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The files in this section are for reference only and are no longer supported by the mod author. Please ensure you are using the latest version before asking for support with this mod.
Derretech Cockpit Console Screens
No longer needed if you have my main file, but still available for those that just want the screens.
DerreTech Cockpit Screens and Companion Chairs
Same as main Screens patch, but this one also adds 8 Chairs to the cockpit for your Companions to use.
DerreTech Cockpit Screens and Companion Chairs
Same as main Screens patch, but this one also adds 8 Chairs to the cockpit for your Companions to use. Item References fixed, Cockpit Door should work now.
No longer needed as the main file now has screens on the cockpit included, as well as a second cockpit option with chairs. But still available for those that don't want all the extra parts.
DerreTech Expanded
This adds the unreleased Cowlings made by the original author of DerreTech, and also expands and adds many more parts to add to your ships.
Cowlings, Armor Plates, Scaffolding, Tail Fin ect.. Enjoy.
A few extra parts added to help with exterior transitions from DT parts to other manufacturers like Stroud and Deimos ect. This is the Light version with my original meshes this is a good option for lower end systems.
Final Update, updates meshes to work in 1.11.33, mod will be re-released as a new mod that does not rely on DerreTech.
DerreTech Expanded Version 10
Adds some side Armor plates in the same vein as the Taiyo sidecaps, but in the DerreTech Cowling Style, as well as some smaller 1x1 nose cones akin to the Taiyo and Nova offerings.
Added new port/stbd and top DragonScale pieces, fairly small update, so only .1 added to the version. Enjoy
DerreTech Expanded Version 11
New Large Triple Barrel Battleship Turret added. Hard hitting, slow firing, great range! Enjoy
DerreTech Expanded Version 12
Version 12 improves the DT cannon model, and updates it's stats to be slightly more powerful, through testing I found it to be a little underpowered, so I increased the rof by 50% and dmg by 20%, also added some new landing gear. Enjoy
DerreTech Expanded Version 12.1
Updated Landing Gear model, as well as added fore, aft and mid skegs.
Updated Landing Gear model, as well as added fore, aft and mid skegs. Minor update, Corrected manufacturer reference on landing gear and skegs.
DerreTech Expanded Version 12.3
Not sure when, or how they got in there, but there were a few duplicate snap node entries that potentially could have been causing some people issues with snaps, this just removes the duplicate entries, hopefully helping resolve any latent issues.
DerreTech Expanded Version 124
Added secondary Battleship Cannons and top and bottom Dockers.
Added(PD)Flak Cannon weapon, short range, low damage, very high rate of fire.
Small update, After Testing, the Flak Cannon was a little too OP with it's ROF, reduced RoF(still high), brand new projectile models for each of the weapons in the mod slightly reduced volume on flak cannon firing to not drown out all other combat sound.
DerreTech Expanded Version 15
Original Artillery Mesh now a class A laser, 2 new single barrel turrets, second duel barrel turret, 2 new triple barrel turrets, 2 new flak cannons, and a new class C artillery piece added. Enjoy!
DerreTech Expanded Version 15.1
Updates collision meshes, should improve collision on most meshes, still some issues with collision around turrets that I can't quite wrap my head around, but still working on.
Slight adjustment to Turret settings on all turrets, made a new aim model for all of them, they should all work.
Slight adjustment to Turret settings on all turrets, made a new aim model for all of them, they should all work, also fixed a projectile mismatch on the Artillery, Cruiser Cannon Class C and Flak Cannons, and adjusted targeting counts.
DerreTech Expanded Version 15.4
All Turrets added by mod now have 270 degree coverage, so that fore and aft can cover some to the sides and side mounted turrets can cover some of fore and aft. 3 new Manual Fire weapons, Class C Artillery, Destroyer Cannon and Flak Cannon.
DerreTech Expanded Version 15.5
Adjusts snapnodes for direct manual fire weapons(can now mount bottom/top and angled, but don't work properly on direct side mounts, not sure why) added in 15.4 and adds new mid top/bottom nose plates, and mid top/bottom small nose plates.
