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youngneil1

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youngneil1

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About this mod

The minimum Star System levels dynamically scale to 150% of your current character level. Up to system level 255. No downscaling. All enemies and loot are spawned accordingly.

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Important Note (Updated!): Change location (best land on different part of a planet/different planet and leave your ship; just going through doors/changing star system in your ship is often not enough) once for the mod to kick in. Just neccessary on install - savegames will remember.

Also please note that three digit star system levels display their first digit very small (like the 2 in 255 or the 1 in 103).





See the full description at the entry for the base verison of this mod: Dynamic System Level (DSL).

This "Challenge" variant scales the minimum Star System levels to 150% of your current character level (up to system level 255). So with character level 30 the lowest systems on the starmap will be level 45 systems already. With character level 120 you will be surrounded by mightily impressive level 180 systems. It's a constant uphill battle, private ;-).

Star System level increases will happen at intervals of every 10 character levels, starting at character level 5.

These ultra high level systems above level 75 (and at 150% of your character level) cannot by themselves spawn higher level enemies than the base game has (use my Minimum Enemy Level mod additionally or separately for that), but they will increase the frequency of you seeing the highest classes of all enemy types.

Pick up this gauntlet, embrace the "Challenge" - and good luck out there, you will need it :-).

You can bring the mod in midgame. When using the mod the first time you have to leave the current star system (where you loaded into the game) once and return to have it load its new level for all things spawning in it. Anyhow, please make a manual savgeame you can return to in case anything goes wrong (should be standard behaviour actually).

-- Installation --
The .esm goes into your data folder and the script goes into your data/scripts folder, please (this structure is already pre-prepared in the download). Activate the mod via Creations menu ingame, please.