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DrFreako

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drfreako

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22 comments

  1. hard8
    hard8
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    • 13 kudos
    the black couch that snaps together is  inaccessible to the player 
  2. sh322
    sh322
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    can also verify, works fine using Vortex install no issues
  3. Russell165
    Russell165
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    Using MO2, the decor items dont apear in my build menu. Any help?
  4. Sweetpea704
    Sweetpea704
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    Still works. I use Vortex, no problems. You are the only one who added the little screens. Love them.
  5. Guitarded1995
    Guitarded1995
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    I must be the only one having issues with the blender. I can place everything else just fine (and your mod is great, love the couches) but the blender shows a loading symbol when I select it in the build menu and never shows up as placeable. 

    One thing to note is I am trying to place it in my ship, without mods allowing me to do it. I placed the editor button into the ship myself.
    1. Saebrin
      Saebrin
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      I'm having the same problem in my house, I made the house with B.A.S.E. and the kitchen has E.M.O.O. counters and furniture.
      Love the couches and screens
  6. Caedwyn
    Caedwyn
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    can you please add this item too ? or tell me how i can bring it for my cockpit please ?
    .
  7. shoot123
    shoot123
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    I also going to wait till creation kit is out. :)
    1. Caedwyn
      Caedwyn
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      ah shoot :(
  8. seshperankh
    seshperankh
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    Is there a tutorial somewhere that tells how to do the screens?  
  9. bitsu92
    bitsu92
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    Just so weird that bethesda created tons of high quality assets but choose not to let the player use them, the outpost building could go from mediocre to very good if they just added every single object/building assets to the outpost building

    But I guess modders will do it before they do anything
    1. DeckardKain
      DeckardKain
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      As a modder I am thankful. I much rather add in my own. 
      For example what if I wanted to refine the building system and add in snapping or scaling? then I have to go and edit some thousand base game objects. thanks but no thanks. 

      Much better to let us do the frameworks and then have other modders fill in. 
    2. Tiamat042
      Tiamat042
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      Because the outpost system is heavy and if you build too many things the entire game lags. It was the same in Fallout 4. Doesn't matter the size of the thing either, big storage container or tiny decoration, they all count as one object. So they restrict the number and variety of things you can build to cut down on this. You can easily remove the build restrictions in the .ini files, but if you create an Elianora-level clutterfest, your game WILL start to stutter and lag even on the other side of the galaxy, and it will get worse the longer you play. Why didn't they just make a bigger better system since FO4? I dunno, I'm not a coder. But I bet Microsoft wanting this thing to run on their budget Xbox has at least something to do with it. :P
    3. snowshadow2867
      snowshadow2867
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      @Tiamat042 What's the point of loading screens if the unloaded instance lags out the rest of the game?
  10. DecanDK
    DecanDK
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    Some more objects (with IDs) we would love to be added to the build system>
    https://docs.google.com/spreadsheets/d/1uIsv-1ucYsKue3V9XeA-AkuOoBrp4F6V60xCB3NMXlQ/edit#gid=0
    https://docs.google.com/spreadsheets/d/1a8NCzu8R_GD5trinlEQDSQgAiJS_e6VvoEywKvYOyhk/edit#gid=0

    Tracking this
    1. LuxZg
      LuxZg
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      All good, listing wishes, but 400 items?

      We have many chairs and tables already in builder. Likewise, we don't need 50 different plants and flower in 30 types of planters.

      I really love people focusing on things that are really missing.

      Walls, bathroom blocks and showers, stairs, outpost fences, etc

      Also keep in mind that just a single item if it is snapping can take 20-30 minutes - after you get the hang of the workflow! Stuff like chairs and couches that need to trigger player sitting animation I haven't tried but they may be a mess as well.

      Some items are just fakes and unusable, unfinished models and such. Like "walls" that have just one side as a front (it's more a paper mask than a wall).

      But agree, tracking this abd few others as well.
    2. bitsu92
      bitsu92
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      Not modeling part of objects that the player can't see is standard practice in game dev, not really a sign of unfinished objects
    3. LuxZg
      LuxZg
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      Well, sure, but for purposes of outpost building it's not suitable, that's what I mean. Many items are no good for adding to builder unless you tell people "add them just so that you can't see other side". I have stairs like that too, go under them and - transparent. So only good for some places