About this mod
Fixes a bug that causes the player's eyes to keep looking at the dialogue target even after the dialogue has been finished. Also has an optional "Face Target the 3rd Person Cam" feature.
- Requirements
- Permissions and credits
An SFSE plugin that fixes a bug (or developer oversight?) that causes the player's eyes to keep looking in the eyes of the dialogue target even after the dialogue has been finished. Based on a short timer, the player's eyes will turn back to normal after the greeting line or the conversation scene ends.
The term "dialogue target" means any NPC that greets the player (says a dialogue line that acts as an intro/gate line to a conversation scene), says a generic hello line (e.g. UC Security NPCs), or participates in an actual dialogue scene that involves the player.
The SFSE plugin has an optional "Face Target the 3rd Person Cam" feature which can be enabled in INI if anyone's interested:
It practically overwrites the vanilla:
"turn the player's head horizontally to the 3rd person camera target" with
"turn the player's head horizontally to the 3rd person camera itself".
By default, this feature is inactive.
You can enable it in an INI setting with 'bAllowHeadtrackCode=1' in ..\Data\SFSE\Plugins\PlayerHeadAndEyeTrackingTweaks.ini'.
Note: it's not available while holding a weapon because it seems more appropriate to look at potentional targets than in the camera, especially while running with a weapon. (Sadly the images were made right before I finally decided to change this so.. ignore the Cutter).
Technical notes:
I'm not sure whether the "stuck eyes" issue is a bug, oversight or an intentional design but I thought it should be fixed anyway.
The player may still look at the (previous) dialogue target occasionally, that's vanilla behavior (see 2nd and 4th images for these occasional "peeks").
Install, Uninstall:
Use a mod manager or manually extract the downloaded .zip to your ..\Starfield\Data folder.
Can be installed and uninstalled anytime.
Gallery:
Note: on both "Mod" images the optional feature is enabled but that's completely separate from the eye bug fix which only fixes the "stuck eyes" issue.
(eye bug fix + optional feature)


Vanilla (upper) vs. Mod (lower)
(optional feature)

