About this mod
Fixes a number of small and major bugs in clothing and spacesuits.
- Requirements
- Permissions and credits
- Changelogs
While working onanother mod of mine, I found a number of bugs and issues in clothing and spacesuits, and I figured that not everyone would want to use that mod just to get them, so I've decided to split them out in their own mod for anyone that does want the individual fixes.
Here are the list of clothing fixes:
- Renames the follow clothing to either fix inconsistencies or avoid multiple outfits sharing the same name:
- Blue Elbow Grease Gear -> UC Blue Elbow Grease Gear
- Blue UC Leather Jumpsuit -> UC Blue Leather Jumpsuit
- Brown Leather Jumpsuit -> Pirate Leather Jumpsuit
- ECS Captain Actionwear -> ECS Pilot Uniform
- Engineering Outfit -> UC Blue Engineering Outfit
- Enhance Service Uniform -> Enhance! Service Uniform
- Freestar Dustwear -> Ranger Dustwear
- Generdyne Guard Helmet -> Generdyne Security Helmet
- Graviplas Helmet -> Gray Graviplas Helmet
- Graviplas Helmet -> Teal Graviplas Helmet
- Graviplas Merc Helmet -> Graviplas Helmet
- Lucas Drexler Uniform -> Lucas Drexler's Outfit
- Matteo's Outfit -> Matteo Khatri's Outfit
- MegaCorp Executive Suit -> Corpo Manager Suit
- Navy Tan Dress -> Navy and Tan Dress
- New Atlantis Sec Uniform -> New Atlantis Security Uniform
- Pirate Captain Outfit -> Pirate Captain Gear
- Proctor Uniform -> Proctor Samuelson's Outfit
- Resort Wear -> Blue Resort Wear
- Resort Wear -> Floral Resort Wear
- Resort Wear -> Yellow Resort Wear
- SY-920 Ensign Fatigues -> SY-920 Ensign Outfit
- SY-920 Ensign Fatigues -> SY-920 Ensign Uniform
- Shinya Voss Outfit -> Shinya Voss' Outfit
- Space Trucker Flannel -> Space Trucker Jacketed Flannel
- Striker Maskwear -> Strikers Maskwear
- Striker Streetwear -> Strikers Streetwear
- UC Gray Utility Jumpsuit -> UC Gray Leather Jumpsuit
- UC SysDef Crew Hat -> SysDef Crew Hat
- Vanguard Officer Uniform -> UC Vanguard Uniform
- General clothing fixes/changes:
- Added missing foley switch sounds to all clothing missing it
- Added missing entries for DR on some pieces of clothing (I'm unsure how much of an impact this has, but most clothing has them)
- Corrected weight and value of clothing that were inconsistent with other similar pieces of clothing
- Corrected body slots on clothing where they didn't match other identical clothing
- Removed foley switch sounds from all headwear
- Removed unnecessary object templates
- Corrected some default object templates not being marked as such
- Added helmet voice over effect to Disciples Flamewear, Disciples Tagwear, Hazmat Suit, Neon Security Helmet, Striker Maskwear, Xenofresh Clean Suit
- Corrected helmet voice over effect on Disciples Tagwear
- Added RI business attire keyword to Corpo Director Outfit and Neocity Business Suit
- Added inventory transform to clothing that was missing it
- Fixed the currently unused Clean Suit and Courier Hat
- Corrected Operative Helmet to be set up correctly
- Removed AnimArmorBulky keyword from UC Security Uniform (as it's seemingly for spacesuits)
- Added SCP's RIR03 keyword to Va'ruun Council Suit
- Added Black Graviplas Helmet to two clothing loot lists that had the other Graviplas helmets but was missing it
- Fixed NeuroTac leveled list so you can still get the lower tier ones at higher levels, like the other Neuroamps are
- Fixed Sanctum's Blessing effect on Sanctum Priest Garment to no longer have a visual effect
- Corrected resistance mod on Teal Engineering Outfit
- Tweaked the NPC only Eyepatch to be set up more similarly to other clothing items
- Added correct material swap to the Utility Jacketwear pants
- Added flight cap to Holt Henley's Disciples outfit to avoid the issue with the outfit making characters entirely bald
- Fixed Orlase's Lab Coat to have proper first person sleeves like the other versions do
- Added the Teal Leather Jumpsuit to a leveled list that the other Leather Jumpsuits are in
