Starfield
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RobertX13

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RobertX13forNexus

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About this mod

This is a submod for my other mod: "Starfield Extended - Craftable Quality" by Gambit77 . It alters the Damage Resistances and Environmental Resistances of (almost) all Apparel (Some clothing pieces don't have Damage Resistance at all and some don't have Environmental Resistance at all and NeuroAmps don't have Any Resistances).

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As previously stated it changes the Resistances of All Apparel (Except NeuroAmps) and is made to work with Any mod on Clothing so you can upgrade the Quality of Clothes and their Lining.

Here's a Brief Overview of the Stat changes:
All Hats and Helmets now have Damage Resistance, Energy Resistance and Electromagnetic Resistance (But they don't have Environmental Resistances),
All Hats now have: 9DR, 9ER & 9EM,
All Helmets now have: 18DR, 18ER & 18EM,
All Non-Armored Clothes that doesn't hide the Head now have: 28DR, 28ER & 28EM,
All Non-Armored Clothes that also do hide the Head now have: 38DR, 38ER & 38Em,
All Armored Clothes that doesn't hide the Head now have: 42DR, 42ER & 42EM,
All Armored Clothes that also hide the Head now have: 47DR, 47ER & 47Em,
All Swimsuits now have: 8DR, 8ER & 8EM,
All Masks now have: 5 Thermal, 5 Airborne, 5 Corrosive & 5 Radiation Resistance (But no Armor),
All Clothing that doesn't hide the head now has: 10 Thermal, 10 Airborne, 10 Corrosive & 10 Radiation Resistance,
All Cleanroom Suits now have: 25 Thermal, 25 Airborne, 25 Corrosive & 25 Radiation Resistance,
All non-cleanroom suits that hide the head now have: 15 Thermal, 15 Airborne, 15 Corrosive & 15 Radiation Resistance.

Since this mod is made to work with Craftable Quality you can now make those clothes, uniforms, hats and helmets into something useful.

NOTE: If you Equip a Cleanroom Suit with the Mercury set plus the Hazard Protection mod for the Backpack you can achieve a Environmental Resistance of 85 for Thermal, Airborne, Corrosive and Radiation. It will basically give you the max possible Resistance without any PERKS!

UPDATE: The latest version now requires No Lung Damage While Wearing Space Suit by SpacePigeonTV and it's recommended to place that mod above Any Mod on Clothes in your load order, but should now make you immune to Lung Damage while wearing a Spacesuit, a Space Helmet and a Pack or while wearing a Hazmat Suit, a Clean Suit or a Xenofresh Clean Suit. It also changes the names of the Clean Suits to Cleanroom Suits.

UPDATE 2: No Longer Requires: "Craftable Quality and Any Mod on Clothing Combatibility Patch".