Starfield
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rbt

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RbtRvltin

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About this mod

Prevents you from boost jumping unless your suit is visible.

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What?

Prevents you from boost jumping unless space suit is shown.

Why?

I never liked the boost pack appearing out of nowhere. Maybe I'm the only one, but I found it immersion-breaking and counterintuitive - if I'm not wearing my suit, why can I boost? This also helps remove the temptation of jumping off of tall buildings or skipping ladders - We finally have working ladders and a mantling system in a Bethesda game, and (I at least) always ignore it in favor of the magic boost.

How?

It's deceptively simple, once you've figured it out. The Boost Pack Training skill allows you to boost jump. If you change the conditions, you can 'disallow' boost jumping when the suit is hidden. I've made two changes to each rank of the perk to check the following:

Should the player's suit be shown in this environment? If your suit should be hidden, you will not be able to boost jump.
Has the player toggled ON showing the spacesuit in settlements? If your suit is (or should be) shown, you can boost jump.


I've done some testing and these work as intended.

TL;DR
- If you can't see your suit, you can't boost. If you must boost, toggle your suit visibility ON in the inventory menu. If you would like to hotkey this behavior (recommended), use Hide Helmet and Spacesuit Toggle. I do this before boarding enemy ships, for example.

Installation:
It's a plugin. I highly recommend using Mod Organizer 2 for plugin management until (and probably after) official support for mod loading is released. 

Notes: 

This does not unequip any of your gear at any time. It just prevents the boost pack from magically appearing. If you would prefer to not have any passive effects and armor from suits when hidden, just use Auto Equip Unequip Spacesuit.

I've uploaded an alternate file that allows you to magically summon your boost pack like in vanilla at rank 4. 

Compatibility:

I've tested this with Auto Spacesuit Hider and Smarter Spacesuit Auto-hide - it will work fine with both, as far as I can tell. Please report if this is not the case.
If using Skill Fixes, just load this later. Any other incompatibilities - please report and I'll take a look.

Credits:

xEdit used to create the plugin.