- Added flight caps under the Security Guard Helmet (and variants) to avoid the issue of them making characters bald
Here are the list of spacesuit fixes:
- Renames the follow spacesuits to either fix inconsistencies or avoid multiple outfits sharing the same name:
- Extreme Temperature Entry Helmet -> Extreme Temperature Entry Space Helmet
- Experimental Nishina Helmet -> Experimental Nishina Space Helmet
- High Scool Backpack - High School Pack (to allow for dynamic naming)
- SysDef Pilot Pack - SysDef Ace Pack
- Tunnel Mining Pack - Deep Tunnel Mining Pack
- UC Ace Pilot Pack -> UC Pilot Pack
- UC Ace Pilot Space Helmet -> UC Pilot Space Helmet
- UC Ace Spacesuit -> UC Pilot Spacesuit
- UC AntiXeno Pack - UC Anti-Xeno Pack
- UC AntiXeno Pack -> UC Xeno Specialist Pack
- UC AntiXeno Space Helmet -> UC Anti-Xeno Space Helmet
- UC AntiXeno Space Helmet -> UC Xeno Specialist Space Helmet
- UC AntiXeno Spacesuit -> UC Anti-Xeno Spacesuit
- UC AntiXeno Spacesuit -> UC Xeno Specialist Spacesuit
- UC Sec Combat Spacesuit -> UC Security Combat Spacesuit
- UC Sec Recon Spacesuit -> UC Security Recon Spacesuit
- UC Sec Spaceriot Helmet -> UC Security Spaceriot Helmet
- UC Sec Starlaw Spacesuit -> UC Security Starlaw Spacesuit
- UC Shock Armor Pack -> UC Urbanwar Pack (to match the spacesuit/helmet it goes with)
- UC Vanguard Pilot Pack -> UC Vanguard Pack
- General spacesuit fixes/changes:
- Made it so that all sets can now spawn as Superior, instead of only some being able to
- Corrected Mercenary Spacesuit to correctly use the Superior quality instead of Advanced twice
- Corrected Pirate Charger Spacesuit to use the correct Advanced quality mod
- Fixed the qualities on Gran-Gran's Space Helmet and Mercury Space Helmet to use the correct helmet quality mods rather than spacesuit quality mods
- Added base MA keywords to spacesuits/packs/helmets that are alternate versions of a base spacesuit (this may need tweaking in future, once skins for spacesuits are more common)
- Added base quality to all backpacks that were missing it
- Removed unnecessary mod slots from some object templates
- Removed duplicate Default Skin mods
- Removed Lining keywords from spacesuits (as it's intended for clothing)
- Corrected foley switch sound on Deepcore Spacesuit, Deimos Spacesuit, Ground Crew Spacesuit, Monster Costume
- Corrected inventory transform on Deimos Tunnel Pack and High School Pack
- Added dynamic naming to Gran-Gran's Space Helmet and Spacesuit and High School Pack
- Corrected value of High School Pack to match Ground Crew Pack
- Corrected stats on Low House Spacesuit to match standard Explorer Spacesuit
- Added missing pickup/drop sounds and keywords to Monster Costume
- Corrected body slots on spacesuits where they didn't match other identical spacesuits
- Corrected foley switch sounds and added pack mod slots to Starborn Spacesuits
- Added dynamic naming to the Starborn Spacesuits
- Corrected some default object template mods being marked as optional
- Corrected stats on SY-920 Set to match other UC Pilot ones
- Corrected stats on UC Urbanwar spacesuit to match other spacesuits it's intended to be similar to
- Corrected weight on UC Anti-Xeno/Xeno Specialist to match other UC Armored ones
- Improved values of UC Vanguard spacesuit/pack/helmet to be consistently higher than other UC Pilot ones
- Swapped weights of UC Padded and UC Light Armored spacesuits to align better with their stats
- Swapped facelights from generic to UCMarine specific ones for UC Marine helmets that didn't have it
- Added missing Hazard Resist keyword to UC Security Space Helmet
- Removed AnimArmorBulky keyword from UC Security Spacesuit (none of the other UC spacesuits have it)
- Removed unnecessary first person models from Starborn capes
- Swapped unplayable Miner Survey Pack for a new playable version in Vanguard Exam Center
- Swapped some other unplayable Miner backpacks for playable versions
- Restored unique spacesuit reward to Charity of the Wolf
- Corrected (unused) Crimson Fleet backpack leveled list to correctly use the highest quality