DerreTech Expanded Version 15.6
Small adjustment to cockpit 2, which should bring back the DerreTech Branding to the pilot seat. Also changes folder structure to ensure my mod can not overwrite anything added in new versions of DerreTech.
DerreTech Expanded Version 15.7
Small adjustment to cockpit 2, and most of the weapons to add DerreTech Branding to them, also added a small shield booster to the equipment tab which is just a miniature version of DerreTech's Shield, and updated the Direct Fire Artillery model.
DerreTech Expanded Version 16
Small adjustment to cockpit 2 exterior to better differentiate it from the original, while retaining the DerreTech Style, new double barrel Flak Turret, lvl 70 required. Updated Manual Fire Artillery model. And some backlighting from some of the branding.
DerreTech Expanded Version 17
Adds A and B Manual fire Destroyer and Artillery weapons, class B Artillery Turret, and C laser, all weapons are based on average DPS for a full 12 power load compared to Vanilla based on lvl/class of weapon. Highest lvl VA is 76, so scales up from there.
DerreTech Expanded Version 18
Adds new Turreted Howitzer, massively improves collision on most of the weapons, Flak Cannons and Lasers still need more work but a little better. Adds some more changes to the cockpit with Seats.
DerreTech Expanded Version 18.1
Added 3 Wingless versions of the cockpit, 1 looks like my edited cockpit without wings and no seats, 1 looks like Derekm17x's original cockpit without wings but with seats, and another looks like my edited version with seats and Armor plating on the side.
DerreTech Expanded Version 18.2
Corrected Form ID issue between DerreTech's original cockpit and the screens added by my mod.(this was broken with the latest release of DerreTech, I changed the form id's to ensure they won't be broken again by the same thing)
Corrected Form ID issue between DerreTech's original cockpit and the screens added by my mod.(this was broken with the latest release of DerreTech, I changed the form id's to ensure they won't be broken again by the same thing)
Again Corrected Form ID issue, this time due to a bug when saving 18.2, verified corrected, no more errors.
DerreTech Expanded Version 18.4
Corrects the cockpit files for the new cockpits so that they will produce a door at the back rather than a plug, also slight adjustment to the Dragonscale armored wingless cockpit, and new Winged and dragonscale armored cockpit added, also branding in all
DerreTech Expanded Version 18.5
Same as 18.4 just corrects file link for Shield booster when using the newest version of DerreTech. If you don't have the latest version of DerreTech, continue to use 18.4.
DerreTech Expanded Version 18.6
Adds colorization possibilities to the direct fire artillery weapons, as well as new one way armored glass canopies to the armored cockpits.
Adds colorization possibilities to the direct fire artillery weapons, as well as new one way armored glass canopies to the armored cockpits.
DerreTech Expanded Version 18.7
Adds a new DerreTech Pilot Seat, the logo now moves with the seat and looks correct when the pilot is sitting in it, also recolors the seat to fit in line with the DerreTech Aesthetics.
DerreTech Expanded Version 18.7
Adds new DerreTech Branded Pilot Seat allowing for the logo to move with the seat when you sit in it.
DerreTech Expanded Version 18.7
Adds new DerreTech Branded Pilot Seat allowing for the logo to move with the seat when you sit in it.(reupload due to corruption)
DerreTech Expanded Version 18.8
Fixes Pilot seat to be seen in Ship builder, adds frontal branding to seat, fixes all artillery to be truly automatic sans first strike.
DerreTech Expanded Version 18.9
Adds 3 new alternate landing gear options with side snaps, a new SB style cockpit, a bottom flip for the armor plate, and new alternate top/bottom armor plates, fixes auto firing on turrets and keeps seeks target on non turreted weapons. Minor mesh edits.
Minor texture fix(hopefully as I'm not having the z-fighting issue on my end to verify, but I think I found the problem for others) on landing gear.
DerreTech Expanded Version 19
Minor adjustments to collision meshes on lasers and flak cannons, two new reactor hab variants, one is fore/aft, and one port/stbd.
DerreTech Expanded Version 20
Minor change to the shielded reactor interior, new Particle Beam Turret(lvl 95), new side flips for all Cowlings and Scaffolds and 2x1 Nose pieces, now in the 1x2 various positions. Removed some unnecessary files in archive.
