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electionis

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electionis007

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About this mod

This mod adds Din Djarin's modified N-1 Starfighter from the Star Wars Mandalorian series. A singular single-pilot starfighter. Life-size and all modular. Pre-crafted. Just Grab-n-Go.

Requirements
Permissions and credits
Translations
  • Mandarin
Donations
Intro

"This is the way."

           - Din Djarin

The yellow and chromium-covered Naboo N-1 Starfighter is the epitome of an extremely sleek and elegant starfighter.

In contrast, this heavily modified Mandalorian N-1 is a "badass" ship, having so many exposed details (engines, manifold, fuselage, protruded blaster cannons, and tail). 

She sports her power, agility, and maneuverability and perhaps she is the fastest single-pilot starfigher in the entire galaxy.

Enjoy her brand new look, formidable power and blazing speed!

Installation
=============================================
Use MO2 or Vortex
Manual install not recommended or supported.

While in game
=============================================
As of Version 2.1 the fully assembled ship can be found on Vectera.
  • Land at Argos Extractors Mining Outpost
  • Walk behind landing pad as shown in video or use your surface map
  • Dismiss followers and reassign ship crew (this is a single-pilot fighter)
  • Flip switch in front of ship pad to add it to your fleet and make it your home ship
  • Fly away.
You will find the camera angle is different when taking off - it is intended. When in space you can have a 360 view of the ship.  To go back to the normal camera angle, simply change the view from 3rd person to 1st person, and it will come back to normal. Enjoy!
Or you may build her yourself! (instructions below)



User Manual
=============================================
This ship is designed and meant to be unconventional by nature. So, there are a few things to keep in mind.

There is no bay interior.
- To activate the ship, simply look at the canopy and a message box will appear in 0.5 sec. The canopy animates now and serves as a bay ladder to get indoor. I recommend you choose "cockpit" option preferably when boarding the new N-1 because it's smooth and direct that way. If you choose "board" option, you will sometimes find yourself standing "through" the canopy, which sort of breaks the immersion.  At any rate, I did my best to meticulously adjust the position of boarding by millimeters to prevent this, but it can still occur. In that case, just activate the pilot seat to sit and fly away.


There is (practically) no interior.
- Once you "get up" during flight in space or when landed, you can move around a little (4-5 steps). You can move 7-10 steps when entering the ship from docked ships or shipyards in space. Then you can activate the ship cargo hold, navigation console, captain's locker and of course a pilot seat to begin piloting the ship. But that's pretty much it. And... I am sorry, there is no bathroom. ;-)


There are no (visible) landing gears.
- Just as seen in the movie. 


There are no room for your companions. (This is important!)
- This is obvious - the N-1 is a single-pilot ship. No other humans but you are allowed in the vessel, which means you have to dismiss your companions beforehand including Vasco. This is a must! Otherwise, you will see them fall into the weirdest trap due to the absence of collision or too much collision (stuttering violently) They will act weird like going up and down infinitely.  Do make sure to dismiss them. If it not possible to dismiss, say, Sarah, proceed with your main questline and at some point, you will be able to dismiss them.

Notes for Users
=============================================
This mod replaces the following vanilla assets:

1. Interior floor mounted landing bay ladder now invisible (on all ships)
  • pro: clean, visually unobtrusive (collision remains)
  • con: nothing to hold on to when exiting the ship ;)
2. Interior docker ceiling hatch ladder now invisible (on all ships)
  • pro: clean, visually unobtrusive (collision remains)
  • con: nothing to hold on to when exiting the ship and could be hard to find the docking hatch
3. ship weapon sounds (I recorded the sound FXs directly from the movie)
N-1 Laser cannon sounds replace C-class Light Scythe Laser sounds  
(wem id #s are 167548171, 564626561, 136061403, 1695908) 

N-1 Proton torpedo sounds replace C-calss Ballistics Missile sounds
(wem id #s are 78539885, 461687858, 497131821, 646111761)


Before you build(not required for V2.1 or later)
=============================================
Due to the nature of ship building in this manner and lack of tools for making precise collision meshes, it is mandatory for you to put this line in your StarfieldCustom.ini

[Spaceship]
fShipBuilderModuleOverlapTolerance=-4

Parts

The new N-1 consists of 20 parts.

