This page was last updated on 20 November 2024, 5:15AM
Changelogs
Version 5.0.0
Added support for game version 1.14.74
Simplified mod to cover the Console popup, and Game.AddAchievement Papyrus function
Version 4.1.1
Fixed an issue where saves were always marked modded
Version 4.1.0
Added support for game version 1.14.70
Version 4.0.1
Fixed an issue where new games would erroneously display StartWithMods message
Version 4.0.0
Fixed incorrect version number reported by plugin
Added pdb for debugging support
Reworked patches to fix some issues (See Posts tab for more details)
Version 3.1.0
Added support for game version 1.13.61
Version 3.0.0
Added support for game version 1.12.30
Version 2.5.0
Added support for game version 1.11.36
Version 2.4.1
Fixed incorrect folder structure in archive
Version 2.4.0
Added support for game version 1.10.31
Version 2.3.0
Added support for game version 1.9.51
Version 2.2.0
Added support for game version 1.8.86 and up via Address Library
Version 2.0.0
Updated for game version 1.7.36
Added dependency on Address Library for Starfield Plugins for version independence support.
Version 1.5.0
Updated for game version 1.7.33.
Version 1.4.2
Maintenance release, no changes.
Version 1.4.1
Fixed a dumb typo causing a crash.
Version 1.4.0
Updated for game version 1.7.29.
Version 1.3.1
Rebuilt plugin against CommonLibSF
Version 1.3
Disabled the modded flag on saves made with the mod after version 1.3.
Version 1.2
Disabled "Mods are currently loaded." warning when loading a save not marked as modded with mods.
Version 1.1
No change to the files, just repackaged to support the stupid new convention of having 99% of mod authors change the way their mods are packaged for the benefit of 1% of mod authors that actually release files intended to be placed in a game's root directory, instead of a sensible, backwards compatible solution that, as a bonus, requires clear intent from a mod author to ensure random files don't get placed in a game's root directory when they shouldn't be there.