About this mod
All spacesuits cost 10k, have weight of 10 and provide the same protection
All helmets cost 5k, have a weight of 5 and provide the same protection
All backpacks cost 5k, have a weight of 5 and provide the same protection
Multiple modular versions - Does not cover Environmental Protection
- Permissions and credits
- Changelogs
Changes from Vanilla:
All spacesuits cost 10k, have weight of 10 and provide the same protection
All helmets cost 5k, have a weight of 5 and provide the same protection
All backpacks cost 5k, have a weight of 5 and provide the same protection
Does not cover Enviromental Protection
A few exceptions DO apply:
Certain items receive a DR buff by Beth. I left it in to make rewards feel ..rewarding and increased their value by 50%
Unique sets (Mantis , Old earth etc) be it rewards or not have their value increased by 50%
These items are marked by * on the start of their name. eg. *Mantis
Why those weights?
https://sma.nasa.gov/SignificantIncidentsEVA2018/assets/space_suit_evolution.pdf
"11. Have you made any changes in the suits?
Since ILC started developing prototype space suits in 1964, there have been many, many changes based
on the usage of the suit. The Apollo suit, for example, was designed for only one mission and it had to be
lightweight to allow the astronauts to do work on the moon. The Shuttle suit, however, is designed only
to work in zero gravity where the astronaut does not feel the weight of the suit.."
Why change the weights and value to begin with?
If i had left the weights unchanged , heavy armours would be at a disadvantage.
If i had left the prices unchanged , expensive armours would be at a disadvantage.
Installation:
1. In each .rar available for download you will find multiple .esm files, choose the one you want to use. ONLY ONE
2. Drop that .esm where you install your starfield mods.
3. Append the name of that .esm in your plugins.txtThis will conflict with other mods that edit the same records
(..that means that the one that is last in your plugins.txt is the plugin that decides what happens)
REQUIRED PLUGINS:
None for Vanilla, any patches that have requirements will mention it in their descriptions.
I DON'T like your naming rules.
Load a mod that introduces naming rules after mine...or suck it up.
I DO like your naming rules.
I've also done a set for weapons ..they can be found here
I DO like your naming rules, but i use StarUI.
A StarUI compatible version is available here
Can you make a patch for XYZ mod?
Feel free to post links to a mod you want to see patched.. IF I am interested in using said mod, I just might. Chances are I can't be bothered.
Can you update your patch for XYZ mod?
First and foremost, please don't harass the original authors about it, they don't need the additional work load.
If I haven't updated a patch after a while it's because I don't use XYZ mod any more.. and if I don't use XYZ mod, I have absolutely no interest in working on patches for it.
I need help installing your mod.
No, you need help installing Starfield mods in general.. and that is not due to me or my mod. Do both of us a favour and do your research.
I searched high and low and couldn't find any info on what to do with the files you provided.
No you didn't. Do both of us a favour and do your research.
I only use a mod manager.
That's your issue.. not mine.
My other Starfield mods :
https://www.nexusmods.com/users/98563?tab=user+files&BH=0