1.  1 N-1 "M" Hab (Hab)  
2.  1 N-1 "M" Cockpit (Cockpit)
3.  1 N-1 "M" Nano module mount (Struct)
4.  1 N-1 "M" bay (Bay) 
5.  1 N-1 "M" Reactor (A-Class) (Reactor) 
6.  1 N-1 "M" Scan Jammer (Equipment)
7.  1 N-1 "M" Monarc C-4 Hyperdrive (Grav)   
8.  1 N-1 "M" shielded cargo (Cargo)
9.  1 N-1 "M" Shield (Shield)
10.1 N-1 "M" Fuel tank (Fuel)   
11.2 N-1 "M" Landers (Gear)
12.1 N-1 "M" Proton torpedo (Missile) (Weapon) 
13.1 N-1 "M" Suppressor (EM) (Weapon)
14.1 The Mandalorian N-1 Starfighter Fuselage (Struct) 
15.2 N-1 "M" Sublight Engines (Port and Stbd) (Engine) 
16.1 N-1 "M" Sublight Engine (Aft) (Engine) 
17.1 N-1 "M" Manifold (Engine)
18.1 N-1 Cryogenic density combustion booster (Engine)
19.2 N-1 "M" Laser cannons (Port and Stbd) (Laser) (Weapon)
20.1 N-1 "M" Docker (Docker) 

Build Manual(video tutorial below)
=============================================
Building time: average 15 minutes (min 10 min. ~ max 30 min.) 

Follow the simple 15 easy steps. 

Note: "M" stands for Mandalorian

1. Place N-1 "M" Hab (Hab) in your ship builder.

2. Place N-1 "M" cockpit (Cockpit) on the fore side of the hab.

3.  Place N-1 "M" bay (Bay) at the btm of the hab.

4. Place N-1 "M" Nano module mount (Struct) at the btm of the cockpit.

5. Place Nano-modules on the module mount - N-1 "M" Scan jammer,  Reactor, Grav, Cargo, Shield, and Fuel tank. (Orders and positions don't matter)
    They are really tiny, so magnify your screen to the max.  

6. Place 1 N-1 "M" proton torpedo (Weapon) under the front end of the Nano module mount.
    Place 1 N-1 "M" suppressor (Weapon) on the front end of the module mount.  

7. Place N-1 "M" Lander (port) on the port side of the cockpit.
    Click the lander (port) and press Ctrl+G to duplicate it and press Z to flip to get Stbd lander.
    Then place the N-1 "M" Lander (Stbd) to the stbd side of the cockpit.

8. Place The Mandalorian N-1 Starfighter Fuselage (Struct) on top of the cockpit. (Adjust levels if necessary by pressing R or F a few times.)


Now, the engines. (There are a total of five.)

9. Place N-1 "M" Sublight Eng (Port) (Engine) on the port side of the fuselage.

10. Click the port Engine and Press Ctrl+G to duplicate and Press Z to flip it. N-1 "M" Sublight Eng (Stbd) will appear. Then, place it on the stbd side of the fuselage.

11. Place N-1 "M" Sublight Eng (Aft) (Engine) on the Btm Aft of the fuselage

12. Place N-1 "M" Sublight Eng (Manifold) (Engine) on top fore of the fuselage

13. Place N-1 Cryogenic density combustion booster (Engine) on the Stbd Aft side of the fuselage


14. Place N-1 "M" Laser cannon (port) (Weapon) on the fore top port of the fuselage.  Click the laser (port) and press Ctrl+G to duplicate it and press Z to flip (very important!!) to get Laser cannon (stbd). It is so tiny you cannot see it very well. Pls make sure the name shows "Stbd." Then place the Stbd laser to the fore top stbd side of the fuselage

15. Finally, place N-1 "M" Docker (Docker) on the very top of the fuselage
   
Congratulations!! You've built the fastest badass single-pilot ship in the galaxy. Enjoy sailing her!