DerreTech Expanded Version 21
Adds Class A B and C Manual Fire Cruiser and Battleship Cannons, also adds fore/aft DerreTech Branded Landing Bays.
DerreTech Expanded Version 22
Adds Large Shield Generator, fore/aft 4floor 3way staircases, 2 new crossbrace style shield boosters, new model for old shield booster and rebalanced, fixes colorizing on destroyer guns and landing bays.
DerreTech Expanded Version 22.1
Fixes colorizing on landing bay door, adds 6 different color fore and aft ship spotlights(purely cosmetic to light things on your ship exterior) adds port/stbd versions of the 4 floor 3way staircases, a new 360 degree turret, and shrinks shield booster.
DerreTech Expanded Version 23
Replaces HemiSpherical model with new version, also updates Shield Booster to be a bit more streamlined looking, adds 3 deck versions of my 3way staircases and adds deck labeling to both fore and aft entrances/exits on all of my 3way staircases.
DerreTech Expanded Version 23.1
Same as version 23, but fixes SM374 interior and also fixes landing bay door colorizing.
DerreTech Expanded Version 23.2
Improves spotlight directivity so that they can be mounted on bottom of ship and actually light up sections of the ground beneath the ship as long as they are within 2 decks of ground level. Also updates the Hemispherical Turret model one last time.
DerreTech Expanded Version 6
Adds a second 3x2x2 hab shielding cover and alternate no frame versions of all cowlings and caps. Also further improves cockpit lighting in both cockpit options.
DerreTech Expanded Version 7
Adds lighting to 1x1x2 stairwells, ramps, observation bulbs and decks, also all new exterior lighting on all of the framed cowlings and scaffolds and the tail piece, alternate pieces don't have lighting yet, but will come in a future update.
DerreTech Expanded Version 8
Adds a full set of additional cowlings, 2 full sets of Scaffold to match the alternate cowling sets, new 2x1 long nose caps, improved collision nodes across the board. Should fall through pieces less, and have fewer snap issues.
DerreTech Expanded Version 9
Added exterior lighting to the wide cowling options, a second larger tailfin with weapon eq mounting snap-nodes.
DerreTech Expanded Version 9.1
Fixed positioning mistake on snapnodes on large tailfin.
These meshes are, imo, significantly improved over my initial release, however, they are more taxing, so if you have a low end system , I'd probably recommend the other version.
These meshes are, imo, significantly improved over my initial release, Some slight improvements on vertices, reducing performance impact. This is now my default file. Also now includes the cockpit screens and a second cockpit with chairs. All in one!
DerreTech Expanded-New Nicer Meshes Version
These meshes are, imo, significantly improved over my initial release, Some slight improvements on vertices, reducing performance impact. Corrected folder structure from V3
DerreTech Expanded-New Nicer Meshes Version
These meshes are, imo, significantly improved over my initial release, Some slight improvements on vertices, reducing performance impact. New Turreted Artillery added, and also a new version 2 of DerreTech's original engine.
These meshes are, imo, significantly improved over my initial release, Some slight improvements on vertices, reducing performance impact. New Turreted Artillery added, and also a new version 2 of DerreTech's original engine. Missing Screens fixed
DerreTech Expanded-New Nicer Meshes Version 5
New 3x2x2 shielded cowling covers for your 2x2 habs, both fore and aft designed with the fore first quarter having no collision as well as the rear of the aft cowling so that you can easily clip standard cowlings in for a flexible design!
DerreTechUnreleasedCowlingsPatch
I completed his cowlings, this simply adds the cowlings to the Structure Tab seperated into two options, fore and aft with stbd/port top and bottom flips for each. Keeping this seperate for those that don't want the cockpit changes but do want cowlings.
DerreTechUnreleasedCowlingsPatch
I completed his cowlings, this simply adds the cowlings to the Structure Tab seperated into two options, fore and aft with stbd/port top and bottom flips for each. Keeping this seperate for those that don't want the cockpit changes but do want cowlings.
EditedCockpitMesh
This is a minorly edited NiF of DerreTech's Custom Cockpit that corrects some minor z-buffer texture fighting on the back wall of the interior of the Cockpit.
