Starfield
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Aurreth

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aurreth

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About this mod

Places a new star system south of Delta Pavonis. This is a proof of concept, please read the description!

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THIS IS A PROOF OF CONCEPT.  IT IS INCOMPLETE AND ONLY PARTIALLY FUNCTIONAL.  YOU HAVE BEEN WARNED.

I have figured out how to add new stars and star systems to the map.  As a proof of concept I copied the system structure of Rasalhague (small number of planets and moons, easier to work with) and placed a new star system, "Dusk", to the south of Delta Pavonis.  These are all new FormIDs, I didn't just move Rasalhague (moving systems is much easier).

However, the system is currently "unuseable" for the following reasons:

1.  The system will not appear in a running game.  It appears that the star map is established at the start of a new game or NG+.  Any stars added after that initialization are placed on top of Sol, rendering access to that system difficult as the game has trouble figuring out if you are attempting to go to the old system or the new.  So far I haven't figured out how to force a map update.  This has been changed as of a recent patch.  A new system will now appear on the star map of a running game.  However, attempting to grav jump to the new system will CTD.  I'll have to look to see if this is being caused by a change in system structure, or if a new game/NG+ is still required to make the system accessible.

2.  You can NOT land on any of the planets.  Although I used existing planets as templates there is one thing I can't do, which is link the planet to a *.biom file in Starfield - PlanetData.ba2.  These are the files that describe the surface tile layout of a planet (which tile has which biome), and without a valid, linked biom file the planet has no surface to land on.  Ok, more accurately the game engine has no guide on what kind of terrain to procedurally generate, so it prevents you from going there.  There is no obvious link to a biom file in the planet data, which means it's probably in one of the unknown fields.

So why upload this?  First, to demonstrate that adding new systems is possible.  Second, I'm hoping fresh eyes will help figure out the remaining issues, and any others that crop up.