 - Build tutorial - (Optional)


Notes for modders
=============================================
This is my fifth starship build after X-wing, Millenium Falcon and Nubian Royal Starship, and Naboo N-1. As you can see, the ship's size is getting smaller and smaller. It was extremely challenging to make a single-pilot starfighter this time around because the game was never designed to allow this kind of build. (But what is a mod for? ;-) ) 

1.  Cockpit problem

The biggest conundrum was making the cockpit functional. With the hull size of the ship extremely small, the walkability within the cockpit is sacrified. There is simply no room not even to get up straight. you CAN get up but the collision of pilot seat itself and bubble canopy will make you wobble and behave weirdly. I attempted to remove the collision of pilot seat, but I got CTD. So, expect the collision within the cockpit can be problematic.

2. No hab interior 

There is simply no room to have even the interior of Starfield's smallest 1x1 hab.  
This means you have to have a way to bypass the problem of accessing the bay and the docker.  Plus, vanilla bays have interior as well as exterior. A cockpit must be attached to a hab. This is an unalterable rule. 

3. Module size

Every ship module had to be made "Nano." Even if you somehow packed all modules inside the tiny hull, you have to deal with the issue of ironing out the discrepancy between interior and exterior design and functionality as the game switches between those two all the time. For instance, once you board a ship, all interior items will appear, clipping out of the tiny hull very ugly all over.
I pulled my hair out and figured out how to make it all work without using a single external mod or exploitation or glitches. I painstakingly and discreetly removed all unnecessary interior items and thereby turning almost everything invisible. So they are all there, but not there just like Andy Dufresne in the Shawshank redemption. This is an audacious attempt to produce a new type of ship.


4. Bay height and lander alignment issue

This is the pain in the neck. First, the ship's height had to be adjusted in order to be screen accurate. This means I had to go through the pain of aligning the level of bay and landers...again!! It's a nightmare. I pulled my hair again (I am almost bald now... xD) and I finally made it lower and made the new N-1 sit low.  

I wouldn't say she is perfect. She still has many flaws. But I did what I could best. 

Now we can hopefully have Jedi starfighter and other single-pilot starfighters made in Starfield. 

 
How I did this:
1. Create a model or download a copyright free quality 3D model from Internet 
2. Import it in Blender and separate the model into various parts (use bisect or separate by selection in edit mode)
3. Export each part using Blender plugin by Sesamepaste Read this article.  
4. Open models in Nifskope and modify translation, rotation, and scale if necessary. Give an appropriate material to each geometry. Create proper collision meshes.
5. Use xEdit by ElminsterAU to register nif files and adjust them to be properly shown in ship builder in game. Read  this article.
6. Assemble and enjoy the unique and slick form and function of your favorite ship!
It's challenging but at the same time rewarding and satisfying to reinvent the look and feel of our favorite ships in Starfield.
Should you have any trouble or questions, I am usually available to help you.   


Tools used
=============================================
Blender
Blender plugin (Huge thanks to SesamePaste for his hard work)
Nifskope
CK
xEdit (Deep gratitude goes to ElminsterAU)
Audiokinetic Wwise software for producing "wem" files
My Brain
 
 
Disclaimer
=============================================
This is an extremely experimental mod. Make a backup copy of your save file in someplace safe. Weird things can happen including: Collision is BAD, your character can fall in a collision trap and cannot escape. Then use tcl console command or load a previous save. I did all in my power to prevent this, but it can happen. My save file is intact so far and I have no problem using this mod, but as you know, your computer is different and ANYTHING can happen in Starfield. ;-)  


Permissions
=============================================
Adhere to the current permissions shown in the pull-down for this mod.


Credits
=============================================
George Lucas for the SW universe
Douglas Chiang for the beautiful and stylish N-1 design 
Todd Howard and his team for giving us the “universe” to dwell in