About this mod
Extra habs for your ship! Bunk beds, kitchen, showers, gym and more. First release is HopeTech/Taiyo 1x1 habs.
- Requirements
- Permissions and credits
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Translations
- Spanish
- German
- Changelogs
- Donations
TheTennessee (TNs Hab Tweaks and more) and rux616 (Ship Builder Categories) has kindly helped me making a new optional file and added support for Habz menu in SBC. Thus making it compatible with other ship mods. Find it under optional files. It requires Ship Builder Categories, which I recommend to you all anyway.
(Will leave the old one too, but use only if you are ready for compatibility issues.)
Version 1.5 live.
The changelog this time is a bit off, I have kinda forgotten what I have been doing since it's been a while since I had time with this. But this is what comes to mind. Been a lot of irl work and Christmas so am a bit tired. But wanted to get this out there before I put it off more. I have more things planned and as wip, so I haven't given up! :)
New
* Stroud/Deimos habs. I was a bit lazy/busy so most of it is actually just ripped in from the vanilla habs, will tweak when I have time. Also I haven't added versions for all exterior models of these. Only Top A, Btm A, Mid A for Stroud and mid for Deimos.
* Added Fuselage Armory B
Fixes
* Tried to fix the weird bug with the disappearing interior/huge chest in the bunk bed hab, not sure it's completely fixed, but I hope so.
* Fixed some animation markers that didn't disappear as they should.
* Fixed weapon being rotated in some armory racks.
Version 1.2 up now.
Including bug fixes (see log for details) and three new habs. One armory and two brigs. The armory is more of a utility one and not that fancy (will make one like that later). The brigs are in two versions because one goes fore/aft and the other port/stbd.
Unfortunately I ran into a weird issue with the UI of the menu. You can't add too many variations it seems, if so the whole menu bugs out. So had two make 2 for HopeTech and Taiyo mid. One of them only has workshop for now.
1x1 Habs included in v1.0:
Armory, Bathroom/showers, Bunk beds, Captains Quarters, Computer Core, Control Room, Engineering, Workshop, Gym, Infirmary, Science Lab.
For Taiyo I only did the Mid version for now, since I was unsure how many of each I should make. If you miss some, let me know and I'll add it!
For Fuselage I only made 5 for now; Armory (very tight fit, don't use with ladder!), Bunk beds, Captains Quarters, Engineering, Workshop. Same here, I'll add when you ask for it.
In media
https://www.pcgamesn.com/starfield/habs-mod
https://www.gamefront.com/games/gamingtoday/article/this-starfield-mod-adds-new-habs-for-your-dream-ship
Info
Everything is under the usual habs tab and available for those who sells Hopetech/Taiyo Common modules.
Do remember that all the clutter will be gone when you rebuild your ship. For best experience of this mod, enjoy it after the clutter is back.
More is in the making. Either Deimos/Nova/Stroud or other sizes of HopeTech/Taiyo, we'll see.
I hope you will enjoy them!
Installation
If you use some mod manager you have to configure it correctly (don't ask me how, I have no idea).
If you install manually you have to put the files in 3 different directories afaik:
Meshes in My Games/Starfield/Data/Meshes
The Plugins.txt in Users/.../AppData/Local/Starfield
the esm files in SteamLibrary/SteamApps/common/Starfield/Data
Then add the 2 (3 if using the new optional file) to the plugins.txt with a * before the nam