Starfield

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Created by

LarannKiar

Uploaded by

LarannKiar

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About this mod

Lets you export and import inventories between saves games, within seconds.

Requirements
Permissions and credits
About this mod:

Lets you transfer inventories between save games. It exports inventories to human readable JSON files ("Blueprints") which can be imported later.


Features:

   - exports any inventory (both Actors' and Containers')
   - Blueprints are human readable, (editable) JSON files
   - SFSE plugin, second fast export-import
   - keeps custom Object Modifications (Weapon and Armor mods, including the Legendary ones)
   - can be configured to give names to Blueprints
   - items to export/import can be filtered by form types in a setting INI file: armors, weapons, aid items, misc items and resources, keys, books, ammo
   - address independent


Technical limitations:

   - custom item names (e.g., a player renamed weapon at workbench) are exported but currently they're not imported back
   - so they'll receive normal (technically modification based) names like "Tesla Modified Lawgiver"
   - items can only be imported back to Actors even though exporting works with Containers too


ExportInventory:

   - command to export an inventory: [Prid SourceRefID] then [ExportInventory BlueprintName]

   - BlueprintName is optional; if left empty, the default name is in time-date format: 2023-11-26_9-51-00.json
   - BlueprintName doesn't need to be in double quotes unless you'd like to give a multi-word name to the Blueprint
   - Blueprints are saved in the following folder: ..\Data\SFSE\Plugins\TransferInventories\*.json


ImportInventory:

   - command to import an inventory: [Prid TargetRefID] [ImportInventory BlueprintName] like [Prid 5986] then [ImportInventory "Sarah's Inventory"]
   - BlueprintName is optional; if unspecified, the plugin looks for the one that is last in alphabetical order (i.e., newest one if time-date is the name) in the folder


Notes:

   - I have tested this mod with +1.5 million items without errors (export/import takes ~1.5 seconds) but..
   - if you have an issue, before I could help, I need to know the error line which contain [critical] or [error] in: ..\My Games\Starfield\SFSE\TransferInventories.log
   - mod settings INI location: ..\Data\SFSE\Plugins\TransferInventories.ini
   - by default, Books, Keys and Notes are not imported; you can enable it in the INI
   - Blueprint example
Spoiler:  
Show

[
    {
        "Header": {
            "Owner": "testProfile | 00000014",
            "Export time": "2024-01-10_11-33-38"
        }
    },
    {
        "Item": {
            "FormID": "00014CBC",
            "Name": "Battery Pack",
            "Type": "AMMO",
            "Count": 49,
            "Mods": []
        }
    },
    {
        "Item": {
            "FormID": "0005278E",
            "Name": "Deep Mining Spacesuit",
            "Type": "ARMO",
            "Count": 1,
            "Mods": [
                "000DDCE8",
                "0011E2BB",
                "00157D48",
                "001CFA0B",
                "001E94CB",
                "00380C56",
                "00380C55",
                "00380C54"
            ]
        }
    },
    {
        "Item": {
            "FormID": "0026D95D",
            "Name": "Anti-Personnel Overcharged Sidestar",
            "Type": "WEAP",
            "Count": 1,
            "Mods": [
                "00007003",
                "0007C75F",
                "0007BAF9",
                "000FF442",
                "0012DE9E",
                "0012DE9B",
                "0012DE98",
                "0012DE97",
                "0012DE90",
                "00157D47",
                "003D143C"
            ]
        }
    },
    {
        "Item": {
            "FormID": "00293A7D",
            "Name": "Lodge Key",
            "Type": "KEYM",
            "Count": 1,
            "Mods": []
        }
    }
]


Credits:

CommonLibSF


Requirements:


Starfield Script Extender
Address Library for SFSE Plugins