LGTiger's Internal Decoration for 3x3DT expansion
This file requires https://www.nexusmods.com/starfield/mods/7923?tab=description
It is an expansion that adds 3 more decorated habs to the habs tab. Issue with mod masters, if you rename DerreTech_TigHab332Variants.esm to DerreTech_3L3W.esm will fix 4now
This file requires https://www.nexusmods.com/starfield/mods/7923?tab=description
It is an expansion that adds 3 more decorated habs to the habs tab. Updated to 1.1 which includes the master file I used to make the expansion until I can make a proper fix
This file requires https://www.nexusmods.com/starfield/mods/7923?tab=description
Does not have crew spawns
Fixes aft starboard doorway in 2x2 captain's quarters.
This file requires https://www.nexusmods.com/starfield/mods/7923?tab=description
1.2 Proper fix implemented, now can be used with original mod and doesn't need the old ESM master that I was using. Sorry about that.
LJTiger's Internal Decoration for 3x3x2DTExpansion
This file requires https://www.nexusmods.com/starfield/mods/7923?tab=description
2.0 Proper fix implemented, corrected some incorrect references that could cause the game to hang if you tried to load the mod as well as would cause habs not to show up
Requires https://www.nexusmods.com/starfield/mods/7923?tab=description
Minor update to improve Crew Hireability.
If crew aren't hirable, try moving this mod to bottom of your plugins.txt.
LJTiger's Internal Decoration for 3x3x2DTExpansion
Requires https://www.nexusmods.com/starfield/mods/7923?tab=description No longer spawns characters when built, now spawned by outpost decorator panel, don't load save inside ship when updating.
Fixes aft starboard doorway in 2x2 captain's quarters.
LJTiger's Internal Decoration for 3x3x2DTExpansion
Requires https://www.nexusmods.com/starfield/mods/7923?tab=description
Changes Crew to Robot option in Outpost Builder.
If crew aren't hirable, try moving this mod to bottom of your plugins.txt.
LJTiger's Internal Decoration for 3x3x2DTExpansion
Requires https://www.nexusmods.com/starfield/mods/7923?tab=description
Changes Crew to Robot option in Outpost Builder. Also corrects Static Mesh reference.
If crew aren't hirable, try moving this mod to bottom of your plugins.txt.
LJTiger's Internal Decoration for 3x3x2DTExpansion
Requires https://www.nexusmods.com/starfield/mods/7923?tab=description No longer spawns characters when built, removes misplaced catwalks in bar, and should fix the ability to hire crew spawns
Fixes aft starboard doorway in 2x2 captain's quarters.
Requires https://www.nexusmods.com/starfield/mods/7923?tab=description
Adds 3 habs and a bunch of crew to outpost decorator misc panel.
If crew aren't hirable, try moving this mod to bottom of your plugins.txt.
Requires https://www.nexusmods.com/starfield/mods/7923?tab=description
Adds new entertainment screen in Captain's Quarters and updates the CO form ID for crew.
If crew aren't hirable, try moving this mod to bottom of your plugins.txt.
LJTiger's Internal Decoration for 3x3x2DTExpansion
This file requires https://www.nexusmods.com/starfield/mods/7923?tab=description Adds a doctor and nurse to the Infirmary, 3 Security Guards to the Security hab and a Bartender to the Bar Deck
Fixes aft starboard doorway in 2x2 captain's quarters.
Requires https://www.nexusmods.com/starfield/mods/7923?tab=description
Minor Update to fix mesh protrusion above security cell and LJTiger's Medical Cell.
If crew aren't hirable, try moving this mod to bottom of your plugins.txt.
VanillaBalancedWeaponESMOnly
This is an ESM replacement for the main mod to make all of the new weapons balanced with Vanilla Weapons.(Requires version 15 of main mod)
Wingless Cockpit
This converts the cockpit with chairs to the original DerreTech mesh but removes the "wings" from the sides, install after the main mod to overwrite the mesh, just re-install the main mod if you wish to change back to having the wings.
Wingless Cockpit V2
This is a Wingless version of my edited Cockpit with the headlights and underbelly track lights, install after main mod if you want your cockpit with chairs to be wingless.