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Changelogs
Version 2.1.0
Updated for the latest game version 1.15.216.
Not backward compatible with 1.14.X and lower.
Version 2.0.1
Minor adjustment to handle rare cases when things go wrong.
Version 2.0.0
The whole method was moved into the game UI system.
Version 1.1.1
Minor fix related to SFSE compatibility warning.
Address Library is now required.
Version 1.1.0
New feature, kill-switch timer (disabled by default).
Version 1.0.1
Minor fix related to alt-tab and game exit.
This SFSE plugin will block user input except system keys until the game data is loaded + 1 second.
More info - The method is stupid, loading menu is opened and closed. - Delay is configurable, valid value is 1-65535 (ms). - Kill-switch on timer disabled by default. You probably want to enable it if your game is broken on its own and hangs between launch and "data loaded" state.
Q: But why? A: I need this.
Q: But why do you need this? A: I have "uMainMenuDelayBeforeAllowSkip=0" ini-tweak and sometimes I load my save when the game data is just loaded and sometimes this ends with CTD because some stuff is still being processed in background and loading begins on top of that.
Q: Maybe you want to fix your game instead? A: Nope.
Q: Maybe you want to implement a better solution? A: Nope.