Note
    Note that v1.4 is mostl...

  • Change Log v1.3

    * Installation
    The game load both the original and modded ones. Backup and replace this with modded one:
    Data\Base\Perks.wdt

    * Changes

    Chance of disablerTitan to succeed & lightweapons disabled time now decrease with target ship class.
    Increased miner ships spawn quantity.
    FactionSQ reduced Destroy Genos miners quantity to 36.
    FactionSQ Bonuses scales with level.
    FactionSQ Bonus change: Military stations give cataclysm mines accoding to player level, instead of giving ships.
    FactionSQ Bonus change: Trade stations give mining ship/recycler ship beacons accoding to player level. Note that these cost $ to use, hence somewhat in line with trade theme.
    Added unused male portraits to RoN.

    * Fixes to...

  • Change Log v1.2

    * Installation
    The game load both the original and modded ones. Backup and replace this with modded one:
    Data\Base\Perks.wdt

    * Changes

    SpawnShip & SpawnShipExact set HP to max.
    Further increased distance between encounter quests.
    Added perks up to tax6.
    Added titan perk with its regen effect that is mutually exclusive with fleetbooster hull regen.
    Added repair option in ship hail. May cause odd results with quest ships that supposed to die?
    Added Gladiatrix champion beaten timer, because nobody let themselves getting beaten & lose $ over and over.
    Steiger gets generic hails.

    * Fixes to mod

    Fixed ignoring previous distress call causes subsequent distress call ship destroyed at ...

  • Change Log v1.1

    Change Log v1.1

    * Changes
    Captured ships no longer stripped off of every systems.

    * Fixes to mod
    Fixed M01 AmpRelay non-progression.
    Fixed unintended Gladius bounty hunters spawning.
    Fixed captured ships not giving credits & mats.
    Fixed Error! sumExternalForces.Force() is NaN CRigidBody::Force! nan nan nan Err:5 with AutoFormationJump.sal
    Fixed speed modifier for AutoFormation.
    RepChangePlayerFac.sal add player DetachAllFleets & CancelAll civtasks
    Fixed distress call attacker ships sometimes not appearing.
    AutoSalvage stops on SR ambushers' derelicts.
    Fixed Diana capture disabled transport.
    SectorDefault\SpawnDefense.sal now has power cap of 200k.

    * Fixes
    Error! ScriptErr...