- Removed unnecessary component from UC Anti-Xeno Pack highest quality leveled list
- Removed unnecessary script from Ranger Space Helmet Advanced quality level list
- Removed Mercury Pack from (unused) BodyHelmet Mercury leveled list
- Extended base MA additions to all UC spacesuits/helmets
- Completely fixed texture issue on SY-920 Pilot Spacesuit and SysDef Ace Spacesuit
- Fixed Anti-Xeno/Xeno Specialist helmets to use the correct world model
- Fixed SysDef Pack's world model to have all of the correct textures applied
- Made all NPC versions of clothing and spacesuits match player versions
- Fixed Peacekeeper Spacesuit gloves
- Removed unnecessary material swaps from Star Roamer and Experimental Nishina Spacesuits
- Changed SCP's Starborn Spacesuit Venator to include the Starborn Spacesuit changes from this
- Added missing pickup/drop sounds to the Ground Crew Space Helmet/Spacesuit/Pack and High School Pack
- Added missing display keyword from the Ground Crew Spacesuit
- Fixed the red gloves to use the correct material for all glove types
- Restored the missing decals to the UC Anti-Xeno/Xeno Specialist, UC Urbanwar, UC Security and SysDef Space Helmets/Spacesuits/Packs and made them more compatible with skin mods/Creations
- Changed how the materials are applied to the SY-920 Pilot Space Helmet/Pack to be more consistent with the other Pilot ones and more compatible with skin mods/Creations
- Overhauled how the SysDef Space Helmets/Spacesuits/Packs have their materials applied to be more consistent with similar spacesuits and more compatible with skin mods/Creations
- Altered how the materials are applied to the Deimos Space Helmet/Pack world models to be more compatible with skin mods/Creations
- Altered how the materials are applied to the Cydonia Space Helmet/Pack world models to be more compatible with skin mods/Creations
- Altered how the materials are applied to the UC Vanguard Space Helmet/Pack world models to be more compatible with skin mods/Creations
- Altered how the materials are applied to the Deepcore Space Helmet/Spacesuit/Pack to be more consistent with the Deimos ones and more compatible with skin mods/Creations
- Swapped UC Marine Spacesuit for the UC Marine Space Helmet in a leveled list that's only intended for helmets
- Reworked how Ecliptic Space Helmets spawn so that Ecliptic enemies have a non-playable version without modulation, but drop the existing version with voice modulation enabled
- Altered the Skin mod category to count towards the mod total on spacesuits (if that number is visible anywhere)
- Gave the Extreme Temperature Entry set unique keywords to stop invalid mods from other pieces showing up
- Added missing pickup/putdown sounds to the Extreme Temperature Entry Spacesuit
- Removed unnecessary keyword from the Extreme Temperature Entry Space Helmet
- Changed the Bold and Vibrant sets to be able to spawn as tiers higher than the basic one
- Made it (slightly) easier to get the Bold and Vibrant sets from Stache instead of other legendary spacesuit pieces
There are options in the installer to add support for some of the DLC content, the changes for which are as follows:
- Constellation Skin Pack
- Altered the Constellation Skin to work on the Broken Constellation Space Helmet
- Mystery Gravis Suit
- Renamed the spacesuit to Starborn Spacesuit Gravis to match the other Starborn Spacesuits
- Changed the spacesuit to be set up the same way as other Starborn Spacesuits in this mod
- Gave the spacesuit a unique ma keyword to stop invalid mods from the Starborn Spacesuit Astra from showing up
Additionally, there's also an option in the installer to use a tweaked dynamic naming. This makes it so that spacesuits with boostpacks installed (like the Starborn Spacesuits) won't have Pack at the end of their name, and will list their boostpack type at the start of their name. Packs without boostpacks installed will also now be named Backpack instead of Pack.